So after successfully laddering with Mega Ampharos, I decided to try and build a team around my favourite mega - Gardevoir. I originally tried for a more balanced team, but it just wasn't working out. Thus, nuclear offense. This is without a doubt the most fun I've ever had with a team, and it's also pretty damn solid.
Nuke #1
Gamora (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
The star of the team, right here. My favourite mega evolution, mega gardevoir is seriously underrated. I opted for modest nature to compliment gardevoir's already ridiculously high Sp.atk stat. Hyper Voice is it's move of choice, reaching 175.5 base power after Pixilate and STAB. Coupled with 471 Sp.atk and a decent 299 speed, nothing will appreciate getting hit by that. I rarely use Psyshock, but it's on there for some added coverage and for heavy sp.def walls. I hate using Focus Blast due to the 70% accuracy, but gardevoir needs it for coverage vs steels. Taunt helps shut down stall.
Nuke #2
Rocket (Victini) @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Now a staple on all my teams, scarf Victini is one of my favourite mons to use. With nice 100 base stats in everything, a disgustingly powerful 180 BP + STAB v-create, and outstanding coverage, what's not to love? I prefer scarf > band, as a band won't turn many THKO's into OHKO's anyways. But with a scarf, you will still be at 330 speed after a v-create, enough to outspeed base 100's. Bolt Strike, U-turn, and Zen Headbutt are rarely used, but are there for some added coverage (but v-create deals more damage anyways, even when it's resisted). Victini also works amazingly with Kyurem-b.
Nuke #3
Groot (Kyurem-Black) @ Expert Belt
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyu-b is the final member of the core of the team, and works great with Mega Gardevoir and Victini, countering things like Heatran that give the other two trouble. I opted for Expert Belt > Life Orb because Kyu-b is often switching into attacks, and doesn't like Life Orb recoil on top of being damaged. 236 speed EVs allow Kyu-b to outspeed max invested base 80's, while the rest are dumped into it's already monstrous Atk and Sp.atk stats. It has disgustingly good coverage, hitting most things super effectively (hence the expert belt). Teravolt is very useful, allowing Kyu-b to bypass things like Multiscale, Thick Fat, and Levitate to OHKO with even greater ease.
Nuke #4
Ronan the Accuser (Starmie) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
I needed a spinner, and a fast special attacker. Starmie works quite well. I opted for Natural Cure > Analytic because Starmie probably isn't going to be moving last, due to a very nice 361 speed. Not much to say here.
Nuke #5
Star Lord (Infernape) (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Stone Edge
- Gunk Shot
I wanted another answer to pesky bulky steel types that Gardevoir and Kyu-b hate (especially scizor). I also needed a Bisharp counter. Infernape fits on the team perfectly, and adds an extra 5000 badass points. Overheat is preferred over flare blitz, due to the lack of massive recoil, and due to rocky helm shit. Close Combat is a ridiculously powerful STAB, and Stone Edge is great for coverage. I love Gunk Shot for those annoying fairies, they never see it coming :).
Nuke #6
Drax the Destroyer (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I wanted another scarf user, and an immunity to ground moves, since I had two ground weaknesses. Lando-t works here nicely. I used to run Stealth Rock > Knock Off, but I don't like wasting a turn on that.
There it is, my Nuclear Offense team. Feel free to play around with it, it's definitely an interesting strategy. Thanks for reading!
Well, it's kinda like hyper offense, but more extreme. Basically, every turn you have one goal. Kill something. No beating around the bush, no U-turn or volt switch shenanigans, hell, I don't even have stealth rocks. I love this playstyle because it forces the opponent to really stay on their toes, the battle never slows down. Oh, and battles never go over 25 turns. Sweet.
- Fuck stall
- Fuck stall
- Fuck stall
Yes, I hate stall.
- Fuck stall
- Fuck stall
Yes, I hate stall.
Nuke #1
Gamora (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
The star of the team, right here. My favourite mega evolution, mega gardevoir is seriously underrated. I opted for modest nature to compliment gardevoir's already ridiculously high Sp.atk stat. Hyper Voice is it's move of choice, reaching 175.5 base power after Pixilate and STAB. Coupled with 471 Sp.atk and a decent 299 speed, nothing will appreciate getting hit by that. I rarely use Psyshock, but it's on there for some added coverage and for heavy sp.def walls. I hate using Focus Blast due to the 70% accuracy, but gardevoir needs it for coverage vs steels. Taunt helps shut down stall.
Nuke #2
Rocket (Victini) @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Now a staple on all my teams, scarf Victini is one of my favourite mons to use. With nice 100 base stats in everything, a disgustingly powerful 180 BP + STAB v-create, and outstanding coverage, what's not to love? I prefer scarf > band, as a band won't turn many THKO's into OHKO's anyways. But with a scarf, you will still be at 330 speed after a v-create, enough to outspeed base 100's. Bolt Strike, U-turn, and Zen Headbutt are rarely used, but are there for some added coverage (but v-create deals more damage anyways, even when it's resisted). Victini also works amazingly with Kyurem-b.
Nuke #3
Groot (Kyurem-Black) @ Expert Belt
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyu-b is the final member of the core of the team, and works great with Mega Gardevoir and Victini, countering things like Heatran that give the other two trouble. I opted for Expert Belt > Life Orb because Kyu-b is often switching into attacks, and doesn't like Life Orb recoil on top of being damaged. 236 speed EVs allow Kyu-b to outspeed max invested base 80's, while the rest are dumped into it's already monstrous Atk and Sp.atk stats. It has disgustingly good coverage, hitting most things super effectively (hence the expert belt). Teravolt is very useful, allowing Kyu-b to bypass things like Multiscale, Thick Fat, and Levitate to OHKO with even greater ease.
Nuke #4
Ronan the Accuser (Starmie) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
I needed a spinner, and a fast special attacker. Starmie works quite well. I opted for Natural Cure > Analytic because Starmie probably isn't going to be moving last, due to a very nice 361 speed. Not much to say here.
Nuke #5
Star Lord (Infernape) (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Stone Edge
- Gunk Shot
I wanted another answer to pesky bulky steel types that Gardevoir and Kyu-b hate (especially scizor). I also needed a Bisharp counter. Infernape fits on the team perfectly, and adds an extra 5000 badass points. Overheat is preferred over flare blitz, due to the lack of massive recoil, and due to rocky helm shit. Close Combat is a ridiculously powerful STAB, and Stone Edge is great for coverage. I love Gunk Shot for those annoying fairies, they never see it coming :).
Nuke #6
Drax the Destroyer (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I wanted another scarf user, and an immunity to ground moves, since I had two ground weaknesses. Lando-t works here nicely. I used to run Stealth Rock > Knock Off, but I don't like wasting a turn on that.
There it is, my Nuclear Offense team. Feel free to play around with it, it's definitely an interesting strategy. Thanks for reading!
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Victini @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Kyurem-Black @ Expert Belt
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Starmie @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Infernape (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Stone Edge
- Gunk Shot
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Victini @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Kyurem-Black @ Expert Belt
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Starmie @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
Infernape (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Stone Edge
- Gunk Shot
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off