Hey guys! This is my second RMT on the forums, and I really want this one to be perfected because I will be using it on my actual Ultra Moon profile. It's a pretty cool team. I would never use a completely normal team, so I put a little fun surprise in Machamp.
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sky Drop
- Thunderbolt
- Hidden Power [Ice]
- Protect
Tapu Koko is considered one of the best VGC Pokemon, and I'd have to agree. It has typical BoltBeam coverage to check things like Landorus and Pelipper. It used to have grass knot over HP Ice to deal with Mega Swampert, but I never got the chance to use it. Protect because duh, and Sky Drop is a very good support move, giving the pokemon beside it a free turn if used right. It also works with Machamp's No Guard, which allow it to hit Pokemon held up by Koko.
Machamp @ Assault Vest
Ability: No Guard
Level: 50
EVs: 180 HP / 252 Atk / 4 Def / 4 SpD / 68 Spe
Adamant Nature
- Dynamic Punch
- Poison Jab
- Knock Off
- Bullet Punch
Machamp may not seem like a pokemon that fits in VGC, but it wrecks house. Dynamic punch for STAB, Poison Jab for Pokemon like Mega Gardevoir and Tapu Lele, Knock off to get hits on Mega Gengar, Aegislash and Cresselia, and Bullet Punch for priority on the team. The best part is that because Tapu Koko outspeeds so many pokemon, it can just pick things up with sky drop, allowing Machamp to just blow them back with its huge attacks. The speed is to outspeed uninvested TTar and for outpacing base 100s under Tailwind.
Tapu Fini @ Sitrus Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 116 Def / 44 SpA / 84 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Protect
- Moonblast
- Hydro Pump
I needed a bulky water on the team that could check Lando-T, Heatran, Excadrill and other threats. Milotic would be on the team due to its Competitive + Adrenaline Orb set to hard counter Landorus, but I found Non-Scarf Lele to be a problem, as Machamp couldn't Bullet Punch it. I then used Tapu Fini as a bulky water that could reset terrain. The EV spread allows certain attacks, such as Mega Salamence's Double Edge, Ludicolo's Fake Out + Giga Drain, and -1 Mega Kangaskhan's Fake Out + Double Edge to barely knock Fini into Sitrus range. Taunt deals with Cresselia, and the investment in SpA is to 2HKO Mega Swampert in the rain with Hydro Pump. the rest is put into Speed to speed creep things like 12 Speed Cresselia and 4 Speed Rotom-Wash.
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 36 HP / 20 Def / 196 SpA / 4 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flash Cannon
- Protect
Heatran helps check some of the hard hitting special attackers in VGC, such as Lele, Mega Gardevoir, and Charizard Y. The spread allows Heatran to avoid the kill from Drill Run or EQ from Excadrill, and KO it back with Heat Wave.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 Atk / 44 SpA / 252 Spe
Hasty Nature
- Tailwind
- Protect
- Double-Edge
- Hyper Voice
Mega Salamence is the best option for Tailwind this team has. It is another switch for Zard Y, and can check Landorus and other physical attackers with Intimidate. The EV spread is best for balancing out hard hitting Double Edges and Hyper Voices, while keeping both pretty high with a Hasty Nature rather than Jolly or Timid.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
I had such a hard time choosing between AV and Scarf, but in the end, I absolutely need the speed for opposing Koko and Landorus, which can still run through the team. Superpower is for TTar and Steel types whenever you don't want to click EQ. Honestly, this is my least favorite member of the team, and I would be OK if there is another pokemon that fits better.
Big thanks to Level 51 for suggesting some new ideas for the team, and if anyone else sees something wrong, don't feel shy to speak up. I'm open to criticism, and chances are, you are probably better at team building than me. Thanks a bunch!!
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sky Drop
- Thunderbolt
- Hidden Power [Ice]
- Protect
Tapu Koko is considered one of the best VGC Pokemon, and I'd have to agree. It has typical BoltBeam coverage to check things like Landorus and Pelipper. It used to have grass knot over HP Ice to deal with Mega Swampert, but I never got the chance to use it. Protect because duh, and Sky Drop is a very good support move, giving the pokemon beside it a free turn if used right. It also works with Machamp's No Guard, which allow it to hit Pokemon held up by Koko.
Machamp @ Assault Vest
Ability: No Guard
Level: 50
EVs: 180 HP / 252 Atk / 4 Def / 4 SpD / 68 Spe
Adamant Nature
- Dynamic Punch
- Poison Jab
- Knock Off
- Bullet Punch
Machamp may not seem like a pokemon that fits in VGC, but it wrecks house. Dynamic punch for STAB, Poison Jab for Pokemon like Mega Gardevoir and Tapu Lele, Knock off to get hits on Mega Gengar, Aegislash and Cresselia, and Bullet Punch for priority on the team. The best part is that because Tapu Koko outspeeds so many pokemon, it can just pick things up with sky drop, allowing Machamp to just blow them back with its huge attacks. The speed is to outspeed uninvested TTar and for outpacing base 100s under Tailwind.
Tapu Fini @ Sitrus Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 116 Def / 44 SpA / 84 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Protect
- Moonblast
- Hydro Pump
I needed a bulky water on the team that could check Lando-T, Heatran, Excadrill and other threats. Milotic would be on the team due to its Competitive + Adrenaline Orb set to hard counter Landorus, but I found Non-Scarf Lele to be a problem, as Machamp couldn't Bullet Punch it. I then used Tapu Fini as a bulky water that could reset terrain. The EV spread allows certain attacks, such as Mega Salamence's Double Edge, Ludicolo's Fake Out + Giga Drain, and -1 Mega Kangaskhan's Fake Out + Double Edge to barely knock Fini into Sitrus range. Taunt deals with Cresselia, and the investment in SpA is to 2HKO Mega Swampert in the rain with Hydro Pump. the rest is put into Speed to speed creep things like 12 Speed Cresselia and 4 Speed Rotom-Wash.
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 36 HP / 20 Def / 196 SpA / 4 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flash Cannon
- Protect
Heatran helps check some of the hard hitting special attackers in VGC, such as Lele, Mega Gardevoir, and Charizard Y. The spread allows Heatran to avoid the kill from Drill Run or EQ from Excadrill, and KO it back with Heat Wave.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 Atk / 44 SpA / 252 Spe
Hasty Nature
- Tailwind
- Protect
- Double-Edge
- Hyper Voice
Mega Salamence is the best option for Tailwind this team has. It is another switch for Zard Y, and can check Landorus and other physical attackers with Intimidate. The EV spread is best for balancing out hard hitting Double Edges and Hyper Voices, while keeping both pretty high with a Hasty Nature rather than Jolly or Timid.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
I had such a hard time choosing between AV and Scarf, but in the end, I absolutely need the speed for opposing Koko and Landorus, which can still run through the team. Superpower is for TTar and Steel types whenever you don't want to click EQ. Honestly, this is my least favorite member of the team, and I would be OK if there is another pokemon that fits better.
Big thanks to Level 51 for suggesting some new ideas for the team, and if anyone else sees something wrong, don't feel shy to speak up. I'm open to criticism, and chances are, you are probably better at team building than me. Thanks a bunch!!
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