Facility Realgam Tower: Maxim

:ss/aerodactyl: :expert belt:
Rest ~ Sleep Talk (Supersonic) ~ Chill

If Baxcalibur is to use Avalanche, ignore this Pokemon's other substitutions for the rest of the step.
If Aerodactyl is sleeping, use Snore and push back.
When Baxcalibur flinches, if able, begin using Snore ~ Sleep Talk (Steel Wing) and ignore this Pokemon's other substitutions for the rest of the round.

Maxim to order.
 
Team Maxim - Stealth Rock
:baxcalibur: :life orb: | Thermal Exchange | OK
HP: 40/100 | EN: 95/100 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6 | Chill 5 | Rcv 2 | CT 1
:ursaluna: | Guts, Bulletproof | KO
HP: KO/105 | EN: KO/100 | ATK 10 | DEF 8 | SPA 4 | SPD 6 | SPE 50 | S/W 4/7 | Chill 5 | Rcv 2 | CT 1
:metagross: :choice band: | Clear Body | KO
HP: KO/90 | EN: KO/100 | ATK 15 | DEF 9 | SPA 7 | SPD 7 | SPE 70 | S/W 4/9 | Chill 5 | Rcv 2 | CT 1


Team Trevor - OK
:aerodactyl: :expert belt: | Rock Head, Pressure | PAR (3c)
HP: 30/90 | EN: 49/100 | ATK 8 | DEF 5 | SPA 5 | SPD 6 | SPE 130 | S/W 4/4 | Chill 5 | Rcv 1 | CT 1
:raichu: :light ball: | Static | KO
HP: KO/85 | EN: 18/100 | ATK 9 | DEF 4 | SPA 9 | SPD 6 | SPE 110 | S/W 2/3 | Chill 5 | Rcv 2 | CT 0
:clawitzer: :choice specs: | Mega Launcher | KO
HP: KO/85 | EN: KO/100 | ATK 5 | DEF 6 | SPA 14 | SPD 6 | SPE 59 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1


The Chronicle - Round 11
Step 1
Baxcalibur used Ice Shard!
-6 EN
Crit: No (76)
It's super effective!

(4 + 3 + 3 + 10 - 5)*1.5 = 22.5 ~ 23 DMG
[Life Orb] -1 HP

Aerodactyl used Rest!
-15 EN, -1 RCV
Aerodactyl healed from its restful sleep! (+25 HP, +3 EN)

Step 2
Baxcalibur used Ice Shard!
-6 EN
Crit: No (521)
It's super effective!

(4 + 3 + 3 + 10 - 5)*1.5 = 22.5 ~ 23 DMG
[Life Orb] -1 HP
Aerodactyl fainted...


Trevor has no more usable pokemon!
Maxim is victorious.​
 
Flame Orb
Choice Specs
Cleanse Tag
Sticky Barb
Oran Berry

Pokemon:

Bruce (Machamp) [M]
Level 2 EXP: 05 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard

Level 2:
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap


Viridi (Floette-Eternal) [F]
Level 2 EXP: 02 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Fairy
Abilities: Flower Veil

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 9
Speed: 92
Size: 1
Weight: 1

Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Heal Bell
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Double Team
Echoed Voice
Fairy Wind
Flash
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Synthesis
Vine Whip

Level 2:
After You
Covet
Grass Knot
Light of Ruin (sig)
Secret Power
Solar Beam


Thor (Vikavolt) [M]
Level 2 EXP: 03 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Bug/Electric
Abilities: Levitate

HP: 90
Attack: 5
Defen.: 7
Sp.Atk: 10
Sp.Def: 6
Speed: 43
Size: 2
Weight: 3

Movepool
Level 0:
Air Slash
Bug Bite
Bug Buzz
Crunch
Energy Ball
Facade
Flash Cannon
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1:
Agility
Bite
Charge
Confide
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Harden
Iron Defense
Mud-Slap
Rain Dance
Roost
Shock Wave
Spark
Sticky Web
Swagger
Swift
Vise Grip

Level 2:
Rising Voltage
Solar Beam
String Shot
Take Down
Thunder
Zap Cannon


Dojo Master Mustard (Level 2)



Reward Info
Progress:
Missing percent HP of Mustard's Pokemon / 200%.​
Progress Reward:
8 EXP for up to two (2) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 3, Send 2v2 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 5
Arena: Master Dojo

Mustard was once Galar's Champion, before the league chairman asked him to play a rigged match and he retired in disgust. He vanished from the public eye for a while, but triumphantly returned with a never before seen legendary Pokemon at his side. Now, the Dojo Master resides in the Master Dojo, and students come visit him from far and wide. It's well known that he never goes all out, as he doesn't use his Champion team and allows students to borrow items from the machine his son made.
  • At the start of the battle, the Cram-o-matic contains one of each of the following items, each with a Cram marker. On sendout, if a Pokemon is holding no items that have a Cram marker, they may remove one item from the Cram-o-matic and equip it. Items that have Cram markers may be held without taking up an item slot.
    • Assault Vest
    • Black Belt
    • Cleanse Tag
    • Expert Belt
    • Punching Glove
    • Protective Pads
    • Ring Target
    • Rocky Helmet
  • The move Coaching raises the Attack stage of the user by two (2), and the Defense and Special Defense stages of the user by one (1), for their next five (5) turns.
  • Camouflage turns the user into a Fighting type
  • Secret Power may lower the defender's Attack stage by one (1) for their next three (3) turns
  • Nature Power becomes Aura Sphere

Slot 1: Corviknight
Slot 2: Urshifu-Rapid-Strike


Potion

Choice Band
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Leftovers
:sv/corviknight:

Corviknight
Level 2

Type: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor

Nature: Serious
HP: 95
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 67
Size: 4
Weight: 4

Movepool:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Protect
Reflect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Work Up

Level 1:
Agility
Air Cutter
Dual Wingbeat
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2:
Assurance
Focus Energy
Fury Attack
Hurricane
Payback
Pluck
Revenge
Reversal
Sky Attack
Steel Beam
Take Down
Thief
:sv/urshifu-rapid-strike:

Urshifu-Rapid-Strike
Level 2

Type: Fighting/Water
Abilities: Unseen Fist

Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 97
Size: 3
Weight: 5

Movepool:
Level 0:
Aerial Ace
Aqua Jet
Aura Sphere
Brick Break
Bulk Up
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Waterfall
Work Up
Zen Headbutt

Level 1:
Coaching
Counter
Detect
False Swipe
Helping Hand
Ice Spinner
Iron Defense
Mega Punch
Rain Dance
Rock Smash
Scary Face
Swift
Taunt
Whirlpool

Level 2:
Close Combat
Dynamic Punch
Focus Energy
Focus Punch
Low Kick
Mega Kick
Revenge
Reversal
Stone Edge
Superpower
Take Down

Level 3:
Surging Strikes (Signature)

Sending out Urshifu-Rapid Strike:urshifu: @ :sticky barb:Sticky Barb and :punching glove:Punching Glove (Cram). Maxim to order.
 
"Thanks for having me at the dojo today. We'll be sure to give you quite the battle!"

Sending out Vikavolt with Oran Berry & Rocky Helmet (Cram)

:Vikavolt: "It's time to bring the HAMMER down!"

:Vikavolt: Vikavolt: Electric Terrain~Rising Voltage~Rising Voltage
1. At start of turn 1, if you are Taunted, then initiate action string Thunderbolt~Thunderbolt~Thunderbolt.
2. At start of step 1, if Urshifu is to use Ice Spinner on any step, but no more than thrice this round, then initiate action string Thunderbolt~Thunderbolt~Thunderbolt.
3. At start of turn 2 or 3, if Urshifu is under the effects of Protection, then use Charge.
4. At start of step 1, if Urshifu is to use Focus Punch, then use Electroweb.
 
Last edited:

Dojo Master Bang Mustard
"Hmm, a fledgling seeks to test the sharpness of their teeth... well, I have time to teach you a thing or two...

...if you can quell my rampaging student that is..."

:sv/urshifu-rapid strike: @ :punching glove: + :sticky barb:

Waterfall ~ Coaching ~ Surging Strikes
= = =
Start of Step 2
If Electric Terrain exists
Replace order with combination [Detect + Swords Dance]
 


= = Team Maxim = =
Field - :vikavolt: | :poke ball:
= = =
Thor the Vikavolt :vikavolt: @ :oran berry:Oran Berry + :rocky helmet:Rocky Helmet (Cram)
HP: 90/90 | EN: 100/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
Status: Distant
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:flame orb:Flame Orb
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Field Conditions, if any
V.S.


= = Team Mustard = =
Field - :urshifu: | :poke ball:
= = =
Garou the Urshifu-RS :urshifu: @:sticky barb:Sticky Barb + :punching glove:Punching Glove (Cram)
HP: 95/95 | EN: 100/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Unseen Fist
- - - -
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:urshifu: @ :sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:urshifu: @ :punching glove:Punching Glove (Cram)
= = =

Start of Round 1!
(:urshifu: 97 Spe > :vikavolt: 43 Spe)
Garou moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
[Levitate] :vikavolt: scouts the arena! +Distant
Start of Step 1
-

Turn 1
:sv/urshifu rapid-strike:
Garou
Waterfall -6 EN
Vs Vikavolt
Crit d24=10 / Effd5=4
(8 BAP +3 STAB +9 ATK -7 DEF)
= Thor takes 13 Damage!
:urshifu: takes damage from the :rocky helmet:Rocky Helmet! -3 HP
:vikavolt: heals +12 HP -1 RCV from :oran berry:Oran Berry
:vikavolt: is afflicted by the :sticky barb:Sticky Barb!
:sticky barb: Destroyed / :vikavolt: +Unique Status :Barbs:
:vikavolt: dropped its items! -:rocky helmet:

Turn 2
:sv/vikavolt:
Thor
Electric Terrain -10 EN
Vs Field
-
-
= Thor electrified the field!
Field: +Electric Terrain (5) Rounds
End of Step 1
-
Start of Step 2
:vikavolt: takes 2 damage from Barbs!

Turn 1
:sv/urshifu rapid-strike:
Garou
Dance of Prescience (10+15)*2 = -50 EN
Vs Self
-
-
= Garou's stages soar under the effects of protection!
:urshifu: +2 ATK (5) Turns

Turn 2
:sv/vikavolt:
Thor
Charge -8 EN
Vs Urshifu
-
-
= Garou protected itself!
-
End of Step 2
:vikavolt: takes 2 damage from Barbs!
Start of Step 3
-

Turn 1
:sv/urshifu rapid-strike:
Garou
Surging Strikes -7 EN
Vs Vikavolt
Hits=3 / Crit = Yes
(3 BAP +3 STAB +2 CRIT +9 ATK -7 DEF) +8 Stage
= Thor takes 18 Damage!
(3 BAP +2 CRIT)
= Thor takes 5 Damage!
(3 BAP +2 CRIT)
= Thor takes 5 Damage!

-

Turn 2
:sv/vikavolt:
Thor
Rising Voltage -9 EN
Vs Urshifu
Crit d24=18
(14 BAP +3 STAB +8 CHRG +2 FIELD +10 SPA -5 SPD)*1.5
= Garou takes 48 Damage!
:vikavolt: approached the field! -Distant
End of Step 3
:vikavolt: takes 2 damage from Barbs!
End of Round 1



= = Team Maxim = =
Field - :vikavolt: | :poke ball:
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: 56/90 | EN: 73/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
Status: Barbs
Stages: +1 SPD (2) Turns
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:flame orb:Flame Orb
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (4) Rounds
V.S.


= = Team Mustard = =
Field - :urshifu: | :poke ball:
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: 44/95 | EN: 37/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
Stages: +2 ATK (4) Turns
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:urshifu: @ :sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:urshifu: @ :punching glove:Punching Glove (Cram)
= = =

Mustard to order 1st
Maxim to order 2nd

 
Last edited:

Dojo Master Bang Mustard
"A lethal blunder on our part..."

:sv/urshifu-rapid strike: @ :punching glove:
= = =
Surging Strikes ~ Surging Strikes ~ Surging Strikes
- - -
If opponent is to use an electric-type attack in combination
Push orders back and Protect

If opponent is to use a paralysis inflicting move
Push orders back and substitute

Start of any step
If Vikavolt is faster than Self AND HP is less than 40
Order Aqua Jet
 
Last edited:


= = Team Maxim = =
Field - :vikavolt: | :poke ball:
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: 56/90 | EN: 73/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
Status: Barbs
Stages: +1 SPD (2) Turns
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:flame orb:Flame Orb
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (4) Rounds
V.S.


= = Team Mustard = =
Field - :urshifu: | :poke ball:
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: 44/95 | EN: 37/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
Stages: +2 ATK (4) Turns
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:urshifu: @ :sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:urshifu: @ :punching glove:Punching Glove (Cram)
= = =

Start of Round 2!
(:urshifu: 97 Spe > :vikavolt: 43 Spe)
Garou moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1
-

Turn 1
:sv/urshifu rapid-strike:
Garou
Surging Strikes -7 EN
Vs Vikavolt
Hits=3 / Crit = Yes
(3 BAP +3 STAB +2 CRIT +2 ITEM +9 ATK -7 DEF) +8 Stage
= Thor takes 20 Damage!
(3 BAP +2 CRIT)
= Thor takes 5 Damage!
(3 BAP +2 CRIT)
= Thor takes 5 Damage!
-

Turn 2
:sv/vikavolt:
Thor
Rising Voltage -9 EN
Vs Urshifu
Crit d24=8
(14 BAP +3 STAB +2 FIELD +10 SPA -5 SPD)*1.5
= Garou takes 36 Damage!
-
End of Step 1
:vikavolt: takes 2 damage from barbs!
Start of Step 2
-

Turn 1
:sv/urshifu rapid-strike:
Garou
Surging Strikes -7 EN
Vs Vikavolt
Hits=3 / Crit = Yes
(3 BAP +3 STAB +2 CRIT +2 ITEM +9 ATK -7 DEF) +8 Stage
= Thor takes 20 Damage!
(3 BAP +2 CRIT)
= Thor takes 5 Damage!
:vikavolt: fainted!
-
End of Step 2
-
End of Round 2


= = Team Maxim = =
Field - :cherish ball: | :poke ball:
= = =
- - - -
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (3) Rounds
V.S.


= = Team Mustard = =
Field - :urshifu: | :poke ball:
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: 8/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
Stages: +2 ATK (2) Turns
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:urshifu: @ :punching glove:Punching Glove (Cram)
= = =

Maxim to replace and order 1st
Mustard to order 2nd​
 
“This is tough, but I think I have a plan. Let’s go Bruce!”

Sending out Machamp with Flame Orb and Black Belt (Cram)

:Machamp: Machamp: Vacuum Wave x3
1. At start of Step, if Urshifu is to use a Protective move, then use Coaching.
2. At start of Step, if Urshifu is to use Aqua Jet, then use Power-Up Punch.
 


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 95/95 | EN: 100/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (3) Rounds
V.S.


= = Team Mustard = =
Field - :urshifu: | :poke ball:
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: 8/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
Stages: +2 ATK (2) Turns
= = =
= = =
- - - -
= = =
= = =
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:urshifu: @ :punching glove:Punching Glove (Cram)
= = =

Start of Round 3!
(:urshifu: 97 Spe > :machamp: 55 Spe)
Garou moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1
-

Turn 2
:sv/machamp:
Bruce
Vacuum Wave -4 EN
Vs Urshifu
Crit d24=
(4 BAP +3 STAB +5 ATK -5 SPD) +4 ITEM
= Garou takes 11 Damage!
:urshifu: fainted!
End of Step 1
:machamp was burned!
End of Round 3


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 95/95 | EN: 100/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (2) Rounds
V.S.


= = Team Mustard = =
Field - :cherish ball: | :poke ball:
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
= = =
= = =
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Mustard to replace and order 1st
Maxim to order 2nd​
 
Last edited:

Dojo Master Bang Mustard
"Then, the wings..."

Sending Corviknight @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
:sv/corviknight:


Drill Peck ~ Drill Peck ~ Drill Peck
= = =
If opponent is to use Dynamic Punch,
Push orders back and order Sand Attack
- - - -
If opponent is to use Counter,
1st Instance: push orders back and order Bulk Up
2nd Instance: push orders back and order Focus Energy
3rd Instance: push ordesr back and order Screech
- - - -
If Opponent is to use Substitute
Push orders back and order Taunt
- - - -
If Opponent is to use Aim,
Push orders back and order Taunt
 


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 95/95 | EN: 96/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (2) Rounds
V.S.


= = Team Mustard = =
Field - :cherish ball: | :corviknight:
= = =
Squawk the Corviknight :corviknight: @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
HP: 95/95 | EN: 100/100
ATK 6 / DEF 8 / SPA 4 / SPD 6 / SPE 67
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
= = =
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Start of Round 4!
(:corviknight: 67 Spe > :machamp: 55 Spe)
Squawk moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:machamp: dreads its foe! +Dread (1) Step
Start of Step 1
-

Turn 1
:sv/corviknight:
Squawk
Drill Peck -6 EN
Vs Machamp
Crit d24=23
(8 BAP +3 STAB +6 ATK -3 DEF)*1.5
=Bruce takes 21 Damage!
-

Turn 2
:sv/machamp:
Bruce
Coaching -(10+4)EN
Vs Self
-
-
= Bruce's stages are soaring!
:machamp: +2 ATK +1 DEF +1 SPD (5) Turns
End of Step 1
:machamp: no longer dreads its foe! -Dread
:machamp: -2 HP from burn
Start of Step 2
-

Turn 1
:sv/corviknight:
Squawk
Drill Peck -6 EN
Vs Machamp
Crit d24=21
(8 BAP +3 STAB +6 ATK -6 DEF)*1.5 -3 STAGE(-1)
=Bruce takes 14 Damage!
-

Turn 2
:sv/machamp:
Bruce
Coaching -(10+4)EN
Vs Self
-
-
= Bruce's stages are soaring!
:machamp: +2 ATK +1 DEF +1 SPD (5) Turns
End of Step 2
:machamp: -2 HP from burn
Start of Step 3
-

Turn 1
:sv/corviknight:
Squawk
Drill Peck -6 EN
Vs Machamp
Crit d24=9
(8 BAP +3 STAB +6 ATK -6 DEF)*1.5 -6 STAGE(-2)
=Bruce takes 11 Damage!
-

Turn 2
:sv/machamp:
Bruce
Coaching -(10+4)EN
Vs Self
-
-
= Bruce's stages are soaring!
:machamp: +2 ATK +1 DEF +1 SPD (5) Turns
End of Step 3
:machamp: -2 HP from burn
End of Round 4


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 43/95 | EN: 44/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
Stages: +6 ATK +3 DEF +3 SPD (5) Turns
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (1) Round
V.S.


= = Team Mustard = =
Field - :cherish ball: | :corviknight:
= = =
Squawk the Corviknight :corviknight: @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
HP: 95/95 | EN: 82/100
ATK 6 / DEF 8 / SPA 4 / SPD 6 / SPE 67
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
= = =
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Maxim to order 1st
Mustard to order 2nd​
 
Last edited:
:Machamp: “Time to go for the gold!”

:Machamp: Machamp: Facade x3
1. At start of turn, if Corviknight is under Protection, then use Chill.
2. At start of turn, if Corviknight has a Decoy, then use Rock Blast.
3. At start of step, if Corviknight is to use Sky Attack then use Rock Blast
4. At start of turn if your hp is less than 20, then use Reversal
 

Dojo Master Bang Mustard
"And for the finale..."

Corviknight @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
:sv/corviknight:


[Hone Claws + Bulk Up] ~ Focus Energy ~ Roost
 
Last edited:


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 43/95 | EN: 44/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
Stages: +6 ATK +3 DEF +3 SPD (5) Turns
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (1) Round
V.S.


= = Team Mustard = =
Field - :cherish ball: | :corviknight:
= = =
Squawk the Corviknight :corviknight: @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
HP: 95/95 | EN: 82/100
ATK 6 / DEF 8 / SPA 4 / SPD 6 / SPE 67
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
= = =
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Start of Round 3!
(:corviknight: 67 Spe > :machamp: 55 Spe)
Squawk moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls

Start of Step 1

Turn 1
:sv/corviknight:
Squawk
Talon Bulking -34 EN
Vs Self
-
-
=Squawk's stages are soaring!
:corviknight: +2 ATK +1 DEF (8) Turns +1 ACC (5) Turns

Turn 2
:sv/machamp:
Bruce
Facade -6 EN
Vs Corviknight
Crit d24=1
(14 BAP +9 ATK -8 DEF)*3/4 +20 STAGE(+5)
= Squawk takes 31 Damage!
-
End of Step 1
:machamp: -2 HP from burn
Start of Step 2
-

Turn 1
:sv/corviknight:
Squawk
Focus Energy -12 EN
Vs Self
-
-
=Squawk's stages are soaring!
:corviknight: +3 CRIT (6) Turns

Turn 2
:sv/machamp:
Bruce
Facade -6 EN
Vs Corviknight
Crit d24=9
(14 BAP +9 ATK -8 DEF)*3/4 +20 STAGE(+5)
= Squawk takes 31 Damage!
-
End of Step 2
:machamp: -2 HP from burn
Start of Step 3
-

Turn 1
:sv/corviknight:
Squawk
Roost -12 EN
Vs Self
-
-
=Squawk landed for rest!
:corviknight: +20 HP -1 RCV

Turn 2
:sv/machamp:
Bruce
Facade -6 EN
Vs Corviknight
Crit d24=18
(14 BAP +9 ATK -8 DEF)*3/4 +20 STAGE(+5)
= Squawk takes 31 Damage!
-
End of Step 3
:machamp: -2 HP from burn
End of Round 3


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 37/95 | EN: 26/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
Stages: +6 ATK +3 DEF +3 SPD (2) Turns
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
V.S.

= = Team Mustard = =
Field - :cherish ball: | :corviknight:
= = =
Squawk the Corviknight :corviknight: @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
HP: 22/95 | EN: 24/100
ATK 6 / DEF 8 / SPA 4 / SPD 6 / SPE 67
Size 3 / Weight 5 / Chill 5 / Recovery 1
Combo 0 / Tech -
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
Stages: +2 ATK +1 DEF (6) Turns / +1 ACC (4) Turns / +3 CRIT (5) Turns
= = =
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Mustard to order 1st
Maxim to order 2nd​
 

Dojo Master Bang Mustard
"The Brave!"

Corviknight @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
:sv/corviknight:


Protect ~ Brave Bird ~ Brave Bird
(Once)
If Opponent is under the effects of Protection
order Chill
- - - -
If Opponent is to use an HP recovery move
Push orders back and Taunt
- - - -
If Opponent is to use a priority attack in combination
Push orders back and Protect
 
Last edited:
Need a mod to revert Hyjack's post to the previous version, since I posted a few seconds prior to his most recent edit. Thanks!

Proof (courtesy of Hyjack):
1705186881470.png
 
Last edited:


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 43/95 | EN: 44/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
Stages: +6 ATK +3 DEF +3 SPD (5) Turns
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
Electric Terrain (1) Round
V.S.


= = Team Mustard = =
Field - :cherish ball: | :corviknight:
= = =
Squawk the Corviknight :corviknight: @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
HP: 95/95 | EN: 82/100
ATK 6 / DEF 8 / SPA 4 / SPD 6 / SPE 67
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Pressure / Unnerve / Mirror Armor
- - - -
= = =
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Start of Round 3!
(:corviknight: 67 Spe > :machamp: 55 Spe)
Squawk moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls

Start of Step 1

Turn 1
:sv/corviknight:
Squawk
Protect -12 EN

Turn 2
:sv/machamp:
Bruce
Chill +12 EN
-
End of Step 1
-

Turn 2
:sv/machamp:
Bruce
Bullet Facade -24 EN
Vs Corviknight
Crit d24=
(14 BAP +9 ATK -8 DEF)*3/4 +20 STAGE(+5)
= Squawk takes 31 Damage!
:corviknight: fainted!
End of Round 5


= = Team Maxim = =
Field - :cherish ball: | :machamp:
= = =
Bruce the Machamp :machamp: @ :flame orb:Flame Orb + :black belt:Black Belt (Cram)
HP: 35/95 | EN: 26/100
ATK 9 / DEF 6 / SPA 5 / SPD 6 / SPE 55
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Guts / No Guard / Steadfast
- - - -
Major Status: Burn
Stages: +6 ATK +3 DEF +3 SPD (2) Turns
= = =
= = =
- - - -
= = =
= = =
Thor the Vikavolt :vikavolt: @-barbs-
HP: -1/90 | EN: 64/100
ATK 5 / DEF 7 / SPA 10 / SPD 6 / SPE 43
Size 2 / Weight 3 / Chill 5 / Recovery 2
Combo 1 / Tech -
Abilities: Levitate
- - - -
= = =
:flame orb:Flame Orb@:machamp:
:choice specs:Choice Specs
:cleanse tag:Cleanse Tag
:sticky barb:Sticky Barb
:oran berry:Oran Berry @ :vikavolt:
:rocky helmet:Rocky Helmet (Cram) @ :vikavolt:
= = =
V.S.

= = Team Mustard = =
Field - :cherish ball: | :cherish ball:
= = =
= = =
- - - -
= = =
= = =
Garou the Urshifu-RS :urshifu: @ :punching glove:Punching Glove (Cram)
HP: -3/95 | EN: 23/100
ATK 9 / DEF 7 / SPA 5 / SPD 5 / SPE 97
Size 3 / Weight 5 / Chill 5 / Recovery 2
Combo 0 / Tech -
Abilities: Unseen Fist
- - - -
Squawk the Corviknight :corviknight: @ :weakness policy:Weakness Policy + :ring target:Ring Target (Cram)
HP: -9/95 | EN: 24/100
ATK 6 / DEF 8 / SPA 4 / SPD 6 / SPE 67
Size 3 / Weight 5 / Chill 5 / Recovery 1
Combo 0 / Tech -
Abilities: Pressure / Unnerve / Mirror Armor
= = =
:potion:Potion

:choice band:Choice Band
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:leftovers:Leftovers
:punching glove:Punching Glove (Cram)
= = =

Maxim Wins!
Maxim to get +4 TC / -4 JC / +8 EXP for :vikavolt::machamp:
Hyjack to get +5 RC / +8 JC​
 
Backpack:
Choice Band
Choice Specs
Flame Orb
Life Orb
Life Orb
Sticky Barb
Focus Sash
Boasts: Here
Eusine (3)
Pokemon Shuffle (2)
No Backup (1)
Pokemon: Reshiram synchronized to Level 2 because Rules.

Lyastra (Reshiram) [F]
Level 2 EXP: 00 / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Dragon/Fire
Abilities: Turboblaze
Reduces the team's Technique Control by 1.

HP: 95
Attack: 8 (-)
Defen.: 9 (+)
Sp.Atk: 11
Sp.Def: 9
Speed: 90
Size: 5
Weight: 7

Movepool
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (sig)
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge


Bruce (Machamp) [M]
Level 2 EXP: 05 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard

Level 2:
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap


Atlas (Iron Hands) [M]
Level 3 EXP: 00 / 10
Advanced Techniques: None

He Who Holds the World Aloft

Careful Nature (+Special Defense, -Special Attack )
Typing: Fighting/Electric
Abilities: Quark Drive

HP: 115
Attack: 10
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 7 (+)
Speed: 50
Size: 3
Weight: 8

Movepool
Level 0:
Brick Break
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Play Rough
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Punch
Thunderbolt
Whirlwind
Wild Charge

Level 1:
Charge
Detect
Electric Terrain
Fake Out
Force Palm
Iron Defense
Sand Attack
Scary Face
Seismic Toss
Slam

Level 2:
Arm Thrust
Close Combat
Focus Energy
Focus Punch
Low Kick
Reversal
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Drain Punch
Heavy Slam
Low Sweep
Rock Tomb
Volt Switch


Mystery Man Eusine (Level 3)



Reward Info
Progress:
Missing percent HP of Eusine's Pokemon / 300%.​
Progress Reward:
12 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf

Slot 1: [Typhlosion]
Slot 2: [Kingdra]
Slot 3: [Entei]

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 2: Scope Lens
Slot 3: Charcoal
:sv/typhlosion:

Typhlosion
Level 3

Type: Fire
Abilities: Blaze, Flash Fire

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 6
Spe: 100
Size: 3
Weight: 4

Movepool:
Level 0:
Aerial Ace
Brick Break
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Mega Punch
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Seismic Toss
Smokescreen
Sunny Day
Swagger
Swift

Level 2:
Burning Jealousy
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Inferno
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Solar Beam
Submission
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Foresight
Frustration
Fury Cutter
Gyro Ball
Headbutt
Laser Focus
Lava Plume
Return
Rock Tomb
Rollout
Thrash
Throat Chop
:sv/kingdra:

Kingdra
Level 3

Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp

Nature: Quiet (+Special Attack, -Speed, Evasion -10)
HP: 90
Atk: 7
Def: 7
SpA: 8 (+)
SpD: 7
Spe: 73 (-)
Size: 3
Weight: 5

Movepool:
Level 0:
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Smokescreen
Swagger
Swift
Twister
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hurricane
Hydro Pump
Quash
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down

Level 3:
Attract
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Octazooka
Outrage
Return
Scald
:sv/entei:

Entei
Level 3

Type: Fire
Abilities: Pressure, Inner Focus

Nature: Adamant (+Attack, -Special Attack)
HP: 100
Atk: 9 (+)
Def: 6
SpA: 6 (-)
SpD: 6
Spe: 100
Size: 4
Weight: 5

Movepool:
Level 0:
Calm Mind
Crunch
Facade
Fire Fang
Flamethrower
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp

Level 1:
Agility
Bite
Confide
Curse
Cut
Detect
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Flash
Helping Hand
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Smokescreen
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Iron Tail
Quash
Reversal
Secret Power
Solar Beam
Stone Edge

Level 3:
Body Slam
Bulldoze
Crush Claw
Dig
Extreme Speed
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Psych Up
Return
Sacred Fire
Scorching Sands
Snarl
Stomp

Sending out Entei :entei: @ :sticky barb: Sticky Barb. Maxim to order.

Pokemon Shuffle Rolls

Maxim to send out Reshiram
 
Last edited:

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