This core revolves around pairing one of the strongest physical wallbreakers with one of the most devastating special wallbreakers.
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flamethrower/Fire Blast
- U-Turn/Sleep Talk
This hydreigon set aims to do one thing, destroy anything that doesn't resist it's stabs, or has absurd special bulk. not even mandibuzz or hippowdon are safe from its specs boosted draco meteors
252 SpA Choice Specs Hydreigon Draco Meteor over 2 turns vs. 248 HP / 0 SpD Mandibuzz: 484-573 (114.4 - 135.4%) -- guaranteed KO in 2 turns
252 SpA Choice Specs Hydreigon Draco Meteor over 2 turns vs. 252 HP / 188+ SpD Hippowdon: 441-520 (105 - 123.8%) -- guaranteed KO in 2 turns after Leftovers recovery
Granted azumarill deals with those 2 better, but I just used these 2 as examples to show how strong specs hydreigon can be
For the moveset, we have draco meteor as our most powerful stab option, which can get a ton of 2hkos and ohkos. Dark pulse is a much more spamable stab option, on top of being useful to remove both aegislash and slowking, kills azelf easily, although be careful about going upa gainst azelf since they can sometimes carry dazzling gleam, and even the occasional necrozma on hyper offense teams. Flamethrower is used to hit steels and grasses, such as skarmory, celesteela, excadrill, tapu bulu, tangrowth, and amoongus. Fire blast is also an option for hitting these pokemon, however I feel that it's a bit unnecessary since it has less pp and only 85% accuracy, and all of the previously mentioned pokemon are solidly 2hkod by specs boosted flamethrower. U-Turn is useful for when your opponent sends in a pokemon to wall hydreigon, such as primarina or chansey, allowing you to do a little bit of chip damage and bring in one of your teammates that threatens the opposing pokemon. Sleep talk is also a solid option here, especially if your team is weak to amoongus, since hydreigon can eat a spore, and then continue its choice specs boosted assault.
Scarf can also be an option if your team doesn't have very good speed control, or you could use life orb over choice specs and use roost in the final slot if you don't want to be choice locked but still want to wallbreak.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Play Rough
- Knock Off
- Aqua Jet
Azumarill is a very good partner for Hydreigon, as it can easily blow past the special walls that give it trouble, and it demolishes chansey, being able to either solidly 2hko it with play rough, or cripple it with knock off. Azumarill is also a great hydreigon partner due to the fact that it resists a lot of hydreigon's weaknesses, with the most important weaknesses being ice, fighting, and dragon. Azumarill is a great priority user, and can threaten the priority user that threaten hydreigon, such as mamoswine and conkeldurr, and also is a great check to keldeo, which threatens hydreigon with an ohko from secret sword.
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Eviolite Chansey: 355-418 (50.4 - 59.3%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Liquidation vs. 252 HP / 72 Def Hippowdon: 414-488 (98.5 - 116.1%) -- 93.8% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mamoswine: 288-342 (79.7 - 94.7%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Conkeldurr: 560-660 (159.5 - 188%) -- guaranteed OHKO
For the moveset, Liquidation is our stab option for threatening the ground, rock, and fire types in the tier. Play rough is an even stronger stab option that can 2hko nearly everything that doesn't resist it, or have massive physical bulk. Knock off is used to cripple pokemon by removing their items, and is a great option for hitting aegislash and non colbur berry slowkings. and aqua jet is used as strong priority, which is great for revenge killing faster pokemon at low health, and really threatening faster pokemon weak to the move. another option you can go with is going for ice punch, however this isn't really that necessary since we have hydreigon to remove amoongus, and we also have both amoongus and hydreigon to deal with tangrowth.
An alternate choice for an item can be assault vest, to have some more bulk, but I think the power afforded by choice band works better for this core.
Overall, I feel that this is a good core for bulky offense and balance teams that has a good amount of flexibility for teambuilding and moveset options.