Welcome to 2nd period with Maestro DeSWAG
(My second RMT)
I usually like to come up with a clever name for my teams, but I got nothing this time...
So, to preface this, I'd like to state right off the bat that I'm an offense player, and this team could almost pass as a balance team (well, not anymore, but it was at first), specifically the core. However, it definitely plays somewhat aggressively. I really just made this team for kicks cause I was bored.
So, here's how I came about constructing this team; I decided to take a more offensive approach to the ches/mega Latias core, since both those mons are pretty swaggin. I decided to run the classic CM/Roost/StoredPower/DragonPulse set for Latias, but with max speed and a timid nature to maximize sweeping potential.
The ORAS good cores has a cobalion/ mega Latias core that I really liked, so I decided to include it as well to further support latias. It worked surprisingly well- it took out bisharp, laid rocks, spread paralysis, and created momentum. In the end tho, I ditched it for Empoleon, as I really liked the ability to lay and remove hazards with one mon. Also, I wanted another water resist.
Next I added two more mons that I have played around with on multiple teams, Victini and Celebi. These two make up basically two thirds of a FWG secondary core. The two support each other really well, Celebi lures and destroys Bisharp, creates momentum with baton pass, and passes subs to Victini, allowing it to fire off multiple V-creates w/o fear of the stat drop. The two resist multiple of each other's weaknesses, so this is pretty easy. Then Vic sweeps whole teams with V-create spam. Honestly, it's purpose is to break walls, but if I can sweep w/ it too, well, that's just dandy. It can also lure lando and gligar,and ko them both (after rocks) and deal serious damage to Dnite. It also lowers speed to open up for another mon to sweep. Sub also protects from getting pursuit trapped as you U-turn.
Honestly, the last spot is just a filler- there was something else, but it got deleted at some point, and I don't remember what it was exactly. It was Gyarados at one point, but I changed it for some reason. So, I decided, hey, keldeo is fun! So I threw it on there just to finish the team so I could make my RMT. But then someone on here suggested scarftar, because the team is pretty gengar weak. So I replaced it, and it's worked much better.
Latias @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Calm Mind
- Roost
- Stored Power
- Dragon Pulse
Latias is the most, uh, reliable win con on the team. Obviously, you need threats like Bisharp out of the way, but if you can handle them, it's basically over. EVs are to maximize physical bulk and speed, as it already has 331 SpA and 336 SpD. After some calm minds, this will sting. Even unaware clefable isn't entirely safe if you can get some boosts before it can come in since the increase in stored power is not ignored.
Chesnaught (M) @ Salac Berry
Ability: Bulletproof
Shiny: Yes
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Iron Head / Stone Edge / Seed Bomb
Chesnaught is so much fun to play, especially since people usually expect a stall set. All of the sudden they find themselves being swept by a Chesnaught, and there is nothing they can do. For comparison, here's how it compares to bellyjet azu:
Thing is, after the salac boost, Ches outspeeds base 120's, so priority isn't as important. Then you proceed to heal of damage with drain punch. Obviously, get rid of birdspam, that'll kill you. Especially TF. And hazards wear Chesnaught down pretty easily, so try to keep them away. Ches takes some support, but if you can get the sweep going, it's kinda like hitting the sweet spot with Luigi's shurukin. It's so beyond satisfying. Oh yeah, and the last slot is basically up to your discretion.
Victini @ Life Orb
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Glaciate
- V-create
- Bolt Strike
I mentioned this already in the teambuilding process, but Victini is just incredible. If you can pass it a sub, you can just sweep half the opponent's team with V-create. The real point of it though is to break down walls, sweeping is just a nice added bonus. It lures things that would threaten it otherwise and smacks them with glaciate, lowering speed to open up for a sweep, or just letting Victini finish them off with Bolt Strike so you can wait to lower your stats with V-create to prolong your Victini sweep.
Celebi @ Expert Belt
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Baton Pass
- Substitute
Celebi is great because it can lure Bisharp, put up a sub to bypass sucker punch, or scout for knock off so you can more easily predict bisharps next move by faking baton pass, then smacking the fool with an earth power. This stops bisharp from touching you at all, and it's really kinda funny. It works with heatran, too. The FWG typing makes it really easy to pass a sub to Victini or Keldeo and let them wreak havoc, too.
Empoleon (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 200 Def / 56 SpD / 4 Spe
Bold Nature
- Scald
- Stealth Rock
- Roar
- Defog
I shamelessly stole this set from PaulGilbert's subflail Pinsir team. It is so good at controlling the goingson of the battle, hazing out foes, controlling hazards, and spreading scald burns. It's funny, torrent is often forgotten, but it gives scald so much power at lower HP, and a lot of strong physical foes will put it right in that range, then they find themselves seriously hurt by your scald. Likely burned as well. The EVs let you survive the ohko from most SE physical attacks, and survive as much as possible on the special side too. Excadrill won't be wanting to switch in and spin on a whim, for fear of getting smacked with scald and rendered useless for the remainder of the battle. Empoleons nice typing gives it a 4x resist against ice and steel, normal resist against water, rock, normal, dragon, bug, flying, fairy, and psychic. This gives it many opurtunities to switch in and manipulate the battle to your liking.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Stone Edge
Earthquake
Pursuit
Crunch
Scarftar helps to mitigate the gengar weakness of this team overall. It's an obvious switch in, so trying to use it w/o catching the switch and switching in on the same turn or just revenge killing is never very smart. It'll usually kill you w/ focus miss, or cripple you w/ WoW. Its really annoying to the whole team unless it's packing sludge bomb over sludge wave.
Also I'm on mobile, something's probably messed up, sorry.
(My second RMT)
I usually like to come up with a clever name for my teams, but I got nothing this time...
So, to preface this, I'd like to state right off the bat that I'm an offense player, and this team could almost pass as a balance team (well, not anymore, but it was at first), specifically the core. However, it definitely plays somewhat aggressively. I really just made this team for kicks cause I was bored.
So, here's how I came about constructing this team; I decided to take a more offensive approach to the ches/mega Latias core, since both those mons are pretty swaggin. I decided to run the classic CM/Roost/StoredPower/DragonPulse set for Latias, but with max speed and a timid nature to maximize sweeping potential.
The ORAS good cores has a cobalion/ mega Latias core that I really liked, so I decided to include it as well to further support latias. It worked surprisingly well- it took out bisharp, laid rocks, spread paralysis, and created momentum. In the end tho, I ditched it for Empoleon, as I really liked the ability to lay and remove hazards with one mon. Also, I wanted another water resist.
Next I added two more mons that I have played around with on multiple teams, Victini and Celebi. These two make up basically two thirds of a FWG secondary core. The two support each other really well, Celebi lures and destroys Bisharp, creates momentum with baton pass, and passes subs to Victini, allowing it to fire off multiple V-creates w/o fear of the stat drop. The two resist multiple of each other's weaknesses, so this is pretty easy. Then Vic sweeps whole teams with V-create spam. Honestly, it's purpose is to break walls, but if I can sweep w/ it too, well, that's just dandy. It can also lure lando and gligar,and ko them both (after rocks) and deal serious damage to Dnite. It also lowers speed to open up for another mon to sweep. Sub also protects from getting pursuit trapped as you U-turn.
Honestly, the last spot is just a filler- there was something else, but it got deleted at some point, and I don't remember what it was exactly. It was Gyarados at one point, but I changed it for some reason. So, I decided, hey, keldeo is fun! So I threw it on there just to finish the team so I could make my RMT. But then someone on here suggested scarftar, because the team is pretty gengar weak. So I replaced it, and it's worked much better.
Latias @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Calm Mind
- Roost
- Stored Power
- Dragon Pulse
Latias is the most, uh, reliable win con on the team. Obviously, you need threats like Bisharp out of the way, but if you can handle them, it's basically over. EVs are to maximize physical bulk and speed, as it already has 331 SpA and 336 SpD. After some calm minds, this will sting. Even unaware clefable isn't entirely safe if you can get some boosts before it can come in since the increase in stored power is not ignored.
Chesnaught (M) @ Salac Berry
Ability: Bulletproof
Shiny: Yes
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Iron Head / Stone Edge / Seed Bomb
Chesnaught is so much fun to play, especially since people usually expect a stall set. All of the sudden they find themselves being swept by a Chesnaught, and there is nothing they can do. For comparison, here's how it compares to bellyjet azu:
(Actually, I can't copy the calcs on mobile, so I'ma do this the white trash way)
Vs. 252 HP / 252+ Def Skarm
Ches' drain punch at +6 does 72.1-83.5%
Azu's Aqua jet at +6 does 53.8-63.7%
Vs. 252 HP / 252+ Def Skarm
Ches' drain punch at +6 does 72.1-83.5%
Azu's Aqua jet at +6 does 53.8-63.7%
Thing is, after the salac boost, Ches outspeeds base 120's, so priority isn't as important. Then you proceed to heal of damage with drain punch. Obviously, get rid of birdspam, that'll kill you. Especially TF. And hazards wear Chesnaught down pretty easily, so try to keep them away. Ches takes some support, but if you can get the sweep going, it's kinda like hitting the sweet spot with Luigi's shurukin. It's so beyond satisfying. Oh yeah, and the last slot is basically up to your discretion.
Victini @ Life Orb
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Glaciate
- V-create
- Bolt Strike
I mentioned this already in the teambuilding process, but Victini is just incredible. If you can pass it a sub, you can just sweep half the opponent's team with V-create. The real point of it though is to break down walls, sweeping is just a nice added bonus. It lures things that would threaten it otherwise and smacks them with glaciate, lowering speed to open up for a sweep, or just letting Victini finish them off with Bolt Strike so you can wait to lower your stats with V-create to prolong your Victini sweep.
Celebi @ Expert Belt
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Baton Pass
- Substitute
Celebi is great because it can lure Bisharp, put up a sub to bypass sucker punch, or scout for knock off so you can more easily predict bisharps next move by faking baton pass, then smacking the fool with an earth power. This stops bisharp from touching you at all, and it's really kinda funny. It works with heatran, too. The FWG typing makes it really easy to pass a sub to Victini or Keldeo and let them wreak havoc, too.
Empoleon (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 200 Def / 56 SpD / 4 Spe
Bold Nature
- Scald
- Stealth Rock
- Roar
- Defog
I shamelessly stole this set from PaulGilbert's subflail Pinsir team. It is so good at controlling the goingson of the battle, hazing out foes, controlling hazards, and spreading scald burns. It's funny, torrent is often forgotten, but it gives scald so much power at lower HP, and a lot of strong physical foes will put it right in that range, then they find themselves seriously hurt by your scald. Likely burned as well. The EVs let you survive the ohko from most SE physical attacks, and survive as much as possible on the special side too. Excadrill won't be wanting to switch in and spin on a whim, for fear of getting smacked with scald and rendered useless for the remainder of the battle. Empoleons nice typing gives it a 4x resist against ice and steel, normal resist against water, rock, normal, dragon, bug, flying, fairy, and psychic. This gives it many opurtunities to switch in and manipulate the battle to your liking.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Stone Edge
Earthquake
Pursuit
Crunch
Scarftar helps to mitigate the gengar weakness of this team overall. It's an obvious switch in, so trying to use it w/o catching the switch and switching in on the same turn or just revenge killing is never very smart. It'll usually kill you w/ focus miss, or cripple you w/ WoW. Its really annoying to the whole team unless it's packing sludge bomb over sludge wave.
Latias @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Calm Mind
- Roost
- Stored Power
- Dragon Pulse
Chesnaught (M) @ Salac Berry
Ability: Bulletproof
Shiny: Yes
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Iron Head
Victini @ Life Orb
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Glaciate
- V-create
- Bolt Strike
Celebi @ Expert Belt
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Baton Pass
- Substitute
Empoleon (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 200 Def / 56 SpD / 4 Spe
Bold Nature
- Scald
- Stealth Rock
- Roar
- Defog
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Stone Edge
Earthquake
Pursuit
Crunch
Ability: Levitate
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Calm Mind
- Roost
- Stored Power
- Dragon Pulse
Chesnaught (M) @ Salac Berry
Ability: Bulletproof
Shiny: Yes
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Iron Head
Victini @ Life Orb
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Glaciate
- V-create
- Bolt Strike
Celebi @ Expert Belt
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Baton Pass
- Substitute
Empoleon (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 200 Def / 56 SpD / 4 Spe
Bold Nature
- Scald
- Stealth Rock
- Roar
- Defog
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Stone Edge
Earthquake
Pursuit
Crunch
Also I'm on mobile, something's probably messed up, sorry.
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