Type:
Base Stats: 65 / 90 / 120 / 85 / 70 / 60 (BST: 490)
Abilities: Levitate / Neutralizing Gas / Misty Surge (Hidden)
- Defog (!)
- Strange Steam
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Toxic Spikes
- Flamethrower
- Thunderbolt
- Play Rough
- Haze
- Toxic
- Memento
- Destiny Bond
- Acid Spray
Level Up Moves:
- [00] Double Hit
- [01] Strange Steam
- [01] Defog
- [01] Heat Wave
- [01] Aromatic Mist
- [01] Poison Gas
- [01] Tackle
- [01] Smog
- [01] Haze
- [01] Smokescreen
- [12] Clear Smog
- [16] Assurance
- [20] Sludge
- [24] Fairy Wind
- [28] Self-Destruct
- [32] Sludge Bomb
- [38] Toxic
- [44] Belch
- [50] Explosion
- [56] Memento
- [62] Destiny Bond
- [68] Misty Terrain
TM Learn:
- [TM001] Take Down
- [TM006] Scary Face
- [TM007] Protect
- [TM013] Acid Spray
- [TM016] Psybeam
- [TM018] Thief
- [TM025] Facade
- [TM045] Venoshock
- [TM047] Endure
- [TM049] Sunny Day
- [TM050] Rain Dance
- [TM066] Body Slam
- [TM070] Sleep Talk
- [TM079] Dazzling Gleam
- [TM085] Rest
- [TM087] Taunt
- [TM091] Toxic Spikes
- [TM094] Dark Pulse
- [TM102] Gunk Shot
- [TM103] Substitute
- [TM107] Will-O-Wisp
- [TM114] Shadow Ball
- [TM118] Heat Wave
- [TM125] Flamethrower
- [TM126] Thunderbolt
- [TM127] Play Rough
- [TM139] Misty Terrain
- [TM141] Fire Blast
- [TM148] Sludge Bomb
- [TM152] Giga Impact
- [TM157] Overheat
- [TM163] Hyper Beam
- [TM166] Thunder
- [TM171] Tera Blast
- [TM174] Haze
- [TM175] Toxic
- [TM177] Spite
- [TM180] Gyro Ball
- [TM201] Misty Explosion
- [00] Double Hit
- [01] Strange Steam
- [01] Defog
- [01] Heat Wave
- [01] Aromatic Mist
- [01] Poison Gas
- [01] Tackle
- [01] Smog
- [01] Haze
- [01] Smokescreen
- [12] Clear Smog
- [16] Assurance
- [20] Sludge
- [24] Fairy Wind
- [28] Self-Destruct
- [32] Sludge Bomb
- [38] Toxic
- [44] Belch
- [50] Explosion
- [56] Memento
- [62] Destiny Bond
- [68] Misty Terrain
TM Learn:
- [TM001] Take Down
- [TM006] Scary Face
- [TM007] Protect
- [TM013] Acid Spray
- [TM016] Psybeam
- [TM018] Thief
- [TM025] Facade
- [TM045] Venoshock
- [TM047] Endure
- [TM049] Sunny Day
- [TM050] Rain Dance
- [TM066] Body Slam
- [TM070] Sleep Talk
- [TM079] Dazzling Gleam
- [TM085] Rest
- [TM087] Taunt
- [TM091] Toxic Spikes
- [TM094] Dark Pulse
- [TM102] Gunk Shot
- [TM103] Substitute
- [TM107] Will-O-Wisp
- [TM114] Shadow Ball
- [TM118] Heat Wave
- [TM125] Flamethrower
- [TM126] Thunderbolt
- [TM127] Play Rough
- [TM139] Misty Terrain
- [TM141] Fire Blast
- [TM148] Sludge Bomb
- [TM152] Giga Impact
- [TM157] Overheat
- [TM163] Hyper Beam
- [TM166] Thunder
- [TM171] Tera Blast
- [TM174] Haze
- [TM175] Toxic
- [TM177] Spite
- [TM180] Gyro Ball
- [TM201] Misty Explosion
Overview:
While Weezing-Galar's stats aren't that impressive, its unique combination of traits including a Spikes immunity, a Defogger that can threaten more offensive Gholdengo, and access to Will-O-Wisp and Pain Split give Weezing-Galar a load of utility that's hard to come by in OU. Poison/Fairy with Levitate is an excellent typing defensively, serving as a check to Iron Valiant, Great Tusk, Zamazenta, Mewoscarada, Landorus-T, and more given some SpDef investment. Weezing-Galar is held back by its somewhat mediocre stats and lack of truly solid recovery, and poor matchups into pokemon like Garganacl, Enamorus (Specs is an easy 2hko), Cresselia, and most other special attackers in the tier. Because of this, Galarian Weezing's usage should be restricted to more balanced builds, looking for an alternate form of hazard removal while serving as a decent blanket physical check.
Tera Potential:
Overall, Weezing-Galar isn't going to be a Pokemon you want to tera much of the time. This Pokemon's tera type very much depends on what it needs to beat, and what you want Weezing-Galar to flip the tables on.
Potential Sets:
Physically Defense (Weezing-Galar) @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Ability: Levitate / Neutralizing Gas
Tera Type: Fire / Water / Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Strange Steam
- Defog / Sludge Bomb
- Flamethrower / Toxic Spikes / Toxic
- Pain Split / Will-O-Wisp / Haze
This is probably the Weezing-Galar set you'll see most of the time, as it leans heavily into Weezing-Galar's good physical bulk and unique role as a hazard remover that can beat many of the common spikers we have right now, such as Samurott-Hisui and Meowscarada. Flamethrower is a move I'd strongly consider for Gholdengo, but Weezing-Galar's deep utility movepool means that with ample team support its capable of forgoing said move for utility options. Levitate is the preferred ability of choice here, as it gives Weezing-Galar the ability to run Leftovers for passive recovery or Rocky Helmet for chip damage, while keeping its immunity to Spikes. There is a case to be made for Neutralizing Gas however, as it allows Weezing-Galar to further beat Samurott-Hisui, status Garganacl/Baxcalibur, turn Gliscor's Poison Heal into a liability, and so on. Should you want to go that route, I highly recommend a set with Heavy-Duty Boots so that Weezing-Galar is better able to work in a Spikes-heavy metagame.
An alternative spread you could run for Weezing-Galar is 252 HP / 48 Def / 208 SpD with a Bold nature. This allows Weezing-Galar to avoid a 2hko from Specs Enamorus after Stealth Rock (regardless of item), and generally improve its matchup into special threats, at the cost of a significant portion of its physical bulk. You could also opt to run speed on Weezing-Galar to beat Kingambit more consistently, but I don't think Weezing-Galar's particularly great at dealing with Kingambit, even if you use Neutralizing Gas to disable Supreme Overlord. You could also experiment with more offensive sets, but I believe those won't be nearly as effective in the meta as a defensive set will be.
Conclusion:
Weezing-Galar looks to make a case as a niche Defog option and blanket defensive check in the OU tier. Thanks to its solid physical bulk, good suite of utility moves, and decent matchups into the metagame, Weezing-Galar may find a place on bulkier teams looking to condense a Defogger and physical check. However, Weezing-Galar's lack of recovery, pretty poor SpDef, and potential bad matchups make it more of a niche than a mainstay.
EDIT 1: Tweaked the set (tera types as well as where the slashed moves should go), and rewrote the Tera Potential section.
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