Just wondering - even if she doesn't 0 - death you, don't her combos still do a ton of percent? It just seems like in a lot of ways people are so focused on the 0-death (which are possible, even if improbable if Bayo's opponent is mixing up their DI) that they're not talking about how even if you do DI correctly, you're still eating a ton of % depending on what she hits you with. Combine this with how easy it if for Bayo to hit moves like Up B (it's an insane OoS option), her ability to tack on % with bullet art nair / neutral B, her decent (not great, but decent) kill moves in back air, forward throw, and up air (dtilt to up air is supposedly a kill confirm), Witch Time giving Bayo a guaranteed kill once their opponent is at ~100% and having a somewhat high potential to kill at lower percents (70%-90% you can still easily get a kill depending on stage position, the opponent's weight, the opponent's recovery, etc), and her smash attacks (they're laggy, but they have good reach / kill power) and I think you have an incredibly strong character on your hands, even if you don't think she's the best. To me, it seems like Bayonetta's ability to quickly rack up percent combined with her many kill options make her the best in the game, especially when Bayonetta seems to lack the flaws the majority of the other top tiers seem to have (Rosa's exploitable recover / Luma dying somewhat easily, Cloud's recovery, Sheik's lack of kill power, etc)