I tweaked the lower leg position and made some minor interior updates. I think this front sprite is pretty close to final.
I also put together a possible shiny coloring:
I like purple water shinies a whole lot, so I couldn't resist the opportunity to make one here on CAP10. But, this exact shiny coloring scheme is especially significant and appropriate for this pokemon -- I lifted the colors directly from the Lanturn shiny. Lanturn is not only one of my favorite pokemon, and one of the coolest pokemon in the game IMO, but it is also the only other pokemon with both Water and Electric typing. So, I think paying tribute to Lanturn with this shiny coloring is pretty nifty. Not to mention, purple and green look cool together!
And lastly, I put together a little animated gif of the progress of my sprite from the very first outline draft to the version I have now.
Other spriters may be able to scratch a sprite in one shot, but I certainly can't. I mold sprites from the draft to final by repeated refinements and tweaks. If anyone reading this is curious or interested in this kind of spriting technique -- that little animation gives you an idea of how it is done. Also, I think the animation showing the "evolution" of the sprite looks pretty cool. Almost like the pokemon is "growing" right before your eyes! Anyway, it's fun for kicks...
I also put together a possible shiny coloring:
I like purple water shinies a whole lot, so I couldn't resist the opportunity to make one here on CAP10. But, this exact shiny coloring scheme is especially significant and appropriate for this pokemon -- I lifted the colors directly from the Lanturn shiny. Lanturn is not only one of my favorite pokemon, and one of the coolest pokemon in the game IMO, but it is also the only other pokemon with both Water and Electric typing. So, I think paying tribute to Lanturn with this shiny coloring is pretty nifty. Not to mention, purple and green look cool together!
And lastly, I put together a little animated gif of the progress of my sprite from the very first outline draft to the version I have now.
Other spriters may be able to scratch a sprite in one shot, but I certainly can't. I mold sprites from the draft to final by repeated refinements and tweaks. If anyone reading this is curious or interested in this kind of spriting technique -- that little animation gives you an idea of how it is done. Also, I think the animation showing the "evolution" of the sprite looks pretty cool. Almost like the pokemon is "growing" right before your eyes! Anyway, it's fun for kicks...