Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
- Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
- Misty Terrain boosts the power of Fairy-type moves by two (2)
- The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
- The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
- Water-type moves have their EN cost decreased by two (2)
- Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
- Normal-type moves become Ghost-Type (before applying Abilities)
- Stage boosts and drops don’t decay and persist through switching
- Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
- Battles at the Altar of the Sunne & Moone are Inverse Battles
- Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
- The Hovering status grants immunity to all Ground-type moves
- All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
- Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis
HydrogenHydreigon
Cuddles the Kerfluffle (M)
Stage 3*
Hidden Power Type: Ground
Types: Fairy/Fighting
Abilities: Natural Cure/Aroma Veil/Friend Guard (HA, Unlocked)
Nature: Serious
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2
Attacks (79):
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn
Neural the Reuniclus (F)
Stage 3*
Hidden Power Type: Ice
Types: Psychic
Abilities: Overcoat/Magic Guard/Regenerator (HA, Unlocked)
Nature: Serious
Stats:
HP: 100
Atk: 5
Def: 6
SpA: 9
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 2
Attacks (84):
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Charm
Confide
Confuse Ray
Confusion
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endeavor
Endure
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Heal Block
Helping Hand
Hidden Power (Ice)
Hyper Beam
Ice Punch
Imprison
Infestation
Iron Defense
Light Screen
Mega Punch
Night Shade
Pain Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Helium the Plasmanta (F)
Stage 3*
Hidden Power Type: Grass
Types: Electric/Poison
Abilities:
Storm Drain / Vital Spirit / Telepathy (HA, Unlocked)
Nature: Serious
Stats:
HP: 85
Atk: Rank 4
Def: Rank 8
SpA: Rank 9
SpD: Rank 7
Spe: 100
Size Class: 7
Weight Class: 9
Attacks (62):
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Grass)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
Gemini Taurus
Cherry the Octillery ()
★★★☆☆
#224
Nature: Bashful (No effect)
Type:
Abilities:
Suction Cups, Sniper, Moody
Stats:
HP: 90
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 45
Size Class: 2
Weight Class: 3
Moveset:
Acid Spray
Assurance
Attract
Aurora Beam
Blizzard
Bounce
Brine
Bubble Beam
Bullet Seed
Captivate
Charge Beam
Confide
Constrict
Curse
Defense Curl
Dive
Double Team
Endure
Energy Ball
Entrainment
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Helping Hand
Hidden Power (Fighting)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Liquidation
Lock-On
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Pulse
Water Spout
Waterfall
Whirlpool
Wrap
Wring Out
Hickory the Slowking (Galar) ()
★★★☆☆
#199
Nature: Quirky (No effect)
Type:
Abilities:
Curious Medicine, Own Tempo, Regenerator
Stats:
HP: 95
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 30
Size Class: 3
Weight Class: 4
Moveset:
Acid
Amnesia
Attract
Avalanche
Belch
Belly Drum
Blizzard
Block
Body Slam
Brick Break
Brine
Bulldoze
Calm Mind
Confusion
Curse
Dig
Disable
Dive
Drain Punch
Earthquake
Eerie Spell
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Foul Play
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hex
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Tail
Light Screen
Liquidation
Mega Kick
Mega Punch
Mud Shot
Muddy Water
Nasty Plot
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Razor Shell
Rest
Round
Safeguard
Scald
Shadow Ball
Skill Swap
Slack Off
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomp
Stored Power
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thunder Wave
Tri Attack
Trick
Trick Room
Venom Drench
Venoshock
Water Pulse
Weather Ball
Whirlpool
Wonder Room
Yawn
Zen Headbutt
Mallow the Altaria ()
★★★★★
#334
Mallow has the ability to Mega-Evolve
Mallow can harness the power of Z-Moves
Nature: Hasty (+Speed, -Defence)
Type:
Type (Mega):
Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 2
Weight Class: 2
Stats (Mega):
HP: 90
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 2
Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room
Cherry the Octillery ()
★★★☆☆
#224
Nature: Bashful (No effect)
Type:
Abilities:
Suction Cups, Sniper, Moody
Stats:
HP: 90
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 45
Size Class: 2
Weight Class: 3
Moveset:
Acid Spray
Assurance
Attract
Aurora Beam
Blizzard
Bounce
Brine
Bubble Beam
Bullet Seed
Captivate
Charge Beam
Confide
Constrict
Curse
Defense Curl
Dive
Double Team
Endure
Energy Ball
Entrainment
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Helping Hand
Hidden Power (Fighting)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Liquidation
Lock-On
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Pulse
Water Spout
Waterfall
Whirlpool
Wrap
Wring Out
Hickory the Slowking (Galar) ()
★★★☆☆
#199
Nature: Quirky (No effect)
Type:
Abilities:
Curious Medicine, Own Tempo, Regenerator
Stats:
HP: 95
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 30
Size Class: 3
Weight Class: 4
Moveset:
Acid
Amnesia
Attract
Avalanche
Belch
Belly Drum
Blizzard
Block
Body Slam
Brick Break
Brine
Bulldoze
Calm Mind
Confusion
Curse
Dig
Disable
Dive
Drain Punch
Earthquake
Eerie Spell
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Foul Play
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hex
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Tail
Light Screen
Liquidation
Mega Kick
Mega Punch
Mud Shot
Muddy Water
Nasty Plot
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Razor Shell
Rest
Round
Safeguard
Scald
Shadow Ball
Skill Swap
Slack Off
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomp
Stored Power
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thunder Wave
Tri Attack
Trick
Trick Room
Venom Drench
Venoshock
Water Pulse
Weather Ball
Whirlpool
Wonder Room
Yawn
Zen Headbutt
Mallow the Altaria ()
★★★★★
#334
Mallow has the ability to Mega-Evolve
Mallow can harness the power of Z-Moves
Nature: Hasty (+Speed, -Defence)
Type:
Type (Mega):
Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 2
Weight Class: 2
Stats (Mega):
HP: 90
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 2
Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room
: Welcome back to The Legend Gauntlet! The show we love to host, but can never seem to win. Our contestants today are searching for the elusive Tapu Fini!
Order (d2=1):
HydrogenHydreigon strikes an arena
Gemini Taurus strikes 2 arenas
HydrogenHydreigon strikes an arena and sends out
Gemini Taurus sends out and orders
HydrogenHydreigon orders
chuckeroo777 refs
Order (d2=1):
HydrogenHydreigon strikes an arena
Gemini Taurus strikes 2 arenas
HydrogenHydreigon strikes an arena and sends out
Gemini Taurus sends out and orders
HydrogenHydreigon orders
chuckeroo777 refs
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