Hayburner
WHAT A POGGER CURRY!
Introduction
This is a super hot team that I made to around 71 on the ladder with. Not great but solid. Anyway the team works super well considering I just built it for fun and baton pass is broken.
Teambuilding Process
I chose volbeat because of tail glow passing, which is the focus of the team. Also, for meme points. Volbeat is surprisingly bulky, able to take most neutral special hits and some super effective with a tail light screen.
Ash greninja was the original core with volbeat as a +3 water shuriken is near impossible for any fast mon to switch into, and anything fatter gets killed by +3 dark pulse or surf.
Zapdos was next because of its natural bulk helping to easily set up an agility and with amazing coverage, sweep fairly easily. I chose zaps over thundurus or thundurus t for its bulk and the damage difference at +3 is negligible.
Hoopa unbound was chosen next to help with stall, (z psyshock kills clef) and also to provide another set up mon. It has very good special bulk if you can get up a light screen which eases set up.
Clefable originally wasn't on this team. I added it later over mega pidgeot and it proves to be the best recipient on the team usually. It has great bulk and typing to easily set up, and can also eat stall with just 1 tail glow and cosmic power boost.
Landorus t was another late addition, after I had hit my highest point in fact. However, it is needed because of its ability to set up on physical attackers which this team struggles to do.
The Team
Volbeat @ Mental Herb
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Tail Glow
- Baton Pass
- Light Screen
- Encore
Greninja-Ash @ Wave Incense
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Ice Beam
Zapdos @ Electrium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
Hoopa-Unbound @ Psychium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Dark Pulse
- Psyshock
- Focus Blast
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
Landorus-Therian @ Expert Belt
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Sludge Wave
- Hidden Power [Ice]
Conclusion
Well to conclude this team is HOT fire but also a complete gimmick lol. Previously, when I was at highest, the Lando was a speed boost yanmega but I decided to not have another rocks weak mon and it was extremely difficult to pass to yanmega anyways. So, enjoy memeing if you choose house it and its honestly not even that awful its decently consistent.
Some replays: https://replay.pokemonshowdown.com/gen7oususpecttest-572369841 vs stall
https://replay.pokemonshowdown.com/gen7oususpecttest-572225224 clef being broken
https://replay.pokemonshowdown.com/gen7oususpecttest-570481609 a good reason as to why I took life orb off ash gren
https://replay.pokemonshowdown.com/gen7oususpecttest-572760578 vs druddigon bp person
http://replay.pokemonshowdown.com/gen7oususpecttest-572801023 another replay beating somebody on pace for reqs idk who
http://replay.pokemonshowdown.com/gen7oususpecttest-573717599 got a replay with lando sweeping
Volbeat @ Mental Herb
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Tail Glow
- Baton Pass
- Light Screen
- Encore
Greninja-Ash @ Splash Plate
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Ice Beam
Zapdos @ Electrium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
Hoopa-Unbound @ Psychium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Dark Pulse
- Psyshock
- Focus Blast
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
Landorus-Therian @ Expert Belt
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Sludge Wave
- Hidden Power [Ice]
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Tail Glow
- Baton Pass
- Light Screen
- Encore
Greninja-Ash @ Splash Plate
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Ice Beam
Zapdos @ Electrium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
Hoopa-Unbound @ Psychium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Dark Pulse
- Psyshock
- Focus Blast
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonblast
- Soft-Boiled
Landorus-Therian @ Expert Belt
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Sludge Wave
- Hidden Power [Ice]
UPDATE: Recently to counteract some of the problems with the team, Ive added this over hoopa u:
Keldeo @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Hyper Beam
- Hydro Pump
- Secret Sword
works to beat pex to prevent haze spam, and adds a nice wallbreaker. Leads also work well but zard y and pinsir are still issues with them (keldeo doesn't beat either of them either but it helps the stall matchup)
Still looking for other options but keldeo is solid, trick room magearna was also solid was definitely a fan of that.
Last edited: