Dark Arceus (Analysis) (QC 2/2) (GP 2/2)

DetroitLolcat

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[Overview]

<p>Arceus, with the power of the forbidden Dread Plate, can pass unholy Judgments upon the opponent's Pokemon as they tremble before the Original One's wrathful figure. This warped Arceus scoffs at the numerous Psychics that infest the Uber tier before either swatting them down with Judgment or boosting with Calm Mind as the opponent fails to damage Arceus. The Trainer that commands Arceus in Its Dark forme can feel confident that stall teams will have trouble handling It, as It can Recover off the weak passive damage and Refresh away the pesky status effects that annoy other bulky stat boosters. However, Dark Arceus has its flaws; it cannot stand up to the heroic blows from Fighting-type Pokemon or the brutal stings of Bug-types. Nevertheless, any team that wishes to succeed in the Uber tier must always prepare for Dark Arceus's wrath, or It shall eradicate your team with Its wicked Judgments in the blink of an eye.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh
item: Dread Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Dark Arceus may at first seem outclassed by other Arceus formes such as Ghost Arceus, but Dark Arceus's STAB Judgment is resisted by only three types, and no Pokemon are immune to it. For this reason, Dark Arceus does not need to run a second attacking move like the Ghost forme must, but instead can run both Recover and Refresh to break stall teams that rely on passive damage and status effects to do damage. Dark Arceus does not worry about Toxic Spikes because it can just Refresh the Toxic away. 252 HP EVs give Arceus a massive 444 HP, while its 120 / 120 base defenses allow it to shrug off the weak attacks that stall teams normally carry. The 252 Speed EVs allow it to tie with other Arceus formes that run max Speed and Calm Mind alongside them.</p>

[ADDITIONAL COMMENTS]

<p>Dark Arceus is often compared to Darkrai, the only other mono Dark-type commonly seen in Ubers. However, the two Dark-types have entirely different functions: Dark Arceus is a bulky stallbreaker while Darkrai is a frail Nasty Plot sweeper. Arceus can run Focus Blast or a Fire-type move, but its niche is Refresh, and not using it makes it much more difficult for Dark Arceus to demolish stall teams. Calm Mind Mewtwo and other special sweepers pair well with Dark Arceus because Arceus can take out bulky Ghost- and Psychic-types, such as Lugia and Giratina-O, which would normally stop a Mewtwo sweep. Dark Arceus also appreciates Stealth Rock support to wound Ho-Oh (normally a Dark Arceus counter), which otherwise cannot be 2HKOed by an unboosted Judgement. Forretress is a good choice for this because Dark Arceus can take out the Ghost-types that block Forretress's Rapid Spin. Defensive Kyogre is also a good teammate for Dark Arceus, as a bulky Kyogre can defeat Heatran, Ho-Oh, and Blaziken, which would usually stop this set cold. Arceus also appreciates Toxic Spikes, which eliminate Blissey and Chansey without Heal Bell or Aromatherapy.</p>

[SET]
name: Support Dark Arceus
move 1: Recover
move 2: Payback
move 3: Flamethrower / Magic Coat / Roar
move 4: Will-O-Wisp / Roar / Stealth Rock
item: Dread Plate
nature: Sassy / Careful
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]

<p>While the Calm Mind set attempts to break down opposing stall teams with incredible bulk and Calm Mind, this set checks some of the ferocious special attackers of the Uber tier, most notably Mewtwo. Support Dark Arceus in Ubers plays much like Specially Defensive Jirachi in OU; it switches in on some threatening Special threats and forces the opponent to switch. A Calm Mind-boosted Aura Sphere from Life Orb Timid Mewtwo only does 63.5% - 75.2% to a Specially Defensive Arceus, while a Payback will always KO Mewtwo back after Stealth Rock damage. Even if Stealth Rock is not on the field, Arceus still OHKOs Mewtwo (after a round of Life Orb recoil) 43% of the time and Mewtwo will have to sacrifice itself in order to land a second attack on Arceus. Recover is rather obvious on a supportive Arceus; it's reliable recovery and allows Arceus to wall threats consistently throughout the match. Payback is a powerful STAB move that hits most Uber attackers on their weaker Defense and obviously damages Mewtwo greatly.</p>

<p>The third and fourth slots are up for grabs. Flamethrower is recommended, as it can roast Ferrothorn, which laughs at Arceus's weak Paybacks. Magic Coat is the second option on Arceus. With a bit of prediction, Magic Coat can stop the opponent from landing a status move or an entry hazard on Arceus, instead sending the hindering effect back at the opponent. Magic Coat, aside from cleric support, is the only way to keep Arceus free from status for this set. Remember though, most Dark Arceus already carry Refresh, so unless the opponent knows that Arceus is not the Calm Mind variant, they probably will not status Arceus. Roar provides general utility, shutting down stat-boosting opponents and racking up entry hazard damage on the foe. The final slot should go to another utility move. Will-O-Wisp gets special mention here, as it cripples physical attackers that want to prey on Arceus's more Specially Defensive set. Roar is always worth using if Will-o-Wisp's accuracy and situational utility is off-putting. If your team lacks a Stealth Rock user, Arceus can always support the team with it; this Arceus, fortunately, does not possess the four-moveslot syndrome that the mono-attacker set has. Punishment is usable on this set as well, over Payback, because it demolishes Pokemon that boost their stats and does more damage to slower threats than Payback does. The choice of item is obvious,and the nature depends if you are using a Special attack or not. If so, then Sassy is the best nature for Arceus, otherwise use Careful so you don't detract from Arceus's great Speed.</p>

[ADDITIONAL COMMENTS]

<p>Again, it's tempting here to compare Arceus to Darkrai, but even though the two Pokemon possess the same typing, their roles are completely different. This Arceus is also different than the Calm Mind set; while that set attempts to break classic stall teams, this Arceus is rather effective on a stall team. It can dispose of a major threat to stall teams, Calm Mind Mewtwo, no matter what as long as Aura Sphere does not score a critical hit or the opposing Mewtwo is using the rare Focus Blast. One must remember that this Arceus set is not very powerful and has no way of boosting its offenses, so it's disadvantageous to rely on Arceus to deal much direct damage to the opponent. However, this Arceus boasts mammoth 444/286/363 defenses that are sure to cause switches, so entry hazard support is welcome. Ferrothorn and Forretress are natural candidates for partners, but Ferrothorn shares the Fighting-type weakness with Arceus and Forretress is also easily set up on, so it's important to have a Pokemon that can handle setup sweepers and Fighting-types. Lugia works well with Ferrothorn in particular, as Lugia 4x resists Fighting and has the bulk to take many Bug-type attacks that come toward Arceus. Groudon is a good partner as well because it can take on Pokemon that switch in on Arceus such as Bulk Up Dialga and Choice Scarf Terrakion, and it powers up Arceus's Flamethrowers if Arceus chooses to run the move. Perish Song is an interesting choice for Arceus, especially on a stall team. Perish Song can provide insurance against the Calm Mind Dark Arceus set and other stallbreakers such as Heatran that stall teams commonly have trouble with. Blissey, though sharing a Fighting-type weakness, is a good partner to provide Aromatherapy support, as this Arceus hates status. Really, any Pokemon that can capitalize on a defeated Mewtwo makes a good partner for this Pokemon.</p>

[Other Options]

<p> Arceus has a gigantic movepool, but not many other moves fit well on Dark Arceus. Focus Blast gives it virtually unresisted neutral coverage, but Dark Arceus already has bad four-moveslot syndrome and needs Refresh to fulfill its role as a stallbreaker. Fire-type moves also take out the Steel-types that resist Judgment, but most Steel-types cannot harm Dark Arceus very much anyway. Will-O-Wisp can punish physical attackers that prey on Dark Arceus's weaker Defense stat, but Arceus shouldn't dedicate a moveslot to such an unreliable move. Roar and Reflect are in a similar vein; they are good moves, but Arceus cannot really afford to give up Refresh for them. The support set can run various moves, as its job is to support the team and it possesses numerous moves to do so. Roar is a great move for disrupting the opponent and forcing out set-up sweepers, so if Flamethrower and Will-O-Wisp aren't needed than Roar is the move to use. Stealth Rock can be placed on Arceus so its teammates don't have to dedicate a moveslot to it; however, note how valuable each moveslot is to Support Arceus and missing out on Roar, Magic Coat, or Flamethrower can diminish Arceus's value on a team. Punishment, though very situational, can stop some stat-uppers, but should only be used on the Support set. Substitute might be able to work on the Calm Mind set, but remember that Refresh is the only listed option because it grants Toxic Spikes immunity. Only use Substitute if you know Toxic Spikes aren't a problem for your team.</p>

[Checks and Counters]

<p>Arceus-Dark has numerous checks and counters. Ho-Oh is a popular counter to Dark Arceus as long as Stealth Rock is not down on the opponent's side of the field. If Stealth Rock is down, Ho-Oh will be 2HKOed by Arceus's Judgment, but otherwise will 2HKO Arceus with Sacred Fire or Brave Bird. If, for some reason, Arceus lacks Refresh, Blissey and Chansey will destroy Arceus with Toxic. Either way, Snatch Blissey or Chansey will always beat Arceus. Fighting Arceus can easily set up on any Dark Arceus or simply destroy it with super effective Judgments. Blaziken can do the same, but cannot switch in as often because of a lack of recovery and frail defenses. Lucario and Terrakion do the same unless Arceus has Will-O-Wisp, and Heracross will always beat Arceus because of Guts. Skarmory cannot beat Arceus one-on-one, but Skarmory resists Arceus's Judgment and can phaze with Whirlwind. Ferrothorn can wear Arceus down with Leech Seed, but Arceus will still win one-on-one by recovering the damage. Brick Break Dialga resists Judgment and heavily damages Arceus, and Darkrai can switch in on any move (besides a rare Focus Blast) and put Arceus to sleep with a faster Dark Void. Taunt Heatran can stop all of Arceus's moves besides Judgment, and proceed to burn it or Toxic it. Scizor can wear Arceus down with U-Turns and Superpowers, and Calm Mind Rest Kyogre can set up alongside Arceus and wear it down with Rain-boosted Surfs or Scalds.</p>

<p>The support set has more counters, but that is because it serves a specific niche of countering an opposing Mewtwo while still disrupting the opponent's team. Standard counters such as Terrakion will not want to switch into Arceus because of Will-o-Wisp, but once Terrakion is in it will destroy Arceus with Close Combat. Heracross can switch into Will-O-Wisp but takes heavy damage from Flamethrower. Kyogre doesn't really care for burns and can 2HKO Arceus with a Specs boosted Surf, Hydro Pump, or Water Spout. However, Choice Scarf Kyogre cannot 2HKO Arceus with Surf, and needs to be at about 80% health to 2HKO Arceus with Water Spout. Blaziken just laughs at Arceus's weak attacks and sets up Swords Dance or outright KOs with Hi Jump Kick. Darkrai can outspeed Arceus, not taking much damage from its attacks, and use Dark Void on it. Afterwards, Darkrai is free to set up a Nasty Plot or just 2HKO Arceus with unboosted Focus Blast. Most Pokemon can switch in on Support Arceus freely because its strongest attack is a 50 Power Payback from an uninvested Attack stat. </p>
 

firecape

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Ok like I said in the previous thread this needs to be pretty much rewritten. I guess its best to just start with a QC outline actually. The current set is what should be used though.
 
Arceus


-Outclassed by Ghost Arceus as sweeper but great as a stallbreaker
Snatch + Toxic Chansey/Blissey beats you, might want to mention that. Ghost Arceus can break stall too with the Swords Dance set.

[ADDITIONAL COMMENTS]
Refresh
-After 2-3 Calm Mind boosts it can shrug off even super effective Fighting moves
super effective SPECIAL Fighting-type moves. Terrakion and Heracross still rape you with Close Combat or Megahorn in Heracross's case.

Basically Fighting types beat this thing unless it has Will-o-Wisp
-Skarmory can phaze it
-Mixed or Physical Dialga defeat Darkceus
Heracross still beats you with Will-o-wisps due to Guts.
Mixed Dialga needs Brick Break or lose because Outrage will confuse it.
 

Fireburn

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Ghost Arceus can break stall too with the Swords Dance set.
Ghost Arceus fails against Groudon + hazards though (or Skarmory), and if you use Shadow Force it becomes easy for the stall player to predict around. :P

Heatran should be mentioned as a check since it can annoy Arceus greatly with Taunt and Toxic/Roar.

Also def. keep the Speed, most of the time the extra bulk isn't that helpful and Speed tying with other Arceus can make or break you in a CM war. (And it helps you check Ghostceus.)
 
Well Dark Arceus loses to Kyogre and Ferrothorn :P Skarmory can still phaze out Dark Arceus :D Oh yeah..Ho-Oh rapes Dark Arceus

Agreeing with Fireburn on Heatran and Scizor is a decent check to Dark Arceus with repeated U-Turn or Superpower.

Use max Speed, all Calm Mind Arceus variants are now using Max Speed as the standard. You will want the Speed tie. For stopping Ghost Arceus, Dark Arceus will actually lose if you are slower and coming in on a Calm Mind. Since +1 Focus Blast 2HKOes Dark Arceus while +1 Judgment doesn't come close to KOing Ghost Arceus.
 

hamiltonion

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-Mention the Mono Attacking Kyogre can beat Dark Arceus. Both can engage in a CM war and Darkceus will lose due to Kyogre's rain boosted Scald / Surfs. Scald burns will put Darkceus in a nice conundrum, of whether to Refresh or Recover.

-Kyogre makes a good teammate to Darkceus since it considerably weakens Ho-Oh, Blaziken and Heatran. Drizzle also helps reduce Forry's HP Fire weakness, since Forry is a good teammate to Darkceus.
 

hamiltonion

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Kyogre can defeat Heatran, Ho-Oh, and Blaziken, three main Darkceus checks.
False. Most Kyogre variants cannot beat Blaziken. Well, after a few Speed Boost only the Defensive Mono Attacking set can hope to live a +2 HJK. So i suggest in your main write up you re phrase that.
 

firecape

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Make sure to put stuff in the overview about it being a great stallbreaker due to nothing being immune to Dark moves.

Also, mention Toxic Spikes support as it helps you beat Blissey/Chansey that lack Heal Bell/Aromatherapy and it helps vs stall in general.

QC approved 1/2
 

Nix_Hex

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[Overview]

<p>Arceus, with the power of the forbidden Dread Plate, can pass unholy Judgments upon the opponent's Pokemon as they tremble before the Original One's wrathful figure. This warped Arceus scoffs at the numerous Psychics that infest the Uber tier before either swatting them down with Judgment or boosting with Calm Mind as the opponent fails to damage Arceus. The Trainer that commands Arceus in his Dark forme can feel confident that stall teams will have trouble handling it, as it can Recover off the weak passive damage and Refresh away the pesky status effects that annoy other bulky stat boosters. However, Dark Arceus has its flaws:;(semicolon, no colon) it cannot stand up to the heroic blows from Fighting-(hyphen, no space)type Pokemon or the brutal stings of Bugs Bug-types. Nevertheless, any team that wishes to succeed in the Uber tier must always prepare for Dark Arceus's wrath, or Dark Arceus He shall eradicate your team with its His wicked Judgments in the blink of an eye.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh
item: Dread Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe


[SET COMMENTS]

<p>At first, Dark Arceus at first may seem outclassed by other Arceus formes such as Ghost Arceus, but Dark Arceus's STAB Judgment is resisted by only three types,(comma) and while no type is immune to Dark. Since no type is immune to Dark, For this reason, Dark Arceus does not need to run a second attacking move,(comma) but instead and can therefore run both Recover and Refresh to break stall teams that rely on passive damage and status effects to do damage. Other Arceus forms usually cannot handle status conditions which is why Dark Arceus works so well as a stallbreaker. (nearly identical to the above sentence) Dark Arceus does not worry about Toxic Spikes because it can just Refresh the Toxic away. 252 HP EVs give Arceus a massive 444 HP,(comma) while and its 120(space)/(space)120 base defenses allow it to shrug off the weak attacks that stall teams normally carry. The 252 Speed EVs allow it to tie with other Arceus formes that run max Speed,(comma) and Calm Mind alongside them.</p>

[ADDITIONAL COMMENTS]


<p>(no space)Dark Arceus is often compared to Darkrai, the only other mono-(space, no hyhen)Dark(hyphen, no space)type commonly seen in Ubers. However, the two Dark-types have entirely different functions: Dark Arceus is a bulky stallbreaker, and while Darkrai is a frail Nasty Plot sweeper. Arceus can run Focus Blast or a Fire-type move, but his niche is with Refresh,(comma) and forgoing Refresh not using it makes it much more difficult for Dark Arceus to demolish stall teams. Calm Mind Mewtwo and other special sweepers pair well with Dark Arceus because Arceus can take out bulky Ghosts and Psychics,(comma) such as Lugia and Giratina-O,(comma) which who would normally stop a Mewtwo sweep. Dark Arceus also appreciates Stealth Rock support to wound Ho-Oh (normally a Dark Arceus counter) who would can be 2HKOed after Stealth Rock by an unboosted Judgment. Forretress is a good choice for this because Dark Arceus can take out the Ghosts that can block Forretress's Rapid Spin. Defensive Kyogre is also a good teammate for Dark Arceus, as a bulky Kyogre can defeat Heatran, Ho-Oh, and Blaziken,(comma) who would usually stop this set cold. Arceus also appreciates Toxic Spikes,(comma) which eliminate Blissey and Chansey without Heal Bell or Aromatherapy.</p>

[Other Options]

<p> Arceus has a gigantic movepool, but not many other moves fit well on Dark Arceus. Focus Blast gives it virtually unresisted neutral coverage, but Dark Arceus already has bad four-movelsotmoveslot syndrome and needs Refresh to fulfill its role as a stallbreaker. Fire moves also take out the Steels Steel-types that resist Judgment, but most Steels Steel-types cannot harm Dark Arceus very much anyway. Will-O-Wisp can punish physical attackers that prey on Dark Arceus's weaker Physical Defense stat, but Arceus shouldn't be dedicating dedicate a moveslot to such an unreliable move. Roar and Reflect are in a similar vein; good moves, but Arceus cannot really afford to give up Refresh for them.</p>

[Checks and Counters]

<p>(no space)However, Arceus-Dark has numerous checks and counters that can stop it rather easily. Ho-Oh is a popular counter to Dark Arceus as long as Stealth Rocks are is not down on the opponent's side of the field. If Stealth Rocks are is down, Ho-Oh will be 2HKOed by Arceus's Judgment, but otherwise will 2HKO Arceus with Sacred Fire or Brave Bird. If,(comma) for some reason,(comma) Arceus lacks Refresh, Blissey and Chansey will destroy Arceus with Toxic. Either way, Snatch Blissey/(space no slash) or Chansey will always beat Arceus. Fighting Arceus can easily set up on any Dark Arceus or simply destroy it with super-(space, no hyphen)effective Judgments. Blaziken can do the same, but cannot switch in as often because of a lack of recovery and frail defenses. Lucario and Terrakion do the same unless Arceus has Will-O-Wisp, and Heracross will always beat Arceus because of Guts. Skarmory cannot beat Arceus one-on-one, but Skarmory resists Arceus's Judgment and can force a switch with Whirlwind. Ferrothorn can wear Arceus down with Leech Seed, but Arceus will still win one-on-one by Recovering the damage. Brick Break Dialga will resist Judgment and heavily damage Arceus, and Darkrai can switch in on any move (besides a rare Focus Blast) and put Arceus to sleep with a faster Dark Void. Taunt Heatran can stop all of Arceus's moves besides Judgment,(comma) and proceed to burn it or Toxic it. Scizor can wear Arceus down with U-Turns and Superpowers, and Calm Mind Rest Kyogre can set up alongside Arceus and wear it down with Rain-boosted Surfs or Scalds. </p>

Only minor changes needed. Bulbapedia has "forms" over "formes," but it is up to the next GPer to make a decision on that. For now, I changed it to formes. Also remember that Arceus is our God and therefore all pronouns must be capitalized :toast:

[edit]lol Zacchaeus is right, you can change back the overview pronouns, it's up to you.[/edit]

Otherwise...

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Additional comments
[Overview]

<p>Arceus, with the power of the forbidden Dread Plate, can pass unholy Judgments upon the opponent's Pokemon as they tremble before the Original One's wrathful figure. This warped Arceus scoffs at the numerous Psychics that infest the Uber tier before either swatting them down with Judgment or boosting with Calm Mind as the opponent fails to damage Arceus. The Trainer that commands Arceus in his Dark form can feel confident that stall teams will have trouble handling it, as it can Recover off the weak passive damage and Refresh away the pesky status effects that annoy other bulky stat boosters. However, Dark Arceus has its flaws: it cannot stand up to the heroic blows from Fighting type Pokemon or the brutal stings of Bugs. Nevertheless, any team that wishes to succeed in the Uber tier must always prepare for Dark Arceus's wrath, or Dark Arceus shall eradicate your team with its wicked Judgments in the blink of an eye.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh
item: Dread Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe


[SET COMMENTS]

<p>Dark Arceus at first may seem outclassed by other Arceus forms such as Ghost Arceus, but Dark Arceus's STAB Judgment is resisted by only three types and no type is immune to Dark. Since no type is immune to Dark, Dark Arceus does not need to run a second attacking move and can therefore run both Recover and Refresh to break stall teams that rely on passive damage and status effects. Other Arceus forms usually cannot handle status conditions which is why Dark Arceus works so well as a stallbreaker. Dark Arceus does not worry about Toxic Spikes because it can just Refresh the Toxic away. 252 HP EVs give Arceus a massive 444 HP and its 120/120 base Defenses allow it to shrug off the weak attacks that stall teams normally carry. The 252 Speed EVs allow it to tie with other Arceus forms that run max Speed and Calm Mind alongside them.</p>

[ADDITIONAL COMMENTS]


<p> Dark Arceus is often compared to Darkrai, the only other mono-Dark type commonly seen in Ubers. However, the two Dark-types have entirely different functions: Dark Arceus is a bulky stallbreaker, and Darkrai is a frail Nasty Plot sweeper. Arceus can run Focus Blast or a Fire move, but his niche is with Refresh and forgoing Refresh makes it much more difficult for Dark Arceus to demolish stall teams. Calm Mind Mewtwo and other special sweepers pair well with Dark Arceus because Arceus can take out bulky Ghosts and Psychics such as Lugia and Giratina-O which would stop a Mewtwo sweep. Dark Arceus also appreciates Stealth Rock support to wound Ho-Ohnormally a Dark Arceus counterwho would be 2HKOed which it can 2HKO after Stealth Rock by with an unboosted Judgment. (this correction is just an attempt to keep the verb "NHKO" out of passive voice) Forretress is a good choice for this because Dark Arceus can take out the Ghosts that can block Forretress's Rapid Spin. Defensive Kyogre is also a good teammate for Dark Arceus, as a bulky Kyogre can defeat Heatran, Ho-Oh, and Blaziken who would usually stop this set cold. Arceus also appreciates Toxic Spikes which eliminate Blissey and Chansey without Heal Bell or Aromatherapy.</p>

[Other Options]

<p> Arceus has a gigantic movepool, but not many other moves fit well on Dark Arceus. Focus Blast gives it virtually unresisted neutral coverage, but Dark Arceus already has bad four-movelsot syndrome and needs Refresh to fulfill its role as a stallbreaker. Fire moves also take out the Steels that resist Judgment, but most Steels cannot harm Dark Arceus very much anyway. Will-O-Wisp can punish physical attackers that prey on Dark Arceus' (the singular possessive would be Arceus's, but either singular or plural works in this sentence) weaker physical defense but Arceus shouldn't be dedicating a moveslot to such an unreliable move. Roar and Reflect are in a similar vein; they are good moves, but Arceus cannot really afford to give up Refresh for them.</p>

[Checks and Counters]

<p> However, Arceus-Dark has numerous checks and counters that can stop it rather easily. Ho-Oh is a popular counter to Dark Arceus as long as Stealth Rocks are Rock is not down on the opponent's side of the field. If Rocks are Stealth Rock is (it sounds more repetitive, but it's proper that way) down, Ho-Oh will be 2HKOed by Arceus's Judgment, but otherwise will 2HKO Arceus with Sacred Fire or Brave Bird. If for some reason Arceus lacks Refresh, Blissey and Chansey will destroy Arceus with Toxic. Either way, Snatch Blissey/Chansey will always beat Arceus. Fighting Arceus can easily set up on any Dark Arceus or simply destroy it with Super-effective super effective Judgments. Blaziken can do the same, but cannot switch in as often because of a lack of recovery and frail defenses. Lucario and Terrakion do the same unless Arceus has Will-O-Wisp, and Heracross will always beat Arceus because of Guts. Skarmory cannot beat Arceus one-on-one, but Skarmory resists Arceus's Judgment and can force a switch with Whirlwind. Ferrothorn can wear Arceus down with Leech Seed, but Arceus will still win one-on-one by Recovering the damage. Brick Break Dialga will resist Judgment and heavily damage Arceus, and Darkrai can switch in on any move (besides a rare Focus Blast) and put Arceus to sleep with a faster Dark Void. Taunt Heatran can stop all of Arceus's moves besides Judgment and proceed to burn it or Toxic it. Scizor can wear Arceus with U-Turns and Superpowers, and Calm Mind Rest Kyogre can set up alongside Arceus and wear it down with rain-boosted Surfs or Scalds. </p>
Edit: Dammit I had to go to the dentist and got ninjad

Looking through NixHex he found a lot more things, (I figured the first paragraph was allowed some artistic license,) but I still think that some of my corrections are important
 

Theorymon

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I think this analysis needs some more content. Mainly in the Additional Comments section, where you only mention one Pokemon to take care of Dark Arceus's problems, you need more than that! In fact, have a whole paragraph about Dark Arceus's problems and how to check them.

You also need to mention more about how it breaks stall as its main selling point. Mainly, the ability to defeat Blissey and Chansey, two Pokemon that most CM Arceus fall too. It also destroys Lugia and Giratina, both of which are prominent Pokemon in stall teams. Some damage calcs would also be nice, for example like how after one Calm Mind, Judgment can OHKO Lugia after Stealth Rock damage. Finally you should also mention how Steel Arceus and support Dialga can phaze you easily since they resist Judgment (infact Steel Arceus beats you in general).
 
You also need to mention more about how it breaks stall as its main selling point. Mainly, the ability to defeat Blissey and Chansey, two Pokemon that most CM Arceus fall too. It also destroys Lugia and Giratina, both of which are prominent Pokemon in stall teams. Some damage calcs would also be nice, for example like how after one Calm Mind, Judgment can OHKO Lugia after Stealth Rock damage. Finally you should also mention how Steel Arceus and support Dialga can phaze you easily since they resist Judgment (infact Steel Arceus beats you in general).
I doubt this can still happen so easily. Dark Arceus doesn't break stall that easily. I tried Snatch Chansey or Blissey and both of them easily screw up Refresh. Also with the rise of Ferrothorn and Calm Mind Kyogre in stall teams, Dark Arceus can't really break stall that easily like you stated. Leech Seed + Seismic Toss is enough to take out Dark Arceus. There's also Perish Song Arceus, Scarf Terrakion / Heracross, Ho-Oh or even things like Tyranitar with Low Kick. It doesn't destroy Lugia or Giratina. Dark Arceus just prevents them from coming in to phaze them out. Judgment doesn't even come close to KOing either of them after Stealth Rock damage.
 

Fireburn

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I doubt this can still happen so easily. Dark Arceus doesn't break stall that easily. I tried Snatch Chansey or Blissey and both of them easily screw up Refresh. Also with the rise of Ferrothorn and Calm Mind Kyogre in stall teams, Dark Arceus can't really break stall that easily like you stated. Leech Seed + Seismic Toss is enough to take out Dark Arceus. There's also Perish Song Arceus, Scarf Terrakion / Heracross, Ho-Oh or even things like Tyranitar with Low Kick. It doesn't destroy Lugia or Giratina. Dark Arceus just prevents them from coming in to phaze them out. Judgment doesn't even come close to KOing either of them after Stealth Rock damage.
1. Snatch Chansey and Blissey aren't that common.
2. I don't see a rise of Ferrothorn or CM Kyogre in stall teams, especially the latter. Ferrothorn is usually dropped in favor of Forretress anyway due to lack of spinning ability.
3. Scarf Terrakion/Heracross aren't common on stall teams.
4. Lugia and Giratina can't touch Arceus aside from phazing it, so yes, it does destroy them.

I guess you could say Dark Arceus breaks MOST Stall teams instead of all of them I guess.
 
I see a lot of Ferrothorn now in Ubers. Even without spinning, Ferrothorn is still quite common imo, just ask firecape! It's either paired with Tentacruel or Excadrill anyway or don't spin. With Giratina-O everywhere it's unlikely to pull off a spin with Forretress anyway.

Scarf Terrakion is common on stall teams :P because it checks Rayquaza, Darkrai, Dark and Steel Arceus. Palkia isn't always used on stall teams. Heracross fits nicely since it OHKOes Mewtwo, Darkrai and a few Arceus formes after SR. Both aren't common in Ubers at all but since when is Dark Arceus common?

Other Arceus formes such as Steel Arceus is immune to Lugia anyway outside of phazing.

Why isn't Calm Mind Kyogre common in stall? Many defensive teams are using Calm Mind Kyogre like Jibaku's Rising from the Storms. Scald helped defensive Kyogre a bit.
 

Go10

Storm Vanguard !
Ferrothorn was always used in Ubers -_-
Since the beggining, he's very good to check many threat.

The main reason to use Terrakion over Palkia is Arceus ExtremKiller btw.
 
Fireburn said:
2. I don't see a rise of Ferrothorn or CM Kyogre in stall teams, especially the latter. Ferrothorn is usually dropped in favor of Forretress anyway
Fireburn just said Ferrothorn isn't used that much. Defensive teams always use Ferrothorn a lot anyway. Terrakion can revenge kill both Rayquaza variants including the odd Haban Berry Rayquaza. Oh yeah Terrakion kills Steel and Dark Arceus with Close Combat too. Palkia needs Sun Fire Blast or Rain Hydro Pump to stand a chance of winning.
 

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