I know that most people think that support Nihilego won't work, and I was one of those people... Or at least at first I was. The Nihilego was honestly supposed to be a gimmick set to troll people with, but as I used it, it proved to be incredibly effective at supporting the team and tanking hits. It was so successful, in fact, that I was able to place within the top 25% at an official VGC 2017 Regionals event and I'd like to share it with the Smogon community as well as the partners that made it so successful.
Nihilego @ Grassy Seed
Ability: Beast Boost
Level: 50
EVs: 228 HP / 152 Def / 84 SpA / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Power Gem
- Acid Spray
- Trick Room
- Protect
This odd Nihilego set definitely raised a lot of eyebrows at regionals, but as the battles played out, my opponents came to respect it and even fear it. Some even thought it was genius. Originally chosen as a gimmick, it has proven itself worthy of a spot on my team because of its access to TR and Acid Spray and its Rock/Poison typing, which gives it advantages against some of the meta's top threats like the Tapus and Arcanine. When paired with Tapu Bulu and Torkoal, this guy becomes a monstrous tank with 213 HP, 141 Def and 157 SpD. To demonstrate just how bulky this is with support from Torkoal and Bulu...
Torkoal @ Firium Z
Ability: Drought
Level: 50
EVs: 252 HP / 228 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Solar Beam
- Heat Wave
- Protect
I chose Torkoal for its raw power, the ability to OHKO Celesteela and the Drought ability, which helps Nihilego deal with Water-Types and also helps Trevenant's Harvest. The HP and SpD EVs let it survive a Specs Fini's Hydro Pump in the sun while also letting it survive Araquanid's Z-Liquidation in sun. Solar Beam is there for bulky Water-Types and it also gets boosted by Bulu's Grassy Terrain. I chose Firium Z as its item because it allows Torkoal to deal massive damage to just about anything while also being able to pick off weakened foes through Protect.
Trevenant @ Sitrus Berry
Ability: Harvest
Level: 50
Shiny: Yes
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Spe
- Horn Leech
- Will-O-Wisp
- Trick Room
- Protect
Trevenant may seem like an odd choice, especially next to a Torkoal, but being immune to both Fake Out and Sleep Powder was enough for me to consider it as a choice. Unlike Gengar, Trevenant can actually take a hit. The EVs allow it to almost always avoid a 2HKO from Karana's Night Slash and also gives it a 5/8 chance to survive a LO Gengar's Shadow Ball and avoid the OHKO from Pheromosa's LO Ice Beam. Horn leech is there for recovery as well as a way of picking off weakened opponents while also ruining Gastrodon's day in Grassy Terrain. Will-o-Wisp is there to weaken powerful physical attackers like Weavile, Kartana, Garchomp and Celesteela.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 92 Def / 172 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Shadow Ball
- Ice Beam
- Thunderbolt
I chose Porygon2 because I needed something that can reliably tank the things that Trevenant and Nihilego couldn't, like Marowak. It survives Marowak's Flare Blitz in the sun and survives Lele's Z-Psychic in Psychic Terrain. Shadow Ball is aimed straight at Marowak's face and Ice Beam is aimed straight at Garchomp's face while Thunderbolt is aimed straight at Gyarados's and Pelipper's faces. I gave it a Quiet Nature to give it a 100% chance to OHKO standard Kartana with Ice Beam.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 56 Atk / 84 Def / 116 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Rock Slide
- Substitute
- Protect
I chose Tapu Bulu for its ability to summon Grassy Terrain, which weakens Earthquake. The EVs in Def lets Bulu almost always survive Garchomp's Poison Jab and the SpD EVs gives it a very high chance to survive Pelipper's Hurricane. The EVs in Atk allow it OHKO Garchomp with Wood Hammer should I choose to give it a Miracle Seed. Rock Slide is there for utility, Sash-breaking and flinch hax. Substitue is there because I had some extra room and I figured that it'd be a good idea to have that there to discourage the use of Protect.
Hariyama @ Assault Vest
Ability: Guts
Level: 50
EVs: 252 Atk / 116 Def / 140 SpD
Adamant Nature
IVs: 0 Spe
- Close Combat
- Knock Off
- Poison Jab
- Fake Out
I chose Hariyama for the last slot on my team for its ability to murder things my team might otherwise struggle with, such as Goodra and opposing Porygon2. Since Hariyama has such a high HP stat that I didn't even bother to invest in it at all. I run the Assault Vest instead of your typical Flame Orb because of how easily it can just get nuked by Lele and Fini. The Adamant Nature with 0 Spe EVs puts it at a speed stat of 55, exactly 1 point faster than Trevenant so I can have it use W-o-W on Hariyama before it attacks under the effects of TR. I also chose to run the AV because I needed the Fake Out, CC, Knock Off and Poison Jab for my team and I couldn't afford to lose that essential bulk.
Are there any glaring flaws that I missed? Any ways I could improve upon this team? Suggestions not involving getting rid of Nihilego?
Nihilego @ Grassy Seed
Ability: Beast Boost
Level: 50
EVs: 228 HP / 152 Def / 84 SpA / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Power Gem
- Acid Spray
- Trick Room
- Protect
This odd Nihilego set definitely raised a lot of eyebrows at regionals, but as the battles played out, my opponents came to respect it and even fear it. Some even thought it was genius. Originally chosen as a gimmick, it has proven itself worthy of a spot on my team because of its access to TR and Acid Spray and its Rock/Poison typing, which gives it advantages against some of the meta's top threats like the Tapus and Arcanine. When paired with Tapu Bulu and Torkoal, this guy becomes a monstrous tank with 213 HP, 141 Def and 157 SpD. To demonstrate just how bulky this is with support from Torkoal and Bulu...
- 252 Atk Choice Band Garchomp Earthquake vs. +1 228 HP / 152+ Def Nihilego in Grassy Terrain: 168-196 (78.8 - 92%) -- guaranteed 2HKO
- 252+ Atk Water Bubble Araquanid Liquidation vs. +1 228 HP / 148+ Def Nihilego in Sun: 90-108 (42.2 - 50.7%) -- 0.4% chance to 2HKO
- 252+ Atk Celesteela Heavy Slam (120 BP) vs. +1 228 HP / 152+ Def Nihilego: 162-192 (76 - 90.1%) -- guaranteed 2HKO
- 252+ SpA Tapu Lele Psychic vs. 228 HP / 44 SpD Nihilego in Psychic Terrain: 194-230 (91 - 107.9%) -- 43.8% chance to OHKO
- 252+ SpA Choice Specs Wailord Water Spout (150 BP) vs. 228 HP / 44 SpD Nihilego in Sun: 92-110 (43.1 - 51.6%) -- 5.9% chance to 2HKO
Torkoal @ Firium Z
Ability: Drought
Level: 50
EVs: 252 HP / 228 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Solar Beam
- Heat Wave
- Protect
I chose Torkoal for its raw power, the ability to OHKO Celesteela and the Drought ability, which helps Nihilego deal with Water-Types and also helps Trevenant's Harvest. The HP and SpD EVs let it survive a Specs Fini's Hydro Pump in the sun while also letting it survive Araquanid's Z-Liquidation in sun. Solar Beam is there for bulky Water-Types and it also gets boosted by Bulu's Grassy Terrain. I chose Firium Z as its item because it allows Torkoal to deal massive damage to just about anything while also being able to pick off weakened foes through Protect.
Trevenant @ Sitrus Berry
Ability: Harvest
Level: 50
Shiny: Yes
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Spe
- Horn Leech
- Will-O-Wisp
- Trick Room
- Protect
Trevenant may seem like an odd choice, especially next to a Torkoal, but being immune to both Fake Out and Sleep Powder was enough for me to consider it as a choice. Unlike Gengar, Trevenant can actually take a hit. The EVs allow it to almost always avoid a 2HKO from Karana's Night Slash and also gives it a 5/8 chance to survive a LO Gengar's Shadow Ball and avoid the OHKO from Pheromosa's LO Ice Beam. Horn leech is there for recovery as well as a way of picking off weakened opponents while also ruining Gastrodon's day in Grassy Terrain. Will-o-Wisp is there to weaken powerful physical attackers like Weavile, Kartana, Garchomp and Celesteela.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 92 Def / 172 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Shadow Ball
- Ice Beam
- Thunderbolt
I chose Porygon2 because I needed something that can reliably tank the things that Trevenant and Nihilego couldn't, like Marowak. It survives Marowak's Flare Blitz in the sun and survives Lele's Z-Psychic in Psychic Terrain. Shadow Ball is aimed straight at Marowak's face and Ice Beam is aimed straight at Garchomp's face while Thunderbolt is aimed straight at Gyarados's and Pelipper's faces. I gave it a Quiet Nature to give it a 100% chance to OHKO standard Kartana with Ice Beam.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 56 Atk / 84 Def / 116 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Rock Slide
- Substitute
- Protect
I chose Tapu Bulu for its ability to summon Grassy Terrain, which weakens Earthquake. The EVs in Def lets Bulu almost always survive Garchomp's Poison Jab and the SpD EVs gives it a very high chance to survive Pelipper's Hurricane. The EVs in Atk allow it OHKO Garchomp with Wood Hammer should I choose to give it a Miracle Seed. Rock Slide is there for utility, Sash-breaking and flinch hax. Substitue is there because I had some extra room and I figured that it'd be a good idea to have that there to discourage the use of Protect.
Hariyama @ Assault Vest
Ability: Guts
Level: 50
EVs: 252 Atk / 116 Def / 140 SpD
Adamant Nature
IVs: 0 Spe
- Close Combat
- Knock Off
- Poison Jab
- Fake Out
I chose Hariyama for the last slot on my team for its ability to murder things my team might otherwise struggle with, such as Goodra and opposing Porygon2. Since Hariyama has such a high HP stat that I didn't even bother to invest in it at all. I run the Assault Vest instead of your typical Flame Orb because of how easily it can just get nuked by Lele and Fini. The Adamant Nature with 0 Spe EVs puts it at a speed stat of 55, exactly 1 point faster than Trevenant so I can have it use W-o-W on Hariyama before it attacks under the effects of TR. I also chose to run the AV because I needed the Fake Out, CC, Knock Off and Poison Jab for my team and I couldn't afford to lose that essential bulk.
Are there any glaring flaws that I missed? Any ways I could improve upon this team? Suggestions not involving getting rid of Nihilego?