robjr
RUPL Champion
The Squad
Introduction
Welcome to my first ever RMT! I have always been toying with different variations of this team but i think I have found the right one. I have done very well with this team on the ladder, peaking with this team at 1704, enough to get me to top 10 on the ladder. I am bringing this team to RMT to share it with people but to still get opinions on it.
My Thought Process When Building The Team
The first Pokemon I wanted to add was Mamoswine. In this UU meta game, mamoswine is one of the best if not the best wall breakers in UU. Its switches that can take two hits are very limited, and is very tough to play around even if you have one. Its ice shard is also very nice for salamence, weakened mega aerodactyl etc.
The next Pokemon I added to the team was banded heracross. The main switches into a life orb mamoswine are alomomola and suicune. Heracross can two hit ko both (depending on the alomomola spread) and also has guts which heracross could get if it is burned by a scald. It also is just another fabulous wallbreaker with few switches within the tier.
Next, seeing my common weakness of fire and the prevalence of entei in the meta game (as well as darmanitan and arcanine), I decided to add Alomomola to the team. It helps cover my fire weakness but it is also an amazing physical wall for some of the main physical threats in the tier, like krookodile, lucario, crobat and most importantly, mamoswine. Alomomola does have to be aware that a lucario could set up on it, and that it could be special lucario.
The next pokemon I decided I needed was a special wall. Two in particular came to mind, in blissey and florges. I decided to add blissey to the team in the end. First of all, it is an amazing special wall which the team needed. It is something that can switch into things like zapdos, porygon z, chandelure etc. Blissey does have to be aware of the ladder two tricking it a scarf or specs, crippling it. The last reason I added blissey was because i wanted heal bell support for alomomola so it can heal off toxics.
The next pokemon I wanted on the team was a spinner but also a rocker. There were two options I could have chosen, but I went with forretress. It is a good rocker and spinner within the tier, and can gain itself momentum vs spin blockers with volt switch. Also like alomomola, it provides me with another great physical wall.
The last pokemon I added to the team was another great wall breaker in entei. Some people may thing I dont need entei with the team I currently have, but entei can beat most walls other then bulky water types, and it has some of the best priority in the game in extreme speed.
Meet the team
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
I decided to add Mamoswine because it has a great typing of ground and ice and is a great wall breaker. It is meant to come in and hit the opponents team very hard. It also gives me priority ice shard for one of the tiers top Pokemon salamence. Earthquake is for very strong stab, the double ice stab is for grass and flying types and good priority. Icicle crash is just generally good for earthquake resists. The life orb allows it to hit as hard as it can without being locked into a move with a band.
Heracross @ Choice Band
Ability: Guts
Evs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Heracross was added to the team because it is a fabulous wall breaker and can switch into a suicune scald and benefit from a burn. Its role on the team is to force switches and generally wall break similar to mamoswine and generally wear down teams for a possible priority sweep. Close Combat and Megahorn are for very strong stab moves. Stone edge is for flying types that resist both stabs like zapdos and salamence and knock off is to get rid of items. The band is there for optimal wall breaking abilitys.
Alomomola @ Rocky Helmet
Ability: Regenerator
EV's: 248 HP / 8 SpD / 252 Def
Bold Nature
- Protect
- Wish
- Toxic
- Scald
Alomomola was chosen because the team needed an answer to fire types and a good physical wall in general. It is fully invested in defense with few EV's in special defensive because it is meant to be completely a physical wall. It is able to handle darmanitan and entei which the team would otherwise have issues with. Protect Wish is for scouting and reliable recovery. Toxic is to widdle down other walls that aren't immune and scald is for general stab and a chance for burns. The rocky helmet is for chip damage on physical attackers as it wont be hitting very hard as an attacker.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Def
Bold Nature
- Softboiled
- Seismic Toss
- Toxic
- Heal Bell
I decided to use Blissey because I needed a good special wall for the team. It can switch into the huge special threats in the tier, like kyurem and porygon z, being aware some may carry trick. It handles a lot of the things my team currently had issues with. Softboiled is for reliable recovery and heal bell is to relieve status from my other team members if i need to. Seismic toss is for my only attack for reliable damage and toxic is to wear down other Pokemon. The leftovers if for residual recovery.
Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 8 SpD / 252 Def
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Forretress was added to the team because I needed a stealth rocker and a hazard remover. It is another very nice physical wall that can beat slurpuff even after a belly drum, which my team currently struggled with. Its main role is to get up hazards and keep them away. Stealth rocks is for hazards, rapid spin is for hazard control, volt switch is for momentum and gyro ball is for good stab vs fast Pokemon. The relaxed nature is to maximize the gyro ball damage. The rocky helmet is for chip damage.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
I decided to use Entei because I needed a fire type and it is a great revenge killer with really good priority. It is a great wall breaker and can switch into things like florges are give me offensive momentum. Sacred fire is also a very spammable strong fire move with a 50% burn chance. The double fire stab is for if sacred fire gets pp stalled I still have a very strong fire move. Stone edge is for things like salamence. Extreme speed is for really strong priority and the choice band helps give me a strong wall breaker and revenge killer.
Introduction
Welcome to my first ever RMT! I have always been toying with different variations of this team but i think I have found the right one. I have done very well with this team on the ladder, peaking with this team at 1704, enough to get me to top 10 on the ladder. I am bringing this team to RMT to share it with people but to still get opinions on it.
My Thought Process When Building The Team
The first Pokemon I wanted to add was Mamoswine. In this UU meta game, mamoswine is one of the best if not the best wall breakers in UU. Its switches that can take two hits are very limited, and is very tough to play around even if you have one. Its ice shard is also very nice for salamence, weakened mega aerodactyl etc.
The next Pokemon I added to the team was banded heracross. The main switches into a life orb mamoswine are alomomola and suicune. Heracross can two hit ko both (depending on the alomomola spread) and also has guts which heracross could get if it is burned by a scald. It also is just another fabulous wallbreaker with few switches within the tier.
Next, seeing my common weakness of fire and the prevalence of entei in the meta game (as well as darmanitan and arcanine), I decided to add Alomomola to the team. It helps cover my fire weakness but it is also an amazing physical wall for some of the main physical threats in the tier, like krookodile, lucario, crobat and most importantly, mamoswine. Alomomola does have to be aware that a lucario could set up on it, and that it could be special lucario.
The next pokemon I decided I needed was a special wall. Two in particular came to mind, in blissey and florges. I decided to add blissey to the team in the end. First of all, it is an amazing special wall which the team needed. It is something that can switch into things like zapdos, porygon z, chandelure etc. Blissey does have to be aware of the ladder two tricking it a scarf or specs, crippling it. The last reason I added blissey was because i wanted heal bell support for alomomola so it can heal off toxics.
The next pokemon I wanted on the team was a spinner but also a rocker. There were two options I could have chosen, but I went with forretress. It is a good rocker and spinner within the tier, and can gain itself momentum vs spin blockers with volt switch. Also like alomomola, it provides me with another great physical wall.
The last pokemon I added to the team was another great wall breaker in entei. Some people may thing I dont need entei with the team I currently have, but entei can beat most walls other then bulky water types, and it has some of the best priority in the game in extreme speed.
Meet the team
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
I decided to add Mamoswine because it has a great typing of ground and ice and is a great wall breaker. It is meant to come in and hit the opponents team very hard. It also gives me priority ice shard for one of the tiers top Pokemon salamence. Earthquake is for very strong stab, the double ice stab is for grass and flying types and good priority. Icicle crash is just generally good for earthquake resists. The life orb allows it to hit as hard as it can without being locked into a move with a band.
Heracross @ Choice Band
Ability: Guts
Evs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Heracross was added to the team because it is a fabulous wall breaker and can switch into a suicune scald and benefit from a burn. Its role on the team is to force switches and generally wall break similar to mamoswine and generally wear down teams for a possible priority sweep. Close Combat and Megahorn are for very strong stab moves. Stone edge is for flying types that resist both stabs like zapdos and salamence and knock off is to get rid of items. The band is there for optimal wall breaking abilitys.
Alomomola @ Rocky Helmet
Ability: Regenerator
EV's: 248 HP / 8 SpD / 252 Def
Bold Nature
- Protect
- Wish
- Toxic
- Scald
Alomomola was chosen because the team needed an answer to fire types and a good physical wall in general. It is fully invested in defense with few EV's in special defensive because it is meant to be completely a physical wall. It is able to handle darmanitan and entei which the team would otherwise have issues with. Protect Wish is for scouting and reliable recovery. Toxic is to widdle down other walls that aren't immune and scald is for general stab and a chance for burns. The rocky helmet is for chip damage on physical attackers as it wont be hitting very hard as an attacker.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Def
Bold Nature
- Softboiled
- Seismic Toss
- Toxic
- Heal Bell
I decided to use Blissey because I needed a good special wall for the team. It can switch into the huge special threats in the tier, like kyurem and porygon z, being aware some may carry trick. It handles a lot of the things my team currently had issues with. Softboiled is for reliable recovery and heal bell is to relieve status from my other team members if i need to. Seismic toss is for my only attack for reliable damage and toxic is to wear down other Pokemon. The leftovers if for residual recovery.
Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 8 SpD / 252 Def
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Forretress was added to the team because I needed a stealth rocker and a hazard remover. It is another very nice physical wall that can beat slurpuff even after a belly drum, which my team currently struggled with. Its main role is to get up hazards and keep them away. Stealth rocks is for hazards, rapid spin is for hazard control, volt switch is for momentum and gyro ball is for good stab vs fast Pokemon. The relaxed nature is to maximize the gyro ball damage. The rocky helmet is for chip damage.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
I decided to use Entei because I needed a fire type and it is a great revenge killer with really good priority. It is a great wall breaker and can switch into things like florges are give me offensive momentum. Sacred fire is also a very spammable strong fire move with a 50% burn chance. The double fire stab is for if sacred fire gets pp stalled I still have a very strong fire move. Stone edge is for things like salamence. Extreme speed is for really strong priority and the choice band helps give me a strong wall breaker and revenge killer.