Ok apparently I’m wrong about that. I’ve somehow never had it happen to me before, which is kinda hard for me to believe.can you possibly give a replay showing this happening?
Ok apparently I’m wrong about that. I’ve somehow never had it happen to me before, which is kinda hard for me to believe.can you possibly give a replay showing this happening?
I think drampa's grandpa puts the new counterplay best:Has any new counterplay emerged for Sub compared to Gen 7? IMO I feel like that might play a part in whether it gets banned or not. I still think Transform and maybe Shell Smash should be looked at in the future.
The biggest name here is Dragapult and its Dragon Darts, although Toxtricity gets an honourable mention for having Boomburst at least some of the time. (Admittedly, pretty much none of its trademarks are Overdrive-friendly.) Kommo-o and Sylveon being more firmly OU this round is likely helping counterplay-to-Sub-wise...although I haven't seen Clanging Scales on Kommo-o in the Trademarked ladder lately.On Substitute...
I don't find it super cancerous I won't lie. I've found it actually healthy for the metagame so far because it puts a restraint on set-up sweepers, which have a ball with this metagame. I've been trying a number of Sub attackers, and none of them have stood out as broken so far. Dragapult, Toxtricity, Weavile, Kommo-O, and other sound/multi-hit attackers all have ways around Substitute, and are all good mons. Three of those were not around / as relevant last generation btw.
I've been running this similar set right now, though I find it doesn't feel too OP:Set Up Destroyer
Grapploct @ Leftovers
Ability: topsyturvy
EVs: 24 HP / 252 Def / 232 SpD
Careful Nature
- Octolock
- Drain Punch
- Taunt
- Waterfall/filler attack
Topsy Turvy is way too good in this meta filled with set up, it pains me to say this, but this set might be a tiny bit op. Octolock can prevent them from switching, even though they will swap out. It's just a good set, and I can't explain why.
HUZZAH! A man/woman of quality! If you look back in the thread I myself posted a specs gengar set with disable TM trying to get people to understand just how good it can be. I have also tried dragapult, but found the power difference to be staggering on the special side. How effective do you actually find the physical set in practice? To me it just seems like bulk up/iron defense corviknight comes in everytime and forces a switch. Sub mons can be a problem too, if you can't break it with U-turn or Dragon darts then they just get to take advantage of you. Anyway a really nice set I might try out myself!Dragapult @ Choice Band
Ability: disable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Dragon Darts
- Phantom Force
- Sucker Punch
Offensive pivot Dragapult has also served me well on the ladder thanks to its combination of power, speed, and longevity after a well-timed disable upon switchin. Most Pokemon only carry one or two moves that can truly threaten Dragapult, and few can maintain an offensive presence even with just a coverage move disabled. In addition, choiced attackers common in offensive teams are completely shut down. This set has fantastic synergy with Substitute users, which can safely scout potent opposing attacks and then switch into Dragapult to disable them. U-turn allows Dragapult to capitalize upon the opportunities created by disable to pivot into more threatening breakers as the opponent's momentum is cut short. CB Dragapult is also generally a fantastic attacker, as Dragon Darts breaks through most common Substitutes and can easily clean off weakened teams.
Kyurem-Black for A+ or SWelp, after consideration (and at least for the time being) I have made the decision to quickban wish. To get some of my reasoning as to why I am not banning substitute instead see post #43.
Substitute has sufficient opportunity cost I feel for what it does for the meta. as though substitute is hated by some I feel that a better course of action woudl be dealing with some of the mons behind them as substitutes removal I feel would lead to an even more defensive meta than an offensive one. Substitute is limited to one by default and though wish is the same, having recovery for sub mons when most typically lack it, gives this tm even more safety than it should have. If the time comes and substitute is shown with ample research to be a threat, I will consider with the possile attachment of status moves inclusive of will o wisp, twave and toxic.
for now though Wish is Now Banned as a Trademark. or at least whenever a mod updates as such on the server.
tagging the most likely elated The Immortal to input this change and send the demand that he remove his toxtricity pfp.
jokes aside, please give thoughts and opinions. I am one person trying to run this lol and a busy one at that.
I am also looking for nominations for the Trademarked Viability ranking, though I have a few mons in mind I would appreciate noms alongside replays and/or support.
Really, corviknight? I don't see much of those and they're pretty easy to counter. But dragapult makes sense.Ok kiddies. Mind u on the home stuff I havent gotten a rral break yet to hop on ps to discuss anything since i had tests over the last two days.
Saturday I should be free so I plan to start discussing methods to tackle substitute in the meta and along with the addition of the new mons in tm .
Also kyub is definitely threat that needs considering if ou doesnt ban him first .
I will also start creation of trademarked vr and will be open to any nominations. Thus far S tiers look like dragapult and Corviknight of what ive seen.
Specifically, you just insert a status move's name into the ability slot and it activates when you switch the mon in. You can't use attacks as abilities, use a move as a move and as a ability, and loose the original ability to run a status move as an ability.Yo Im gonna try this out TY
:)
So I can make a move my ability?
The old ability is replaced by the move and becomes a "new" ability that activates the move's effects when the mon switches in. (So putting Swords Dance in the ability slot gives you an ability that raises your attack by 2 stages when you switch in)and loose the original ability to run a status move as an ability.
Wdym by that
This might be good for team support, but it feels a bit suboptimal because the 50% boost of rain is replacing the 50% boost of Strong Jaw.Dracovish @ Choice Band
Ability: raindance
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fishious Rend
- Leech Life / whatever
- Earthquake / whatever
- Facade
Facade is in case of WoW. Speaking of WoW, Cofa has good synergy -- if a Transform mon switches in on your fossil, you can bring in Cofa, burn it, and either switch out or click Hex.
Close Combat is infinitely better than Meteor Assault, and you don't really need two Dark moves. I'd replace Throat Chop with Poison Jab to hit Fairies, or maybe Quick Attack for backup priority. I would also run Speed instead of HP, as it needs more than just Sticky Web to outrun stuff.Sirfetch'd @ Assault Vest
Ability: swordsdance
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Knock Off
- Meteor Assault
- Throat Chop
This Sirfetch'd is a +2 ATK sweeper also with Assault Vest to boost SpD,so nothing much,but pretty good
Flame Orb + the lack of Water Bubble means that Waterfall is going to be hitting like a pool noodle. Sticky Web sounds like a good trademark, but Araquanid without Water Bubble sounds kinda ass, so I would replace is with something else. At first glance, Vikavolt seems to be a good choice, as trademarked Sticky Web bypasses its slow speed by getting them up immediately, and it can Volt Switch out into your frailer sweepers.Araquanid @ Flame Orb
Ability: irondefense
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Impish Nature
- Facade
- Sticky Web
- Toxic
- Waterfall
This Araquanid has Flame Orb to boost Facade damage and Toxic and Sticky Web to status,and Waterfall in case of Ghost type
Sand Attack is not a good move as you said, so swap it out for Substitute, because it's phenominal. You also really don't need both Pyro Ball and Flare Blitz, so swap out Flare Blitz for either High Jump Kick, Zen Headbutt. or Gunk Shot. You also have two Dark-types capable of using Sucker Punch, so you might also want to swap that out for something else as well. Also swap out U-turn for Bulk Up to better abuse Substitute.Cinderace @ Life Orb
Ability: sandattack
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Pyro Ball
- Sucker Punch
- U-turn
Not really that good,because Sand Attack can be countered by M-Bounce/Haze or Heart swap but has a powerful sweep set
Bisharp doesn't need Toxic to check walls. I can check walls just by being stronk. Defiant is very useful on a Sticky Web team because it punishes Defog, and because Sirfetch'd is already using Swords Dance as a trademark, I think a standard Bisharp would be best here. Defiant + SD + Iron Head + Knock + Sucker.Bisharp @ Assault Vest
Ability: toxic
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- X-Scissor
- Throat Chop
- Stone Edge
- Sucker Punch
I like this because it can do something not many sweepers do,check walls.Assault Vest and sweep set team up to make it a force,and facing walls?Never fear,Toxic is there to help.Even if they pivot,they have to come back at some point,and Toxic cant be rid of by pivot.
Taunt doesn't actually block trademarks. Thunder Wave sounds like a good way to further lower your opponent's speed, while Power Swap can steal their offensive boosts. You once again have redundant moves with Darkest Lariat and False Surrender, so False Surrender can be replaced with something more useful. Sucker Punch sounds good for priority, but Grimmsnarl has a ton of nifty coverage moves. I'm also generally not sold on Fake Out outside of doubles (unless it's STAB or Medicham) so I would drop that for... something. Taunt? Bulk Up? Coverage?Grimmsnarl @ Rocky Helmet
Ability: taunt
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Spirit Break
- Darkest Lariat
- False Surrender
- Fake Out
Grimmsnarl is a sweeper with Helmet and the Taunt it has makes it a checker for the common Spore or any status will be blocked,so abilities are basically removed if you do the special trademarked charm.
Even if Maractus was good, this moveset is still just awful. Wood Hammer + Petal Blizzard can maybe sometimes be excused if you want the option to avoid recoil, but Petal Blizzard + Seed Bomb is completely useless. You've got a ton of physical attackers already, and HOME just recently dropped, so why not use Celebi instead?Maractus @ Rocky Helmet
Ability: leechseed
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Jolly Nature
- Seed Bomb
- Petal Blizzard
- Drain Punch
- Wood Hammer
Unfortunatley,the list ends with Maractus
This is a good Maractus,as it has Helmet and Leech seed+Drain Punch back it up from Wood Hammer recoil and Seed Bomb+Petal Blizzard are just fillers,but the powerful Wood Hammer recoil is easily healed in exchange for that