Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Defog
- U-turn
This, like it is for about half of OU players, is my main physical defensive mon, it checks or counters a lot of mons that would otherwise dump all over my team like zygarde and pex, it also offers precious sneaky pebbles for pressuring switches and can also defog as well. This also does real well with clefable and ferrothorn, they all check different things and at the same time keeping mons off of eachother.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Wish
Clefable is my main answer to fighting types that eat ferrothorn alive and dragon types that lando can't check, or that pressure lando. It's also good as a cleric or physical wall, in the same boat as lando-t. It can also serve as an emergency zygarde check in the case that lando is out of commission and I can't find another mon to use. Calm mind is there over sneaky pebbles to ease the matchup against mons like koko and ash-greninja
Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 252 Spe
Naive Nature
- Psychic
- Earthquake
- Ice Beam
- Recover
This one is a good ground type check for Ttar in the case lando-t is, again, out of commission, it can also serve as a check to m-swampy without ice punch and can punish the fighting types that threaten Ttar so badly, its also just good in general as a special attacking wallbreaker, which compliments Ttar's physical wallbreaking capabilities.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
My main wallbreaker, this is so hard to switch into without knowing what move its about to use if it isn't locked yet. It breaks through many of the answers to its teammates, like steels or psychics, maybe ghosts too. Its answers are also covered by its teammates, and hazards are also here to help its progress with breaking. It can also sort of check mons like tapu koko and magearna in a pinch with its special bulk, the former of which kinda rips half this team to ribbons and the latter can be really spooky if lando is dead or if latios is also dead.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
My main special wall and hazard setter, it checks all of those cheeky little fairies that think they can run rampant against this team, this mon primarily forms a core with lando-t and clefable which lets it check half the meta's threats, and as well lay down caltrops all over the place which helps mega latios and Ttar break down those walls, or clean up the wreckage of a team if need be. Also this can check ash greninja and I suppose lando-t if need be.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe
Naive Nature
- Spikes
- Hydro Pump
- Gunk Shot
- Ice Beam
My main late game mon, only really comes out once the team is all mushy and Greninja can afford to tear it to ribbons, spikes is there in the event its out early, so it can force switches and threaten certain mons like non scarf kart and mega latios, this also serves as my main check to lando t and band zygarde, since those mons can pose quite a problem to this team at times. Its team mates really help with what checks this thing too, pex is torn up by latios or lando-t, chansey....Ttar I guess? SO this llets gren sweep even better.
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Defog
- U-turn
This, like it is for about half of OU players, is my main physical defensive mon, it checks or counters a lot of mons that would otherwise dump all over my team like zygarde and pex, it also offers precious sneaky pebbles for pressuring switches and can also defog as well. This also does real well with clefable and ferrothorn, they all check different things and at the same time keeping mons off of eachother.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Wish
Clefable is my main answer to fighting types that eat ferrothorn alive and dragon types that lando can't check, or that pressure lando. It's also good as a cleric or physical wall, in the same boat as lando-t. It can also serve as an emergency zygarde check in the case that lando is out of commission and I can't find another mon to use. Calm mind is there over sneaky pebbles to ease the matchup against mons like koko and ash-greninja
Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 252 Spe
Naive Nature
- Psychic
- Earthquake
- Ice Beam
- Recover
This one is a good ground type check for Ttar in the case lando-t is, again, out of commission, it can also serve as a check to m-swampy without ice punch and can punish the fighting types that threaten Ttar so badly, its also just good in general as a special attacking wallbreaker, which compliments Ttar's physical wallbreaking capabilities.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
My main wallbreaker, this is so hard to switch into without knowing what move its about to use if it isn't locked yet. It breaks through many of the answers to its teammates, like steels or psychics, maybe ghosts too. Its answers are also covered by its teammates, and hazards are also here to help its progress with breaking. It can also sort of check mons like tapu koko and magearna in a pinch with its special bulk, the former of which kinda rips half this team to ribbons and the latter can be really spooky if lando is dead or if latios is also dead.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
My main special wall and hazard setter, it checks all of those cheeky little fairies that think they can run rampant against this team, this mon primarily forms a core with lando-t and clefable which lets it check half the meta's threats, and as well lay down caltrops all over the place which helps mega latios and Ttar break down those walls, or clean up the wreckage of a team if need be. Also this can check ash greninja and I suppose lando-t if need be.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe
Naive Nature
- Spikes
- Hydro Pump
- Gunk Shot
- Ice Beam
My main late game mon, only really comes out once the team is all mushy and Greninja can afford to tear it to ribbons, spikes is there in the event its out early, so it can force switches and threaten certain mons like non scarf kart and mega latios, this also serves as my main check to lando t and band zygarde, since those mons can pose quite a problem to this team at times. Its team mates really help with what checks this thing too, pex is torn up by latios or lando-t, chansey....Ttar I guess? SO this llets gren sweep even better.