Well, this team has served me fairly well. It has gotten a couple of alts on the leaderboard. The peak...I don't know. I usually get bored of laddering pretty quickly. It's an offensively based team because: 1. I HATE stall and 2. I really can't play it very well xD. Introductions are obviously not my thing so...here's the team.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Explosion
- Iron Head
- Thunder Wave
- Stealth Rock
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Explosion
- Iron Head
- Thunder Wave
- Stealth Rock
The team starts with this hunk of steel. Why you ask. At the time of building, specs tinted lens yanmega was growing in popularity. Of course, it has died down a bit and has taken on more of a late game sweeper role instead of a lead. Regi almost always gets rocks down. It only loses to strong fire types, duggy, and roserade. It can be stopped by taunt ambipom, but not hurt. Donphan only 2hkos with EQ so he's not much of an issue. He brings much needed support to this offensive team.
Moves: The only thing to explain is why explosion over any other move. I chose explosion because things like ice punch and EQ just don't do it for me. I ask myself what CAN those other moves for me. With such a low attack stat other moves just lack the power I desire. His explosion may not be THE most powerful, but it has its uses. It can explode on a dangerous threat and get another poke in free from damage. It's just that "oh shit" button that all offensive teams need.
Evs: Do I really need to explain? They are bog standard. I'm assuming no.
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Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/210 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Taunt
- Shadow Ball
- Thunderbolt
Ability: Levitate
EVs: 48 HP/252 Spd/210 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Taunt
- Shadow Ball
- Thunderbolt
Ok, this is my version of Thund's stall breaking mismagius. I used his, but I desperately missed the speed of timid maggy. Honestly, I really couldn't figure out when and how to use pain split xD, but oddly enough I now find myself wanting it. This thing just messes with stall so badly. The extra speed lets her hold her own against offense. This thing is just so great. Oh, and another plus of it...great clefable counter! I hate that bitch.
Moves: WoW makes it an excellent counter to donphan and various other physical attackers. I dropped pain split for Tbolt because it helps with milotic who was another bitch for the old set.
Evs: Nothing special. I just took the evs from the subCM set. It just gives her a little bit of bulk so she can take hits better. They also allow her to survive a shadow ball from a timid rotom.
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Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 80 Atk/224 Spd/206 SAtk
Hasty nature (+Spd, -Def)
- Dark Pulse
- Fire Blast
- Sucker Punch
- Pursuit
Ability: Flash Fire
EVs: 80 Atk/224 Spd/206 SAtk
Hasty nature (+Spd, -Def)
- Dark Pulse
- Fire Blast
- Sucker Punch
- Pursuit
What a surprise this thing was. It may be frail, but damn...what a beast. It beats rotom, steels, adds priority, and a large amount of surprise factor. He does take a bit of prediction, but it pays off. I really don't have much to say outside of this thing is powerful. I can't say it really breaks stall because it just doesn't have that amount of power, but it can rip through offensive teams.
Moves: Fire/dark actually doesn't give too bad of coverage. Sucker punch just catches so many things off guard as well as pursuit. Pursuiting fleeing choice Pokémon is just fun. As well as smacking something in the face with priority.
Evs: Max speed just isn't necessary. I NEVER miss it. I just run enough to outrun rotom. I believe the evs generate a 210 speed stat. The special attack is still powerful, but oddly enough dark pulse doesn't always OHKO slowbro. It gets a little aggravating, especially when I first found out. For the most part it does, but the chance just annoys me. I just kept 80 attack evs like the analysis suggested. It works well enough. I don't notice any problems with it.
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Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Vacuum Wave
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Ability: Dry Skin
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Vacuum Wave
- Nasty Plot
- Sludge Bomb
- Dark Pulse
Personally, I am a lover of the SubPunch set, but this can just tear unprepared teams apart. He is my main counter to rain dance teams. he singlehandedly, after setting up of course, destroys them. I used to have hidden power grass over sludge bomb, but after finding out it can't OHKO milotic I just gave it up for STAB. After a single nasty plot this thing is near unstoppable. Honestly, he was just filler at first because I wanted to try him, but he helps break stall and other bulky annoyers. Not being able to OHKO registeel can get annoying, but the priority in vacuum wave keeps him from dyeing early to frail threats like dugtrio.
Moves: Standard. I run dark pulse because it grants me great type coverage along side vacuum wave. Sludge bomb for obvious STAB and power and vacuum wave for priority.
I don't think I need to explain evs...
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Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/226 Atk/32 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Ice Punch
- Substitute
- Focus Punch
Ability: Huge Power
EVs: 252 HP/226 Atk/32 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Ice Punch
- Substitute
- Focus Punch
My favorite azumarill set by far. I used this set even before it became popular after the removal of the suspects. It is just a pain to any team without a pure counter to it. If you lack milotic or slowbro you're most likely in trouble. I just don’t need to explain. He's just an oddly powerful rat who will always have a place on my team.
Moves: Aqua jet is just some more priority that is pretty much essential in UU. I exchanged waterfall for ice punch for the ever popular roserade switch in. Focus punch makes him a good answer registeel and such. Substitute because I am just a lover of the move.
Evs: Max HP so seismic toss can't break my subs in the 1st try. So, chansey is dead. I bumped up his speed because tangrowth was pissing me off. I run just enough to out speed the standard. While it can't ko, I use it as more of a last ditch effort to score some damage. The drop in attack just isn't noticeable.
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Leafeon (M) @ Life Orb
Ability: Leaf Guard
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Return
- Quick Attack
- Leaf Blade
Ability: Leaf Guard
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Return
- Quick Attack
- Leaf Blade
This spot is saved for "the star of the show" in most rmts, but not this one. He was supposed to be, but I don't think the team supports enough for him to set up. He has scored many sweeps before though. Although, I usually just find myself attacking instead of setting up. He is just beastly and usually the last poke I show. he takes so many people by surprise that they usually just leave. He has saved me many times.
Moves: Swords dance just promotes a sweep and a beautiful one at that. Return rounds out coverage alongside leaf blade. Quick attack takes out frail sweepers and supports the rest of the team by finishing something off even without a boost. Steels bug him, but most times I can get rid of them before I send him out.
Evs: Standard evs. I just ran jolly for the speed. 317 is actually pretty speedy for UU.
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It seems like my RMTs are gradually getting better, but I'm still working on them. I've done my best at describing my team, but I'm just at a loss for words. As most teams here do, it has flaws. I don't want to retire it because it has served me well. It still wins games, but I know it can take me further. I need your help team raters. So, Rate my team!
If anyone knows where I can find those Pokémon and child pictures please let me know. I wanted to use them, but I couldn't find one for every poke. Thanks in advance.
Edit: Sorry about the format. Everytime I fix it something new messes up.