Images from the spinoff games and the anime show flames being involved... though it does leave the question of how all those Flying-types in the tutor pool are able to pull it off.
Sunny day just gets rid of clouds no heat involved :<, Scald might burn your pokemon but try lighting something on with hot waterAnd what about Shell Trap and Sunny Day? And what about Scald and Beak Blast?
friction?Images from the spinoff games and the anime show flames being involved... though it does leave the question of how all those Flying-types in the tutor pool are able to pull it off.
I'll assume Shell Trap is merely the user going into a defensive position and using a Fire attack when the enemy closes in.And what about Shell Trap and Sunny Day? And what about Scald and Beak Blast?
Than how does it activate Powder?Sunny day just gets rid of clouds no heat involved :<
But Powder activates when the target uses the move, thus on the turn its entering the defensive position.I'll assume Shell Trap is merely the user going into a defensive position and using a Fire attack when the enemy closes in.
There's no heat involved in the move itself, but there is in the conditions that result from it.Sunny day just gets rid of clouds no heat involved :<
Oh, let's not go down the wormhole of why air/wind moves don't blow away certain moves you think they would.You all miss the bigger question: Why does Powder even work in Tailwind?
I think you're right on the money with this. Photovoltaic energy could be used for Wild Charge, but Magnet Rise has me at loss.TIL Volcarona learns Magnet Rise and Wild Charge. This likely has to do with it being the god of the sun and being related to energy. Any thoughts?
Well I mean... it has wings so it flies, I suppose they wanted to give it a way to levitate...
Not to mention Mega Charizard X, Beedrill, Dustox, Reshiram, Zekrom, Kyurem, Decidueye, Lunala, Cutiefly family, and Buzzwole.
Of those, Jigglypuff, Clefable, Mewtwo, Deoxys, the Timespace Trio, Darkrai, Arceus, Victini, Deino, Meloetta, Aromatisse, Malamar and Zygarde all spend most of their time on the ground. As for the other mons, I could see a float move work, but tbh I think that some of these are just better with Levitate. Munna, Solosis, Cosmog, Flabebe, Cosmog and Cosmoem should all have Levitate as at least a hidden (with solgaleo/lunala's ha being telepathy like most other legendaries with HAs). The rest IDK about.Not to mention Mega Charizard X, Beedrill, Dustox, Reshiram, Zekrom, Kyurem, Decidueye, Lunala, Cutiefly family, and Buzzwole.
They really need a non-specific Levitate move; I like the word "Flutter". Though I guess "Float" would also work, especially for the Pokemon who are flying without wings (Jigglypuff family, Clefairy family, Mega Gyarados, Mega Alakazam, Mewtwo, Mew, Celebi, Mega Altaria, Deoxys, Dialga, Palkia, Giratina, Darkrai, Arceus, Victini, Munna family, Solosis family, Deino family, Meloetta, Flabebe family, Spritzee family, Inkay family, Zygarde, Hoopa, Comfey, Island Guardians, Cosmog, Cosmoem, Necrozma, Nihilego, & Kartana).
Darkrai is constantly floating. And all the others have shown the Ability that they can float too.Of those, Jigglypuff, Clefable, Mewtwo, Deoxys, the Timespace Trio, Darkrai, Arceus, Victini, Deino, Meloetta, Aromatisse, Malamar and Zygarde all spend most of their time on the ground. As for the other mons, I could see a float move work, but tbh I think that some of these are just better with Levitate. Munna, Solosis, Cosmog, Flabebe, Cosmog and Cosmoem should all have Levitate as at least a hidden (with solgaleo/lunala's ha being telepathy like most other legendaries with HAs). The rest IDK about.
Really tho, I think it's that if they're not specified to have flying/levitating as a main aspect of them they don't add levitate/flying.
On a final note, the Clefairy line should learn Magnet Rise, with their meteoric aspects and all.
Gen VII has many inexplicable cases of Pokemon not getting the generic TM moves, such as Magearna not being able to learn Toxic.Indeed, that one really sticks out. Guzzlord has a healthy TM movepool of 36 moves, most of which are outside its level-up movepool. But for some strange reason, no Confide for Guzzlord. Why?
Huge monster with a huge mouth trying to whisper secrets into an opponent's ear? Show me how the gluttony monster does that without eating the target.But for some strange reason, no Confide for Guzzlord. Why?
Probably because it literally has a "big mouth". EDIT: Greninja'dBut for some strange reason, no Confide for Guzzlord. Why?