Grass / Ghost
OU really does NOT need any more overpowered dragons.A Dragon-type with access to Shell Smash, Tail Glow, Quiver Dance, or Gear Shift? I don't understand how that becomes a bulky attacker "Serperior type spread" we wanted earlier, in any way. OU doesn't need anymore Dragons, and giving it a Dragon with infinite options in regards to boosting or offensive coverage, excellent Poison resistances, and the best offensive STAB in the game teaches us next to nothing about our concept, it just teaches us how broken a Dragon can be with almost limitless options and even better defensive typing. I urge everyone to think, and not vote for Poison/Dragon typing.