ENB
I still think Bandage Heal is a great idea, since there's no good tanks other than Milotic (who has a relatively tiny movepool and commercialized typing) has a slow-healing move. Mantine also has Aqua Ring but he is 4x weak to ThunderPunch (electric moves), and a not-that-great HP/Def. This thing is definitely both offensive and defensive like Swampert, along with the ability to slow-heal, Rest if needed, and set up Stealth Rock.
No Earthquake is because Dusknoir and Swampert can both Earthquake, and also other 300 or so Pokemon. It's not too practical for it to be able to learn Earthquake as it is a commercialized move. We can have a change here.
Also, no healing moves such as Recover, Moonlight, Morning Sun and Synthesis because those moves will kick out Dusknoir and possibly Spiritomb, and according to the winning poll for Air Lock, Moonlight/Morning Sun/Synthesis don't make sense with the possible ability. I know we can choose Shed Skin instead, but still, the availablity of Air Lock doesn't fit well with those healing moves, not to mention that with its great attack, HP, and Defense, it has STAB Drain Punch available, as well as Bandage Heal, which makes perfect sense since he is a mummy. Not to mention that it can heal ally as well (only difference between it and Aqua Ring) during Double Battles.
I've gotten rid of Stone Edge as its great Critical Hit rate and nice power can cause extinction of its Flying counters. Rock Slide, which has 25% less power than non-C.H. Stone Edge, can be handled by several counters due to its slow speed and not-as-good-as-some-of-the-others' S.Def... (Hint: Togekiss with Air Slash).
Of course, if Double Battle is ever to be released for Shoddy, this thing can be great as it has Rock Slide as well as Bandage Heal.
Tutor) Night Shade
Tutor) Arm Thrust
Tutor) Constrict
Tutor) Shadow Punch
1) Constrict
4) Wrap
7) Shadow Sneak
7) Mach Punch
11) Scary Face
19) Vital Throw
22) Stockpile
22) Spit Up
22) Swallow
26) Glare
29) Shadow Ball
32) Smellingsalt
36) Hammer Arm
40) Protect
44) Counter
48) Zen Headbutt
52) Power Whip
74) Bandage Heal*
*The move is just a different name as Aqua Ring, works almost exactly the same as Aqua Ring, besides in Double Battles, it will heal work on the ally as well. It make sense because when people are wrapped in bandages, the spot that was hurt and wrapped would be gradually healing... (PP Base 10)
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TM/HMs
TM01 - Focus Punch
TM04 - Calm Mind
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM37 - Sandstorm
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM52 - Focus Blast
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM74 - Gyro Ball
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM85 - Dream Eater
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
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Egg Moves:
-Destiny Bond
-Grudge
-Momento
-Curse
-Knock Off
-DynamicPunch
-Cross Chop
-Heal Block
-Mega Punch
-Pursuit