ORAS Ubers VINDICATION Team [Peaked 110 elo 1606 with a gxe of 87%]

The Vindication Team BY Holy Break

Hi Everyone i am Holy Break and i noticed lately that almost every HO team contains xerneas and primal groudon so i decided to build a team witout those 2 Mons and It seems like that team worked .

EXCADRILL : Stealth rock/rock Tomb/Rapid Spin/Toxic



I needed Obvisouly a rock setter so i chosen excadrill so magic bounces cant stop its rocks because of Mold Breaker rock tomb is to deal with some pokemons and make sure that rock stay up or just to make them slower for the rest of battle rapid spin to get rid of Hazards and toxic helps to kill ekillers magic bouncers ...

IF i dont use Pdon then i will surelly need a xerneas+rock mons counter , Aegislash was the best counter for those two for its amazing double form





I used King's Shield to keep its defensive form stats then gyro ball for xerneas and sacred sword may help in a lot of situation like against ferro .. and shadow sneak deals alot with weak mons or psychic..ghost ones
Those 2 mons had a terrible weakness to fire so i chosen primal kyogre for this job

scald over origin pulse because the miss made me lose lot of times moreover scald got 30% chance to burn ice beam for yveltal latios giratina predicted pdon switch in ... and thunder is one more option that deals with other water mons like arceus water

The thing that i cant get rid of it from ho teams is The god Arceus as i think this beast got no good checks
and once he is in +2 with lo he kills almost everything


i used standard moves SD +Espeed+Eq+Stone edge over shadow claw cauz i fear ho-oh and yveltal

My only way to counter normal ceus and it was hard to find was mewtwo-X he can take a Espeed at +2 witout Lo and he can check darkrai ...


this Mon was OP from Old Gens with its bulk up dittos cant take more than 45% +he may checks pdon giratina ... because of its boosting move bulk up which keep him away from lot of ohko ,ice punch to kill dragons flying mons ... low kick for arceus as i said it ohkoes him at +0 and earthquake helps against klefki pdon ...

Darkrai which can help dealing with 70% of pokemons was a great addition in my team but you must keep his focus sash safe

He is no doubt the god of nightmares dark void (carefull play if facing a magic bouncers)to get mons asleep and boost by nasty plot then sweep.

Here they are some replays :
http://replay.pokemonshowdown.com/ubers-385252000 Proof of Peak

http://replay.pokemonshowdown.com/ubers-385263335

http://replay.pokemonshowdown.com/ubers-384814455
http://replay.pokemonshowdown.com/ubers-384814455
[URL='http://replay.pokemonshowdown.com/ubers-385479874']http://replay.pokemonshowdown.com/ubers-385479874 Against Isap A strong Player ON ssnl[/URL]
IMPORTABLE :
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Toxic
- Rapid Spin

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- King's Shield
- Gyro Ball
- Sacred Sword
- Shadow Sneak

Kyogre @ Blue Orb
Ability: Drizzle
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Talk
- Scald
- Thunder
- Ice Beam

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Extreme Speed

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Low Kick
- Ice Punch

Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Nasty Plot
- Sludge Bomb
 
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