Cheers, all ^.^
So, Smogon's Facebook would like help with a new thing called Throwback Thursdays, where every week we'd put up a new little blurb about something pertaining to past gens. These would just be a few paragraphs each, and could cover things like a weird mechanic, interesting strategy, or micro how-to blurbs about something. Stuff like Maintaining Spikes in GSC, DPP Anti-leads, RestTalk in ADV, etc. would all be cool. If you find yourself writing more than just a few paragraphs, rather than posting what you have here, hit up Article Approvals and we can discuss turning it into a full on-site article.
These blurbs are really helpful for our Facebook, so doing a lot of them would count with stuff like Twitter updates and Youtube videos for earning the Social Media badge
.
I'll give an example of the kinds of things we're looking for below. Anyone can post their own here, or feel free to critique others to ensure we're putting out quality information. If you're posting your own, try to come up with a good open-ended question for the end, as engaging more people on social media is always a huge plus.
RBY Freeze Clause
Status in RBY is more limited than in later gens. Poison and burn are rarely seen, mostly due to their decreased power (1/16 instead of 1/8), Toxic being somewhat bugged (Pokemon become regular poisoned after switching), and the lack of Will-O-Wisp. Usually, both players will try to put something to sleep early in the game, and after that, paralysis is the most common status tossed around. Freezes, although unreliable, can be extremely potent; this is especially true in Gen I, where a Pokemon will never thaw out unless it's hit by a rare Fire-type attack.
While a ~10% chance to freeze (~9% from Blizzard, due to its 90% accuracy Gen I) might seem low, the added bulk of many Pokemon makes fishing for a freeze somewhat viable. Many players will actively try not to paralyze a Chansey, for instance, because they'll lose the ability to freeze it in a Chansey vs Chansey mirror match. For that same reason, Chansey's a popular switch-in to predicted Thunder Waves.
Due to the popularity of Ice Beam and the buffed Blizzard (not just from Ice-types like Jynx, Lapras, and Cloyster, but from common threats like Tauros, Chansey, Snorlax, and Starmie as well), the smaller pool of status moves, and most importantly the increased potency of freezes, the Freeze Clause was added to ensure only 1 Pokemon per team could be frozen at a time. This is, somewhat controversially, one of the very few times Smogon breaks from cartridge mechanics in their rulings, but it is widely accepted as a necessary alteration to maintain a healthy competitive metagame.
Have you ever won or lost a game due to (un)timely freezes? Tell us your stories below!
So, Smogon's Facebook would like help with a new thing called Throwback Thursdays, where every week we'd put up a new little blurb about something pertaining to past gens. These would just be a few paragraphs each, and could cover things like a weird mechanic, interesting strategy, or micro how-to blurbs about something. Stuff like Maintaining Spikes in GSC, DPP Anti-leads, RestTalk in ADV, etc. would all be cool. If you find yourself writing more than just a few paragraphs, rather than posting what you have here, hit up Article Approvals and we can discuss turning it into a full on-site article.
These blurbs are really helpful for our Facebook, so doing a lot of them would count with stuff like Twitter updates and Youtube videos for earning the Social Media badge
I'll give an example of the kinds of things we're looking for below. Anyone can post their own here, or feel free to critique others to ensure we're putting out quality information. If you're posting your own, try to come up with a good open-ended question for the end, as engaging more people on social media is always a huge plus.
RBY Freeze Clause
Status in RBY is more limited than in later gens. Poison and burn are rarely seen, mostly due to their decreased power (1/16 instead of 1/8), Toxic being somewhat bugged (Pokemon become regular poisoned after switching), and the lack of Will-O-Wisp. Usually, both players will try to put something to sleep early in the game, and after that, paralysis is the most common status tossed around. Freezes, although unreliable, can be extremely potent; this is especially true in Gen I, where a Pokemon will never thaw out unless it's hit by a rare Fire-type attack.
While a ~10% chance to freeze (~9% from Blizzard, due to its 90% accuracy Gen I) might seem low, the added bulk of many Pokemon makes fishing for a freeze somewhat viable. Many players will actively try not to paralyze a Chansey, for instance, because they'll lose the ability to freeze it in a Chansey vs Chansey mirror match. For that same reason, Chansey's a popular switch-in to predicted Thunder Waves.
Due to the popularity of Ice Beam and the buffed Blizzard (not just from Ice-types like Jynx, Lapras, and Cloyster, but from common threats like Tauros, Chansey, Snorlax, and Starmie as well), the smaller pool of status moves, and most importantly the increased potency of freezes, the Freeze Clause was added to ensure only 1 Pokemon per team could be frozen at a time. This is, somewhat controversially, one of the very few times Smogon breaks from cartridge mechanics in their rulings, but it is widely accepted as a necessary alteration to maintain a healthy competitive metagame.
Have you ever won or lost a game due to (un)timely freezes? Tell us your stories below!
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