After about a week of play testing I came up with a team that has kept in the top twenty (12 at time of posting). It's was doing really well but it's starting to lose quite often. Any help is much appreciated.
Goal: Just like any team that is attempting to sweep with a specific poke this one attemps to get rid of it's main counters. This team focuses on a lucario sweep. So, here it is:
Heatran@ Shuca Berry
Naive
EVs: 4 Def/ 252 SAtk/ 252 Spd
-Earth Power
-Fire Blast
-Stealth Rock
-Explosion/HP[Grass]
Standard Leadtran. He gets up rocks and procedes to do what it can to my opponents lead. He works very well with my other poke and can usually take on most leads seen in today's metagame with their support. Below is a list of how I deal with some common leads. I find this thing to be useful late game so I try not to explode too early. Being my only ground and fire type user also makes him quite useful.
Swampert- Quite annoying. I usually switch immediatley to Vaporeon in fear of Surf/ Hydro Pump and proceding to set up until it leaves. The lack of a grass type reall hurts this team.
Azelf- It can't really do to much to Heatran. I'll usually get up rocks then procede to hit it with Fire Blasts until it either switches out or explodes.
Metagross- SR first then switch to Vaporeon on the expected EQuake. Then I usually use protect hoping to block explosion. If my opponents is smart they will usually read the protect and try using it next turn. If that's te case I usually got to Gengar.
Infernape- Fakeout variants are taking down by Vaporeon while others are usually handled by Gyara.
Heatran- Pretty much the same as 'Gross.
If you want to know how i would deal with something not present on the list please go ahead.
Scizor@ Choice Band
Adamant
Technician
EVs:176 HP/ 100 Atk/ 56 Spd/ 176 SDef
-Bullet punch
-U-Turn
-Superpower
-Pursuit
Scizor has replaced Vaporeon. He's been doing really well so far and attains good synergy with Lucario. Priority Bullet Punch also helps Gengar a bit since now I don't have to go to him every time I need to take something down. I went with superpower over brick break since screens aren't an issue and superpower is far better for damage considering I don't have max Atk.
Gengar@ Choice Scarf
Modest
EVs: 4 HP/ 252 SAtk/ 252 Spd
-Shadowball
-T-Bolt
-HP [Ice]/ Focus Blast
-Trick/ Focus Blast
My main revenge killer. DDmence and DDgyara can do quite a bit of harm to this team and this guy is my check for those things. If my normal counters have already been defeated then I send this thing in to get the kill. Most people don't expect this thing to be scarfed and usually let their poke stay in only to be OHKOed by Gengar. The lack of Focus Blast may seem bad but Ttar really isn't a problem due to the fact I have three poke with STAB water. Trick is used later on in the game to allow Gengar to get some last minute damage in before he leaves (and to cripple walls of course.) I know that there is a better EV spread out there. I'm currently deciding on which move to remove for focus blast because subtran can be a pain.
Infernape@ Life Orb
Naive
EVs:64 Atk/ 192 Spd/ 252 SAtk
-Overheat
-CC
-Grass Knot
-HP[Ice]
Infernape is in for Kingdra. He can handle most walls quite easily and is able sweep fairly well on his own. The EVs allow me to outrun 252 Spd naive nature Salamence. The reason I ran Overheat is quite simple. Most people can predict a Fire type move and switch off to some thing that can resist it and in some cases wall infernape. Being able to do 210 damage rather than 180 is quite useful in theses cases. Infernape will also rarely stay in to hit more than one poke with a SAtk. I also have noticed that players will switch in there steel type poke like 'Gross or Skarm after a single Overheat expecting to survive and KO me when it ends up being the other way around.
Gyarados@ Leftovers
Adamant
EVs:156 HP/ 108 Atk/ 100 Def/ 144 Spd
-Dragon Dance
-Waterfall
-Stone Edge
-Roar/ Taunt
Bulkydos with roar. Roar was originally to be able to stop BP teams but turns out to be quite usefull in general. Being able to shuffle pokemon that attempt to set switch in to this in order to get free DDs is amazing. It's not too rare to see this thing sweep entire teams if I can manage to get two DDs. Waterfall is again my main STAB and Stone Edge let's me hit Zapdos, dragons, and opposing Gyara. Taunt has replaced roar.
Lucario@ Life Orb
Adamant
Inner Focus
EVs: 252 Atk/ 4 Def/ 252 Spd
-SD
-Extremespeed
-CC
-Cunch
The late game sweeper. Once most threats like gliscor have been taken care of this thing just takes everything out. I usually can manage to inflict damage to most if not all of my opponents poke which just makes Lucario's job easier. Crunch is to hit Celebi who can sometimes be a problem and other psychics. CC is here for STAB and Extremespeed to pick things off.
Issues: The main problem with this team is the moove pool. After Heatran has exploded I have no fire and ground type users. I lack a grass type move which allows pert to do a bit of harm. And Lucario is my only priority user and I usually try to send him in late game. Luke is also my only fighting type user. I mainly find myself trying to take down these pokemon with shere force rather than strategy.
Goal: Just like any team that is attempting to sweep with a specific poke this one attemps to get rid of it's main counters. This team focuses on a lucario sweep. So, here it is:
Heatran@ Shuca Berry
Naive
EVs: 4 Def/ 252 SAtk/ 252 Spd
-Earth Power
-Fire Blast
-Stealth Rock
-Explosion/HP[Grass]
Standard Leadtran. He gets up rocks and procedes to do what it can to my opponents lead. He works very well with my other poke and can usually take on most leads seen in today's metagame with their support. Below is a list of how I deal with some common leads. I find this thing to be useful late game so I try not to explode too early. Being my only ground and fire type user also makes him quite useful.
Swampert- Quite annoying. I usually switch immediatley to Vaporeon in fear of Surf/ Hydro Pump and proceding to set up until it leaves. The lack of a grass type reall hurts this team.
Azelf- It can't really do to much to Heatran. I'll usually get up rocks then procede to hit it with Fire Blasts until it either switches out or explodes.
Metagross- SR first then switch to Vaporeon on the expected EQuake. Then I usually use protect hoping to block explosion. If my opponents is smart they will usually read the protect and try using it next turn. If that's te case I usually got to Gengar.
Infernape- Fakeout variants are taking down by Vaporeon while others are usually handled by Gyara.
Heatran- Pretty much the same as 'Gross.
If you want to know how i would deal with something not present on the list please go ahead.
Scizor@ Choice Band
Adamant
Technician
EVs:176 HP/ 100 Atk/ 56 Spd/ 176 SDef
-Bullet punch
-U-Turn
-Superpower
-Pursuit
Scizor has replaced Vaporeon. He's been doing really well so far and attains good synergy with Lucario. Priority Bullet Punch also helps Gengar a bit since now I don't have to go to him every time I need to take something down. I went with superpower over brick break since screens aren't an issue and superpower is far better for damage considering I don't have max Atk.
Gengar@ Choice Scarf
Modest
EVs: 4 HP/ 252 SAtk/ 252 Spd
-Shadowball
-T-Bolt
-HP [Ice]/ Focus Blast
-Trick/ Focus Blast
My main revenge killer. DDmence and DDgyara can do quite a bit of harm to this team and this guy is my check for those things. If my normal counters have already been defeated then I send this thing in to get the kill. Most people don't expect this thing to be scarfed and usually let their poke stay in only to be OHKOed by Gengar. The lack of Focus Blast may seem bad but Ttar really isn't a problem due to the fact I have three poke with STAB water. Trick is used later on in the game to allow Gengar to get some last minute damage in before he leaves (and to cripple walls of course.) I know that there is a better EV spread out there. I'm currently deciding on which move to remove for focus blast because subtran can be a pain.
Infernape@ Life Orb
Naive
EVs:64 Atk/ 192 Spd/ 252 SAtk
-Overheat
-CC
-Grass Knot
-HP[Ice]
Infernape is in for Kingdra. He can handle most walls quite easily and is able sweep fairly well on his own. The EVs allow me to outrun 252 Spd naive nature Salamence. The reason I ran Overheat is quite simple. Most people can predict a Fire type move and switch off to some thing that can resist it and in some cases wall infernape. Being able to do 210 damage rather than 180 is quite useful in theses cases. Infernape will also rarely stay in to hit more than one poke with a SAtk. I also have noticed that players will switch in there steel type poke like 'Gross or Skarm after a single Overheat expecting to survive and KO me when it ends up being the other way around.
Gyarados@ Leftovers
Adamant
EVs:156 HP/ 108 Atk/ 100 Def/ 144 Spd
-Dragon Dance
-Waterfall
-Stone Edge
-Roar/ Taunt
Bulkydos with roar. Roar was originally to be able to stop BP teams but turns out to be quite usefull in general. Being able to shuffle pokemon that attempt to set switch in to this in order to get free DDs is amazing. It's not too rare to see this thing sweep entire teams if I can manage to get two DDs. Waterfall is again my main STAB and Stone Edge let's me hit Zapdos, dragons, and opposing Gyara. Taunt has replaced roar.
Lucario@ Life Orb
Adamant
Inner Focus
EVs: 252 Atk/ 4 Def/ 252 Spd
-SD
-Extremespeed
-CC
-Cunch
The late game sweeper. Once most threats like gliscor have been taken care of this thing just takes everything out. I usually can manage to inflict damage to most if not all of my opponents poke which just makes Lucario's job easier. Crunch is to hit Celebi who can sometimes be a problem and other psychics. CC is here for STAB and Extremespeed to pick things off.
Issues: The main problem with this team is the moove pool. After Heatran has exploded I have no fire and ground type users. I lack a grass type move which allows pert to do a bit of harm. And Lucario is my only priority user and I usually try to send him in late game. Luke is also my only fighting type user. I mainly find myself trying to take down these pokemon with shere force rather than strategy.