Facility Realgam Tower: Mowtom

Only Mowtom and the current referee should be posting in this thread.


Roserade [Ripple] (F)

Stage: ★★★☆☆

Type: Grass / Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks (72):

Physical

Body Slam
Bullet Seed
Cut
Facade
Frustration
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Growth
Grass Whistle
Grassy Terrain
Ingrain
Leech Seed
Life Dew
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed

Ninetales-Kanto [Nicety] (F)

Stage: ★★★☆☆

Type: Fire

Abilities: Flash Fire / Drought (Unlocked)
  • This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
  • Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 85
Atk: 6
Def: 6
SpA: 6
SpD: 7
Spe: 100
Size Class: 2
Weight Class: 2

Attacks (84):

Physical

Bide
Body Slam
Dig
Double-Edge
Facade
Feint Attack
Flail
Flame Charge
Flare Blitz
Foul Play
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Payback
Quick Attack
Rage
Return
Secret Power
Skull Bash
Tail Slap
Take Down
Zen Headbutt

Special
Dark Pulse
Dream Eater
Ember
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Mystical Fire
Overheat
Psyshock
Round
Shadow Ball
Snore
Solar Beam
Stored Power
Swift
Weather Ball

Status
Agility
Attract
Baby-Doll Eyes
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Howl
Hypnosis
Imprison
Memento
Mimic
Nasty Plot
Power Swap
Protect
Psych Up
Reflect
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Will-O-Wisp

Smokomodo [Scaler] (F)

Stage: ★★★☆☆

Type: Fire / Ground

Abilities: Blaze / Technician (Unlocked)
  • When this Pokemon's HP is lower than 33%, the Base Attack Power of any fire attack is increased by three (3). (eg Flamethrower goes from 9 to 12, Fire Blast from 11 to 14)
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 90
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6

Attacks (80):

Physical

Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Stomping Tantrum
Storm Throw
Superpower

Special
Acid Spray
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Sludge Bomb
Smog
Snore
Solar Beam

Status
Attract
Bulk Up
Camouflage
Confide
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first

Rival Hop's Item Bag: 1× Super Potion

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
  • All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
  • Since Hop knows about type matchups, all super effective attacks get +1 final damage.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball

Slot 1: Sandaconda (4/4)
Slot 2: Cinderace (2/3)
Slot 3: Zacian (1/2)

:ss/Sandaconda:

Sandaconda (M)

Type: Ground
Abilities: Sand Spit/Shed Skin/Sand Veil
Item: Bright Powder

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 8
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 71

Size: 4
Weight: 4

Moves:
Attract
Belch
Body Press
Brutal Swing
Bulldoze
Coil
Dig
Dragon Rush
Drill Run
Earth Power
Earthquake
Endure
Facade
Fire Fang
Giga Impact
Glare
Headbutt
High Horsepower
Hurricane
Hyper Beam
Iron Defense
Iron Head
Last Resort
Minimize
Mud Shot
Mud-Slap
Outrage
Poison Tail
Protect
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scorching Sands
Screech
Skitter Smack
Skull Bash
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Wrap
Zen Headbutt
:ss/Cinderace:

Cinderace (M)

Type: Fire
Abilities: Blaze/Libero

Item: Charcoal

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 90
Atk: 8
Def: 5 (-)
SpA: 5
SpD: 6
Spe: 137 (+)

Size: 3
Weight: 3

Moves:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Bulk Up
Coaching
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Scorching Sands
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
:ss/Zacian-Crowned:

Zacian-Crowned (-)

Type: Fairy/Steel
Ability: Intrepid Sword

Item: Fairium Z

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95
Atk: 12
Def: 8
SpA: 5 (-)
SpD: 8
Spe: 171 (+)

Size: 5
Weight: 8

Moves:
Agility
Air Slash
Assurance
Behemoth Blade
Bite
Brick Break
Brutal Swing
Close Combat
Crunch
Dig
Endure
Facade
False Swipe
Fire Fang
Focus Blast
Focus Energy
Giga Impact
Helping Hand
Howl
Hyper Beam
Hyper Voice
Ice Fang
Imprison
Iron Head
Iron Tail
Laser Focus
Metal Claw
Moonblast
Play Rough
Protect
Psychic Fangs
Psycho Cut
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Reversal
Round
Sacred Sword
Scary Face
Slash
Sleep Talk
Snarl
Snore
Solar Blade
Steel Beam
Substitute
Swift
Swords Dance
Tail Slap
Thunder Fang
Wild Charge
Work Up



"I’m going to become the greatest Pokémon Trainer there is! And to do that, I need that endorsement to take part in the Gym Challenge! Come at me with everything you have so we can prove to Lee that we’ve got what it takes!"

:ss/Cinderace:
Sending out Cinderace @ Charcoal.

Mowtom to order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Nicety, start us off!"
"Finally, foes who can't mess with my abilities."
Weather Ball~Flamethrower~Weather Ball
[CASOA] IF
DE move AND NOT in a combo AND you move second by speed order THEN Skull Bash and restart queue
IF U-turn AND NOT a self-switching move any other action THEN Protect and restart queue
IF Baton Pass AND NOT in a combo AND NOT a self-switching move any other action AND NOT you have already used Encore AND you move second by speed order THEN Encore
 

"I'm aiming to be the next champion, so be ready! You and I'll be doing some serious training!"

:ss/Cinderace:
Cinderace @ Charcoal
Agility (Evasive) | High Jump Kick | Baton Pass
 
Round One

Team Mowtom

Ninetales (F) @ Charcoal
HP: 85
EN: 100
Type: Fire
Ability: Flash Fire/Drought
Stats: 6/6/6/7/100
S/W: 2/2

Team Hop

Cinderace (M) @ Charcoal
HP: 90
EN: 100
Type: Fire
Ability: Blaze/Libero
Stats: 8/5/5/6/137 (+10% Acc)
S/W: 3/3

Action One
Ninetales's Drought intensified the sun's rays! (10 EN)
Zacian's Intrepid Sword boosted Cinderace's Atk!

Cinderace used Agility (Evasive)! (7 EN)
Cinderace is preparing to evade.

Ninetales used Weather Ball! (6 EN)
But it missed.

Action Two
Cinderace used High Jump Kick! (8 EN)
Cinderace became Fighting-type.
Crit: 15/24 NO
Damage: (13 + 3 + 8 - 6) + 2 = 20

Ninetales used Flamethrower! (6 EN)
Crit: 11/24 NO
Damage: (9 + 3 + 3 + 6 - 6) + 4 = 19

Action Three
Cinderace used Baton Pass! (10 EN)
Cinderace is preparing to switch out.

Ninetales used Encore! (15 EN)
Cinderace's Baton Pass was encored.


Round One
Sun (3r)

Team Mowtom

Ninetales (F) @ Charcoal
HP: 65
EN: 63
Type: Fire
Ability: Flash Fire/Drought
Stats: 6/6/6/7/100
S/W: 2/2

Team Hop

Cinderace (M) @ Charcoal
HP: 71
EN: 75
Type: [Fighting]
Ability: Blaze/Libero
Stats: 8/5/5/6/137 (+10% Acc)
S/W: 3/3
Encore (1a), +1 Atk, Baton Pass
 
Last edited:

"It's not over yet! I've added another trusty ally to my team!"


Sandaconda @ Bright Powder
Earthquake | Earthquake | Bulldoze
If Bide A1, then initiate action string: Sandstorm | Stealth Rock | Earthquake.
If Ninetales is under P/E and Ninetales is not to use Encore on the next action, then Stealth Rock on the first instance and Minimize on the second, pushing back actions each time.
If Sandaconda's Earthquake is disabled, then Bulldoze.

Mowtom to order.
 
Only Mowtom and the current referee should be posting in this thread.


Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first​
Rival Hop's Item Bag: 1× Super Potion

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
  • All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
  • Since Hop knows about type matchups, all super effective attacks get +1 final damage.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball



Roserade [Ripple] (F)

Stage: ★★★☆☆

Type: Grass / Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks (72):

Physical

Body Slam
Bullet Seed
Cut
Facade
Frustration
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Growth
Grass Whistle
Grassy Terrain
Ingrain
Leech Seed
Life Dew
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed

Ninetales-Kanto [Nicety] (F)

Stage: ★★★☆☆

Type: Fire

Abilities: Flash Fire / Drought (Unlocked)
  • This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
  • Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 85
Atk: 6
Def: 6
SpA: 6
SpD: 7
Spe: 100
Size Class: 2
Weight Class: 2

Attacks (84):

Physical

Bide
Body Slam
Dig
Double-Edge
Facade
Feint Attack
Flail
Flame Charge
Flare Blitz
Foul Play
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Payback
Quick Attack
Rage
Return
Secret Power
Skull Bash
Tail Slap
Take Down
Zen Headbutt

Special
Dark Pulse
Dream Eater
Ember
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Mystical Fire
Overheat
Psyshock
Round
Shadow Ball
Snore
Solar Beam
Stored Power
Swift
Weather Ball

Status
Agility
Attract
Baby-Doll Eyes
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Howl
Hypnosis
Imprison
Memento
Mimic
Nasty Plot
Power Swap
Protect
Psych Up
Reflect
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Will-O-Wisp

Smokomodo [Scaler] (F)

Stage: ★★★☆☆

Type: Fire / Ground

Abilities: Blaze / Technician (Unlocked)
  • When this Pokemon's HP is lower than 33%, the Base Attack Power of any fire attack is increased by three (3). (eg Flamethrower goes from 9 to 12, Fire Blast from 11 to 14)
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 90
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6

Attacks (80):

Physical

Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Stomping Tantrum
Storm Throw
Superpower

Special
Acid Spray
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Sludge Bomb
Smog
Snore
Solar Beam

Status
Attract
Bulk Up
Camouflage
Confide
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up







Slot 1: Sandaconda
Slot 2: Inteleon
Slot 3: Zamazenta

:ss/Sandaconda:

Sandaconda (M)

Type: Ground
Abilities: Sand Spit/Shed Skin/Sand Veil
Item: Bright Powder

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 8
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 71

Size: 4
Weight: 4

Moves:
Attract
Belch
Body Press
Brutal Swing
Bulldoze
Coil
Dig
Dragon Rush
Drill Run
Earth Power
Earthquake
Endure
Facade
Fire Fang
Giga Impact
Glare
Headbutt
High Horsepower
Hurricane
Hyper Beam
Iron Defense
Iron Head
Last Resort
Minimize
Mud Shot
Mud-Slap
Outrage
Poison Tail
Protect
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scorching Sands
Screech
Skitter Smack
Skull Bash
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Wrap
Zen Headbutt
:ss/Inteleon:

Inteleon (M)

Type: Water
Abilities: Torrent/Sniper

Item: Scope Lens

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 85
Atk: 5 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 138 (+)

Size: 3
Weight: 3

Moves:
Acrobatics
Agility
Air Slash
Aqua Jet
Aqua Ring
Attract
Baton Pass
Bind
Blizzard
Bounce
Breaking Swipe
Dark Pulse
Dive
Double Team
Endure
Facade
Fell Stinger
Fling
Focus Energy
Giga Impact
Growl
Haze
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Spear
Icy Wind
Light Screen
Liquidation
Metronome
Mist
Mud Shot
Muddy Water
Pound
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Scald
Scale Shot
Shadow Ball
Sleep Talk
Snipe Shot
Snore
Soak
Substitute
Sucker Punch
Surf
Swift
Swords Dance
Tearful Look
U-turn
Water Gun
Water Pledge
Water Pulse
Waterfall
Weather Ball
Whirlpool
Work Up
:ss/Zamazenta-Crowned:

Zamazenta-Crowned (-)

Type: Fighting/Steel
Ability: Dauntless Shield

Item: Fightinium Z

Nature: Adamant (+Atk, -SpA)
HP: 95
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128

Size: 5
Weight: 11

Moves:
Agility
Behemoth Bash
Bite
Close Combat
Coaching
Crunch
Dazzling Gleam
Dig
Endure
Facade
Fire Fang
Flash Cannon
Focus Blast
Focus Energy
Giga Impact
Guard Swap
Helping Hand
Howl
Hyper Beam
Hyper Voice
Ice Fang
Imprison
Iron Defense
Iron Head
Iron Tail
Laser Focus
Light Screen
Metal Burst
Metal Claw
Moonblast
Payback
Play Rough
Power Swap
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Retaliate
Revenge
Reversal
Round
Safeguard
Scary Face
Slash
Sleep Talk
Snarl
Snore
Solar Beam
Steel Beam
Substitute
Swift
Tail Slap
Thunder Fang
Wide Guard
Wild Charge
Work Up


"Alright, let's go! This is going to be exciting! Sandaconda, start us off!"

Sending out Sandaconda. Mowtom to send out and order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Ripple, it's all you!"
"I'll see what I can do."
Grass Knot~Magical Leaf~Magical Leaf
IF
Sandaconda is under P/E THEN Spikes and push back
[CASOA] IF non-combo Dig AND you move second by speed order THEN Solar Beam
IF Sand Tomb is ordered exactly once THEN Protect that action and push back
 
Skitter Smack > Fire Fang > Stealth Rock

:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 85/85 | EN: 100
5/5/9/8/90 | 2/2
Status: OK

:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 85/85 | EN: 100
8/9/4/7/71 | 4/4
Status: OK, +1 Def
A1

Roserade used Grass Knot! -5 EN, 95 left
1d10=6, hits, 1d24=7, does not crit
10+3+2=15*1.5=23+1=24 damage, 61 HP Sandaconda
Sandaconda whipped up a sandstorm!

Sandaconda used Skitter Smack! -5 EN, 95 left
1d10=3, hits, 1d24=5, does not crit
7+3=10 damage, 75 HP Roserade
Roserade's SpA fell!
1d10=9, does not Poison Point
Roserade's Rocky Helmet! -3 HP Sandaconda, 58 left

Roserade is buffeted by the sand! -2 HP Roserade, 73 left

A2

Roserade used Magical Leaf! -4 EN, 91 left
1d24=15, does not crit
9+3+2=14*1.5=21-2=19+1=20 damage, 38 HP Sandaconda

Sandaconda used Fire Fang! -5 EN, 90 left
1d20=20, misses

Roserade is buffed by the sand! -2 HP Roserade, 71 left

A3

Roserade used Magical Leaf! -8 EN, 83 left
20 damage, 18 HP Sandaconda

Sandaconda used Stealth Rock! -12 EN, 78 left
Sandaconda set up pointy rocks!

Roserade is buffed by the sand! -2 HP Roserade, 69 left

Arena:
Sandstorm (3 rounds)
Stealth Rocks (Mowtom's side)
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 69/85 | EN: 83
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def
"No, Sandy, come back! Inteleon, get us into a better position!"

Switching to Inteleon. Counterswitch?
 
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Dive > Baton Pass > Dive
[2 Subs] IF Solar Beam A1 OR A3 OR Damaging Grass-type combo A1 or A3 THEN Air Slash that action
IF Sleep-inflicting move A1 THEN initiate string Baton Pass > Air Slash > Dive
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"That Inteleon wants to leave so badly? I say we let it."
"Here, have some spores. And also seeds."
Cotton Spore+Leech Seed~Cooldown~Mega Drain
 
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 69/85 | EN: 83
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 85/85 | EN: 100
5/5/9/5/138 | 3/3
Status: OK, +10% Accuracy, +1 Def
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def
A1

Inteleon used Dive! -10 EN, 90 left
1d2=2, no crit
8+3=11*.75=8 damage, 61 HP Roserade
2 recoil for Inteleon!
1d10=4 does not poison point

Roserade used Cotton Eye Joe! -30 EN, 53 left
Inteleon's Speed fell two stages! Inteleon is afflicted by Leech Seed!

Sandstorm! Both sides lose 2 HP, 59 HP Roserade, 81 HP Inteleon
Leech Seed! Inteleon falls to 79 HP, Roserade heals to 62

A2

Roserade is cooling down!

Inteleon used Baton Pass! -10 EN, 80 left
Inteleon is swapping out!

Sandstorm! Both sides lose 2 HP, 60 HP Roserade, 77 HP Inteleon
Leech Seed! Inteleon falls to 74 HP, Roserade heals to 63

A3

Roserade used Mega Drain! -8 EN, 45 left
1d24=17, does not crit
9+3+4=16*1.5=24+1=25 damage, 49 HP Inteleon
Roserade heals 5 HP, 68 HP

Inteleon used Dive! -10 EN, 70 left
1d2=1, crits
11 damage, 57 HP Roserade
2 recoil, 47 HP Inteleon
1d10=8, does not poison point

Sandstorm! Both sides lose 2 HP, 55 HP Roserade, 45 HP Inteleon
Leech Seed! Inteleon falls to 42 HP, Roserade heals to 58
Sandstorm 2r
Stealth Rocks on Mowtom's side​
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 58/85 | EN: 45
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 42/85 | EN: 70
5/5/9/5/138 | 3/3
Status: OK, +10% Accuracy, (passing: Leech Seed 3a, -2 Spe, +1 Def)
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def
"So we had a rough start, so what? We're going to keep fighting no matter what!"

:ss/Zamazenta-Crowned: Sending out Zamazenta-Crowned.

Psychic Fangs > Fire Fang > Psychic Fangs
IF successful P/E THEN Agility first instance, Work Up second instance
IF Zamazenta-Crowned are asleep when it is to act, THEN use Sleep Talk [Psychic Fangs/Ice Fang/Fire Fang/Behemoth Bash] that action
IF Roserade has Double Team clones when you are to act, THEN use Dazzling Gleam that action
 
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Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Stall! Stall stall stall."
"How nice of the Inteleon to hand my seeds along to you."
Protect~Hidden Power~Protect
 
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 58/85 | EN: 45
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/zamazenta-crowned: @ Fightium Z
Fighting/Steel | Dauntless Shield
+1 Def to self and allies.
HP: 95/95 | EN: 100
10/10/5/10/128 | 5/11
Status: OK, +10% Accuracy, Leech Seed 3a, -2 Spe, +2 Def
:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 42/85 | EN: 70
5/5/9/5/138 | 3/3
Status: OK, +10% Accuracy
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def
A1

Roserade used Protect! -7 EN, 38 left
Roserade protected itself!

Zamazenta used Psychic Fangs! -7 EN, 93 left
9+5=14*1.5=21+1=22 damage, -9 EN Roserade, 29 left

Sandstorm! -2 HP Roserade
Leech Seed! -3 HP Zamazenta, +3 HP Roserade

A2

Roserade used Hidden Power! -5 EN, 24 left
1d24=24, no crit
9-1=8*1.5=12+1=13 damage, 79 HP Zamazenta

Zamazenta used Fire Fang! -5 EN, 88 left
1d20=11, hits, 2d10=3, 10, no burn/flinch
7+5=12+1=13 damage, 46 HP Roserade
3 recoil, 76 left

Sandstorm! -2 HP Roserade
Leech Seed! 73 HP Zamazenta, 47 HP Roserade

A3

Roserade used Protect! -7 EN, 17 left
Roserade protected itself!

Zamazenta used Psychic Fangs! -7 EN, 81 left
22 damage, -9 EN Roserade, 8 left

Sandstorm! -2 HP Roserade
Leech Seed! 70 HP Zamazenta, 48 HP Roserade
Sandstorm (1r)
Stealth Rocks on Mowtom's side​
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/zamazenta-crowned: @ Fightium Z
Fighting/Steel | Dauntless Shield
+1 Def to self and allies.
HP: 70/95 | EN: 81
10/10/5/10/128 | 5/11
Status: OK, +10% Accuracy, -1 Spe, +2 Def
:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 42/85 | EN: 70
5/5/9/5/138 | 3/3
Status: OK, +10% Accuracy
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def
"I worked so hard to get into this matchup, you are legally not allowed to switch. I'll call the cops."

Mowtom to order
Florina Liastacia to order then ref​
 
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Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You look exhausted, Ripple. Let Scaler take it from here."
"I'm gonna take you down, you big dog!"
 
"Alright, that's it. I'm calling 999." Hop takes out his phone and dials quickly, before putting his phone to his ear. "Yes, I would like to report a robbery. I'm having this battle stolen from me. What do you mean that's not illegal? I worked ha- did they just hang up on me? Can emergency services do that?"

"Whatever, Inteleon, go try to salvage the situaiton."

Sending out Inteleon as a counterswitch.

Snipe Shot > Hydro Pump > Snipe Shot
IF Circle Throw AND Inteleon does not have a substitute THEN Substitute (15)
(Non-consecutively) IF Damaging Grass-type or Ground-type combo, THEN Protect
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"You know? I don't think we need to take any damage at all this round."
"Wait, wasn't that a dog before? Eh, whatever."
Bulldoze~Dig~Bulldoze
 
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:ss/smokomodo: @ Absorb Bulb
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves. Negate first Water-type attack that hits holder, raising SpA one stage and natural.
HP: 90/90 | EN: 100
8/5/6/6/97 | 4/6
Status: OK, Stealth Rocks on its side
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 42/85 | EN: 70
5/5/9/5/138 | 3/3
Status: OK, +10% Accuracy, +1 Def (natural stage)
:ss/zamazenta-crowned: @ Fightium Z
Fighting/Steel | Dauntless Shield
+1 Def to self and allies.
HP: 70/95 | EN: 81
10/10/5/10/128 | 5/11
Status: OK, +10% Accuracy, +1 Def (natural stage)
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)
Pointed rocks dig into Smokomodo! -9 HP, 81 left

A1

Inteleon used Snipe Shot! -5 EN, 65 left
Absorb Bulb negates the hit, raising Smokomodo's SpA by one!

Smokomodo used Bulldoze! -5 EN, 95 left
1d24=6, no crit
9+3+3=12-2=13 damage, 29 HP Inteleon

Sandstorm! 27 HP Inteleon

A2

Smokomode dug underground! -6 EN, 89 left

Inteleon used Hydro Pump! -8 EN, 57 left
Shoulda aimed down the hole.

Smokomodo used Dig! -4 EN, 85 left
8+3+3=14-2=12 damage, 15 HP Inteleon

Sandstorm! 13 HP Inteleon

A3

Smokomodo used Bulldoze! -5 EN, 80 left
13 damage, Inteleon faints

The sandstorm petered out...
:ss/smokomodo: @ Absorb Bulb
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves. Negate first Water-type attack that hits holder, raising SpA one stage and natural.
HP: 81/90 | EN: 80
8/5/6/6/97 | 4/6
Status: OK, Stealth Rocks on its side
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/inteleon: @ Scope Lens
Water | Torrent / Sniper
+3 BAP to Water-type moves when below 28 HP. Crits harder. Crits more.
HP: 0/85 | EN: 70
5/5/9/5/138 | 3/3
Status: KO, +10% Accuracy, +1 Def (natural stage)

:ss/zamazenta-crowned: @ Fightium Z
Fighting/Steel | Dauntless Shield
+1 Def to self and allies.
HP: 70/95 | EN: 81
10/10/5/10/128 | 5/11
Status: OK, +10% Accuracy, +1 Def (natural stage)
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)
Sending out Zamazenta.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"And now the real challenge begins. Wear it down, Scaler!"
"The dog is back! It's on."
Bone Rush~Fire Blast~Bone Rush
IF
Zamazenta is in the evasive stage of Dig THEN Earthquake and restart queue
[ONCE] IF damaging (Water OR Fighting)-type combo THEN Protect and restart queue
 
Hidden Power (Water) > Z-Close Combat > Hidden Power (Water)


:ss/smokomodo: @ Absorb Bulb
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves. Negate first Water-type attack that hits holder, raising SpA one stage and natural.
HP: 81/90 | EN: 80
8/5/6/6/97 | 4/6
Status: OK, Stealth Rocks on its side
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/zamazenta-crowned: @ Fightium Z
Fighting/Steel | Dauntless Shield
+1 Def to self and allies.
HP: 70/95 | EN: 81
10/10/5/10/128 | 5/11
Status: OK, +10% Accuracy, +1 Def (natural stage)
:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)
A1

Zamazenta used Hidden Power (Water)! -4 EN, 77 left
1d24=21, does not crit
6+5=11*2=22+1=23 damage, 58 HP Smokomodo

Smokomodo used Bone Rush! -5 EN, 75 left
1d10=6, hits, 1d6=6, 5 hits, 5d24=11, 24, 19, 24, 3, no crits
20+3-2=21*1.5=31.5+1=33 damage, 37 HP Zamazenta

A2

Zamazenta's Z-crystal activated! Zamazenta used All-Out Pummling! -7 EN, 70 left
1d24=11, does not crit
19+3+5+2=29 damage, 29 HP Smokomodo

Smokomodo used Fire Blast! -7 EN, 68 left
1d20=7, hits, 1d24=1, crits, 1d10=3, no burn
11+3+3-4+3=16*1.5=24+3=27 damage, 10 HP Zamazenta

A3

Zamazenta used HP Water! -4 EN, 66 left
23 damage, 6 HP Smokomodo

Smokomodo used Bone Rush! -6 EN, 63 left
1d10=8, hits, 1d6=6, 5 hits, 5d24=1, 13, 14, 12, 9, one crit
38 damage, Zamazenta faints
:ss/smokomodo: @ Absorb Bulb
Fire/Ground | Blaze / Technician
+3 BAP to Fire-type moves when below 30 HP. Stronger weak moves. Negate first Water-type attack that hits holder, raising SpA one stage and natural.
HP: 6/90 | EN: 63
8/5/6/6/97 | 4/6
Status: OK, Stealth Rocks on its side
:bw/roserade: @ Rocky Helmet
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch out. Can poison contact attackers. Stronger weak moves. Recoil for contact attackers.
HP: 48/85 | EN: 8
5/5/9/8/90 | 2/2
Status: OK, Stealth Rocks on its side

:ss/zamazenta-crowned: @ Fightium Z
Fighting/Steel | Dauntless Shield
+1 Def to self and allies.
HP: 0/95 | EN: 66
10/10/5/10/128 | 5/11
Status: KO, +10% Accuracy, +1 Def (natural stage)

:ss/sandaconda: @ Brightpowder
Ground | Sand Spit / Shed Skin / Sand Veil
Summons sandstorm upon getting hit. Shrugs off status. Dodgy in sandstorm. Reduces acc.
HP: 18/85 | EN: 78
8/9/4/7/71 | 4/4
Status: OK, +1 Def (natural stage)
"Alright, honestly? I had already accepted defeat. But that does not stop me from being tilted out of my bloody mind right now. Two 5-hit Bone Rushes and a crit Fire Blast? I know I'm losing but you don't have to rub it in, Ariadex."

Sending out Sandaconda.

Super Potion > Bulldoze > Dig
IF Sandaconda is slower A3, THEN Bulldoze that action
(2 subs) IF Earthquake OR Bulldoze AND Sandaconda is faster A3, then Earthquake A3 instead
 
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