Hi guys, this is the first team that I posted on Smogon. I've played a lot of games on ORAS Ubers and when SuMo was released I started played the same tier in this game. So, this is the first team that really worked on Showdown, after many try, many failure and the help of Strategy Pokedex.
I've started the team with Mega Salamence and Z-Geomancy Xerneas having already in mind what set I would give to them.
Then, i add pokemon that can destroy steel-types pokemon that could give problems to my fist two pokemon.
Then I need a pokemon who can defog the Stealth Rock and one that counter Geomancy Xerneas. I choose Arceus-Water and Ferrothorn.
For the final pokemon i choose Tyranitar because he can set the Rock and make a bit of coverage for the team.
Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Ingrain
- Geomancy
- Moonblast
After a Z-Geomancy Xerneas gain 2.5x in SDef, SAtk and Speed, making him very difficult to block. I prefer Aromatherapy over Rest because I don't wanna lose two turns. Ingrain give to Xerneas a bit of recover and protect him for Roar. Moonblast is the only offensive move. The Evs are designed to protect the physical side.
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Dragon Dance
- Roost
- Return
- Facade
M-Mence is the physical beast of this team. DDance and Roost are standard, I chose Return over Double Edge because i don't want recoil and Facade because I want switch-in the fire attack safe. Max HP to survive from an uninvested Ice Beam from Arceus and 124 evs in speed to outspeed 90-base speed maxed.
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Swords Dance
- Low Kick
- Flare Blitz
The Steel Killer. He have Protect+Sword Dance to beat the hell out of pokemon, with only fight+fire coverage. Evs standard to maximize Speed and Attack, Life orb to amplify the damage.
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Defog
- Judgment
Standard set. I don't use Ice Beam because I don't have 5 moves on this pokemon and i need the other 4 moves. Maximize bulk and def after outspeed all 90-base pokemon. I usually start with him when i see P-Don
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Spikes
Rocky Helmet+Iron Bars make a lot of damage on physical sweeper, leech seed is for recover, protect to stall, spikes is always helpful, Gyro ball is the only offensive moves. Maximize SDef and HP for tank on Xerneas
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Def / 248 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Rock Slide
- Roar
The final pokemon on this team. SRock setter, Roar is always helpful, Pursuit is STAB and traps pokemon, Rock Slide is the other STAB that hurts Ho-oh. Maximize SDef and Sand Stream makes residual damage.
Thank you for your help guys!
I've started the team with Mega Salamence and Z-Geomancy Xerneas having already in mind what set I would give to them.
Then, i add pokemon that can destroy steel-types pokemon that could give problems to my fist two pokemon.
Then I need a pokemon who can defog the Stealth Rock and one that counter Geomancy Xerneas. I choose Arceus-Water and Ferrothorn.
For the final pokemon i choose Tyranitar because he can set the Rock and make a bit of coverage for the team.
Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Ingrain
- Geomancy
- Moonblast
After a Z-Geomancy Xerneas gain 2.5x in SDef, SAtk and Speed, making him very difficult to block. I prefer Aromatherapy over Rest because I don't wanna lose two turns. Ingrain give to Xerneas a bit of recover and protect him for Roar. Moonblast is the only offensive move. The Evs are designed to protect the physical side.
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Dragon Dance
- Roost
- Return
- Facade
M-Mence is the physical beast of this team. DDance and Roost are standard, I chose Return over Double Edge because i don't want recoil and Facade because I want switch-in the fire attack safe. Max HP to survive from an uninvested Ice Beam from Arceus and 124 evs in speed to outspeed 90-base speed maxed.
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Swords Dance
- Low Kick
- Flare Blitz
The Steel Killer. He have Protect+Sword Dance to beat the hell out of pokemon, with only fight+fire coverage. Evs standard to maximize Speed and Attack, Life orb to amplify the damage.
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Defog
- Judgment
Standard set. I don't use Ice Beam because I don't have 5 moves on this pokemon and i need the other 4 moves. Maximize bulk and def after outspeed all 90-base pokemon. I usually start with him when i see P-Don
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Spikes
Rocky Helmet+Iron Bars make a lot of damage on physical sweeper, leech seed is for recover, protect to stall, spikes is always helpful, Gyro ball is the only offensive moves. Maximize SDef and HP for tank on Xerneas
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Def / 248 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Rock Slide
- Roar
The final pokemon on this team. SRock setter, Roar is always helpful, Pursuit is STAB and traps pokemon, Rock Slide is the other STAB that hurts Ho-oh. Maximize SDef and Sand Stream makes residual damage.
Thank you for your help guys!