ORAS NU Trick Room!!?? Sure



Yo, it's MARCU5tehBAW5 over here, bringing y'all a trick room team. (Idk i'm not very good at building teams, but i have had several different versions of this team and i think this is the finalized version.)




Gorebyss @ Choice Specs
Ability: Hydration
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Baton Pass

This is a set that i've been using for Trick Room teams a lot; I got questioned a lot for it, but it's actually pretty effective in trick room. The IVs allow it to be as slow as possible and still have Hidden Power Grass, which is pretty good coverage with Hydro Pump and Ice Beam. Baton Pass can be used to switch out when predicting your opponent to switch, but I have also been considering Signal Beam or Psychic as the last move.





Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Healing Wish
- Encore
- Knock Off

The first TR setter of the squad; what usually happens is that i end up leading off with this Audino, setting up Trick Room turn one, then, depending on what my opponent has done, switch out to the appropriate mon or just go for Encore or Knock Off. Going for Healing Wish can is also pretty effective as it lets me heal up a Pokemon and start attacking again.



Granbull @ Pixie Plate
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Play Rough
- Earthquake
- Stone Edge

This has to be one of my favorite sets to use in Trick Room. Choice Band or Life Orb are probably better item choices for a set like this, but Pixie Plate is a cool item so I went with it. Play Rough is a strong STAB Move, Close Combat hits those Steel types. EQ hits fire types as well as hitting steel types without lowering my defenses, which could be useful. I didn't know what to choose as a fourth move; but Stone Edge + Earthquake is that good type coverage, so it seemed pretty legit.


Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Earth Power
- Stealth Rock
- Rock Slide

I decided to go with a Mega Camerupt because it works really well in Trick Room with Sheer Force and extremely low speed. I also added it on for an offensive user of Stealth Rocks. Rock Slide is for stuff like Mantine, and the dual STAB with Sheer Force boosts are really powerful as well.



Musharna @ Colbur Berry
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Heal Bell
- Moonlight
- Psyshock

My other trick room user; maybe i should have at least three, but it's been working so i don't know. More physically defensive to take on Fighting types, with Colbur Berry too, incase i have to take a Knock Off. Musharna also has that Heal Bell, which is a useful move for healing the team's status problems; I like usin it right before i get knocked out (if tr is up, i can outspeed the opponent and heal bell before they K.O. me)



Rampardos @ Stone Plate
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Head Smash
- Hammer Arm
- Earthquake
- Zen Headbutt

Whenever i build any certain type of team, whether it be rain, sun, sand, hail, or in this case, Trick Room, I always put a random Pokemon that can take advantage of the thing in the last slot. I decided to go with Rampardos for a few reasons, mainly because I haven't seen it being used on a TR team in what feels like forever so i decided to try it. It also has Hammer Arm, which is probably my favorite move to abuse with Trick Room. The speed drop proves to be extremely useful. Stone Plate as the item, probably because plates and also because I wanted to switch up moves. Also, i didnt feel like taking a crapton of recoil from both Life Orb and Head Smash. Mold Breaker Earthquake is a cool combo too, letting me hit up Weezing, and Fighting types are hit hard by Zen Headbutt.

Welp. Yeah, this is my Trick Room masterpiece, I don't know how to make a good outro, but here - take a pastebin and try out this team too.... I guess idk

http://pastebin.com/pQaULDFH

Like, comment, & follow.

K thanks bye.
 

Lord Alphose

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is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Not gonna say much because I'm bad at TR teams.

30 Atk / 30 SpA / 2 Spe gives you Hidden Power Fire, if I'm doing this all right. Change it to 30 Atk / 30 SpA / 1 Spe, and that aught to give you Hidden Power Grass.

Good luck, sir.
 
I think this is a decent TR team but I would suggest maybe using xatu to set up TR as it can provide a u-turn pivot into one of your sweepers.



Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Spe (if you wanna u-turn first)
- U-turn
- Roost
- Trick Room
- Psychic / Heat Wave
 

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