i am of the opinion that all time based tiebreaks are bad and it’s a matter of choosing the least bad one. my main issue with this one is that it’s incredibly annoying to calculate ahead of time and plan around, i think i honestly would prefer the current versiongive mow your realgam design submissions NOW
Floating this possible Circuit tiebreaker for Feb onward, for feedback before I go to bed:
Current Proposed
- If one player has at least 36 more Battle Hours than their opponent, that player wins. This is the "Hour Gap" tiebreaker rule.
- Then, if that's a tie, the team whose Pokemon are missing the smallest percentage of their HP is declared the winner. This is the "Missing HP" rule.
- Example: If one Pokemon on a team is missing 50% of their HP, and the other Pokemon on that team is missing 80% of their HP, then that team is considered to be missing 130% HP.
- Then, if that's a tie, the player with the most remaining Battle Hours is the winner. This is the "Precise Hour" tiebreaker rule.
- Then, if that's a tie, the player that posted least recently wins. Woe betide us if we should ever make it to this tiebreaker.
Each player is scored as follows:
Then, the tie is broken as follows:
- For each of their Pokemon, they are scored a number of points equal to their HP percent rounded down. (A Pokemon with 100% remaining HP is worth 100 points. A Pokemon with 36 / 85 HP remaining is worth 42.3% ~ 42 points.)
- They are scored points equal to twice their remaining Battle Hours.
- The player with the highest score wins.
- With the same score, the player with more Battle Hours wins.
- With the same score and Battle Hours, the player with the most Round Hours wins.
- All else the same, the player who posted most recently wins.
these are changes are intended to combat scenarios where it's optimal to refrain from posting at the end of the match timer, so evaluate them through that lens
there will surely still be SOME scenario where it's correct, but treating battle hours as "another HP bar" will make that decision more weightful. hopefully, encouraging gameplay over metagameplay.
the next circuit is only a couple of days away, so sound off whether you'd like to see this included or workshopped further
EPOCHTODATE()
, so it should (hopefully) be displayed in your local time.PR | Rand | Rand | Rand |
---|---|---|---|
Max Seed Bomb Max Crunch Max Close Combat | Trailblaze Zen Headbutt Body Slam | Brick Break Seed Bomb Facade | Spore Growth Synthesis |
Choose/PR [1] | Rand/Any | Choose/Any |
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Boss[2] Max Seed Bomb x2 [2] Boss Max Crunch x2 Boss Max Close Combat x2 Boss Max Stomping Tantrum x2 | Trailblaze +10 [2] Zen Headbutt +10 Body Slam +10 Brick Break +10 Seed Bomb +10 Facade +10 | Spore Growth, twice [3] Synthesis Substitute |