Facility Realgam Tower: Mowtom

Team Mowtom

:bw/entei: @ Charcoal
Fire | Pressure / Inner Focus
+2 EN cost for enemies. No flinches. +4 damage to Fire-type attacks.
HP: 18/100 | EN: 61
8/6/7/6/100 | 4/5
Combo Counter: 1
Status: OK

:bw/dragonite: @ Expert Belt
Dragon/Flying | Inner Focus / Multiscale
No flinches. Takes half damage when at max HP for the round. +4 dmg to non-STAB SE.
HP: 95/95 | EN: 100
9/7/7/7/80 | 4/6
Combo Counter: 1
Status: OK

:ss/bewear: @ Choice Band
Normal/Fighting | Fluffy / Klutz / Unnerve
-5 BAP to #Contact, but +5 BAP to Fire-type moves. Can ignore held item for 10% Acc. No berries for enemies. Huge Atk, but one sub.
HP: 42/105 | EN: 54
12/6/4/5/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 85/85 | EN: 100
6/7/5/7/88 44 | 3/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)

:ss/rillaboom: @ Grassy Seed (0/3)
Grass | Overgrow / Grassy Surge
+3 BAP to Grass-type attacks when below 31 HP. Sets Grassy Terrain on sendout.
HP: 42/95 | EN: 52
9/7/5/5/85 | 4/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
A1

Entei used Sacred Fire! -7 EN, 54 left
1d20=9, hits, 1d24=2, no crit, 1d2=1, burns
10+3+5+1=19-2+4=21 damage, 64 HP Dubwool

Dubwool used Pressing Retaliation! -29 EN, 71 left
1d24=10, no crit
14+3+1-3+2=17 damage, 1 HP Entei

Burn! 62 HP Dubwool

A2

Dubwool used Cotton Guard! -13 EN, 58 left
Dubwool's Defense rose greatly! +6 Defense total

Entei used Overheat! -8 EN, 46 left
1d10=2, hits, 1d24,22, no crit
13+5-2=16+4=20 damage, 42 HP Dubwool
Entei's SpA fell harshly! -2 SpA total

Burn! 40 HP Dubwool

A3

Entei used Sacred Flame! -7 EN, 39 left
1d20=4, hits, 1d24=8, no crit
21-12=9 damage, 31 HP Dubwool

Body Press! -8 EN, 50 left
KOes

Burn! 29 HP Dubwool
Team Mowtom

:bw/entei: @ Charcoal
Fire | Pressure / Inner Focus
+2 EN cost for enemies. No flinches. +4 damage to Fire-type attacks.
HP: 0/100 | EN: 61
8/6/7/6/100 | 4/5
Combo Counter: 1
Status: KO


:bw/dragonite: @ Expert Belt
Dragon/Flying | Inner Focus / Multiscale
No flinches. Takes half damage when at max HP for the round. +4 dmg to non-STAB SE.
HP: 95/95 | EN: 100
9/7/7/7/80 | 4/6
Combo Counter: 1
Status: OK

:ss/bewear: @ Choice Band
Normal/Fighting | Fluffy / Klutz / Unnerve
-5 BAP to #Contact, but +5 BAP to Fire-type moves. Can ignore held item for 10% Acc. No berries for enemies. Huge Atk, but one sub.
HP: 42/105 | EN: 54
12/6/4/5/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 29/85 | EN: 50
6/7/5/7/88 44 | 3/4
Combo Counter: 1
Status: Burned, +6 Def (decaying to 0 more slowly)

:ss/rillaboom: @ Grassy Seed (0/3)
Grass | Overgrow / Grassy Surge
+3 BAP to Grass-type attacks when below 31 HP. Sets Grassy Terrain on sendout.
HP: 42/95 | EN: 52
9/7/5/5/85 | 4/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
just because I'm gone doesn't mean I'm not keeping my role as worst BBP player :P

Mowtom to send out.​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well, that burn was lucky. Though I didn't get a burn earlier so I guess it evens out. Dermic, your turn!"
"Finally, I can stretch my wings."
 

Bewear [Bobbed]

Stage: ★★★☆☆

Type: Normal / Fighting

Abilities: Fluffy / Klutz / Unnerve (Unlocked)

Nature: Quirky

Stats:
HP: 105
Atk: 9
Def: 6
SpA: 4
SpD: 5
Spe: 60
Size Class: 4
Weight Class: 5

Attacks (71):

Physical

Aerial Ace
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Close Combat
Darkest Lariat
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Facade
Flail
Fling
Force Palm
Frustration
Giga Impact
Hammer Arm
High Horsepower
Ice Punch
Iron Head
Low Kick
Low Sweep
Mega Kick
Mega Punch
Payback
Return
Revenge
Reversal
Rock Slide
Rock Tomb
Rollout
Shadow Claw
Stomp
Stomping Tantrum
Strength
Superpower
Tackle
Take Down
Thrash
Thunder Punch
Zen Headbutt

Special
Focus Blast
Hidden Power (Fire)
Hyper Beam
Round
Snore

Status
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Defense Curl
Double Team
Endure
Leer
Pain Split
Protect
Rest
Roar
Sleep Talk
Substitute
Swagger
Swords Dance
Taunt
Toxic
Wide Guard
Work Up

Dragonite [Dermic]

Stage: ★★★☆☆

Type: Dragon / Flying

Abilities: Inner Focus / Multiscale (Unlocked)

Nature: Quirky

Stats:
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6

Attacks (119):

Physical

Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Cut
Dive
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Extreme Speed
Facade
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Mega Kick
Mega Punch
Natural Gift
Outrage
Power-Up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunder Punch
Waterfall
Wing Attack
Wrap

Special
Air Slash
Blizzard
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Grass)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Status
Agility
Attract
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Thunder Wave
Toxic

Entei [Excuse]

Stage: ★★★☆☆

Type: Fire

Abilities: Pressure / Inner Focus (Unlocked)

Nature: Quirky

Stats:
HP: 100
Atk: 8
Def: 6
SpA: 7
SpD: 6
Spe: 100
Size Class: 4
Weight Class: 5

Attacks (74):

Physical

Bite
Body Slam
Bulldoze
Crunch
Cut
Dig
Extreme Speed
Facade
Fire Fang
Flame Charge
Flame Wheel
Flare Blitz
Frustration
Giga Impact
Headbutt
Iron Head
Iron Tail
Natural Gift
Return
Reversal
Rock Climb
Rock Smash
Sacred Fire
Secret Power
Stomp
Stomping Tantrum
Stone Edge
Strength

Special
Ember
Eruption
Extrasensory
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Hidden Power (Water)
Hyper Beam
Incinerate
Lava Plume
Mud-Slap
Overheat
Round
Shadow Ball
Snarl
Snore
Solar Beam
Swift
Weather Ball

Status
Agility
Calm Mind
Confide
Curse
Detect
Double Team
Endure
Flash
Helping Hand
Leer
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Hop), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first

Rival Hop's Item Bag: 1× Super Potion

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
  • Hop's Zacian and Zamazenta naturally take their Crowned formes without needing to hold a Rusted Sword or Rusted Shield.
  • All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball



:ss/Dubwool:

Dubwool

Type:
Normal
Abilities: Fluffy/Steadfast/Bulletproof

Item: Power Belt

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 6
Def: 7
SpA: 4 (-)
SpD: 9 (+)
Spe: 88

Size: 3
Weight: 3

Moves:
Agility
Attract
Baton Pass
Body Press
Body Slam
Bounce
Copycat
Cotton Guard
Counter
Defense Curl
Double Kick
Double-Edge
Electro Ball
Endure
Facade
Giga Impact
Grassy Glide
Growl
Guard Split
Guard Swap
Headbutt
Hyper Beam
Last Resort
Mega Kick
Payback
Protect
Rest
Retaliate
Reversal
Round
Sleep Talk
Snore
Stomp
Substitute
Swagger
Swords Dance
Tackle
Take Down
Thunder Wave
Wild Charge
Zen Headbutt
:ss/Rillaboom:

Rillaboom

Type:
Grass
Abilities: Overgrow/Grassy Surge

Item: Grassy Seed

Nature: Careful (+SpD, -SpA)
HP: 95
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7 (+)
Spe: 85

Size: 4
Weight: 4

Moves:
Acrobatics
Assurance
Attract
Body Press
Body Slam
Boomburst
Branch Poke
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earth Power
Earthquake
Endeavor
Endure
Energy Ball
Facade
Fake Out
False Swipe
Fling
Focus Blast
Focus Energy
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grassy Glide
Grassy Terrain
Growl
Growth
Hammer Arm
High Horsepower
Hyper Beam
Hyper Voice
Knock Off
Leaf Storm
Leech Seed
Low Kick
Magical Leaf
Mega Kick
Mega Punch
Mud Shot
Nature Power
Noble Roar
Protect
Razor Leaf
Rest
Round
Scary Face
Scratch
Screech
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Swift
Swords Dance
Taunt
U-turn
Uproar
Wood Hammer
Work Up
Worry Seed
:ss/Zamazenta-Crowned:

Zamazenta-Crowned

Type:
Fighting/Steel
Ability: Dauntless Shield

Item: Fightinium Z

Nature: Adamant (+Atk, -SpA)
HP: 95
Atk: 10 (+)
Def: 10
SpA: 5 (-)
SpD: 10
Spe: 128

Size: 5
Weight: 11

Moves:
Agility
Behemoth Bash
Bite
Close Combat
Coaching
Crunch
Dazzling Gleam
Dig
Endure
Facade
Fire Fang
Flash Cannon
Focus Blast
Focus Energy
Giga Impact
Guard Swap
Helping Hand
Howl
Hyper Beam
Hyper Voice
Ice Fang
Imprison
Iron Defense
Iron Head
Iron Tail
Laser Focus
Light Screen
Metal Burst
Metal Claw
Moonblast
Payback
Play Rough
Power Swap
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Retaliate
Revenge
Reversal
Round
Safeguard
Scary Face
Slash
Sleep Talk
Snarl
Snore
Solar Beam
Steel Beam
Substitute
Swift
Tail Slap
Thunder Fang
Wide Guard
Wild Charge
Work Up


(Profiles for new page)
 
"No matter what, we have to break that Multiscale!"
:dubwool: "We got this!"

Body Press > Facade > Body Press
IF Dragonite is under P/E AND NOT Dubwool is asleep Asleep THEN Rest
IF Dubwool is asleep when it is to act, THEN Sleep Talk (Stomp, Body Slam, Facade, Body Press)
IF Roost AND NOT used Copycat last action THEN Copycat

:bw/dragonite: @ Expert Belt
Dragon/Flying | Inner Focus / Multiscale
No flinches. Takes half damage when at max HP for the round. +4 dmg to non-STAB SE.
HP: 95/95 | EN: 100
9/7/7/7/80 | 4/6
Combo Counter: 1
Status: OK
:ss/bewear: @ Choice Band
Normal/Fighting | Fluffy / Klutz / Unnerve
-5 BAP to #Contact, but +5 BAP to Fire-type moves. Can ignore held item for 10% Acc. No berries for enemies. Huge Atk, but one sub.
HP: 42/105 | EN: 54
12/6/4/5/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 29/85 | EN: 50
6/7/4/9/88 44 | 3/4
Combo Counter: 0
Status: Burned, +6 Def (decaying to 0 more slowly)
:ss/rillaboom: @ Grassy Seed (0/3)
Grass | Overgrow / Grassy Surge
+3 BAP to Grass-type attacks when below 31 HP. Sets Grassy Terrain on sendout.
HP: 42/95 | EN: 52
9/7/5/5/85 | 4/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Here's hoping you don't miss."
"Why did you have to say that part out loud?"
Heat Wave~Flamethrower~Flamethrower
 
:bw/dragonite: @ Expert Belt
Dragon/Flying | Inner Focus / Multiscale
No flinches. Takes half damage when at max HP for the round. +4 dmg to non-STAB SE.
HP: 95/95 | EN: 100
9/7/7/7/80 | 4/6
Combo Counter: 1
Status: OK
:ss/bewear: @ Choice Band
Normal/Fighting | Fluffy / Klutz / Unnerve
-5 BAP to #Contact, but +5 BAP to Fire-type moves. Can ignore held item for 10% Acc. No berries for enemies. Huge Atk, but one sub.
HP: 42/105 | EN: 54
12/6/4/5/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 29/85 | EN: 50
6/7/4/9/88 44 | 3/4
Combo Counter: 0
Status: Burned, +6 Def (decaying to 0 more slowly)
:ss/rillaboom: @ Grassy Seed (0/3)
Grass | Overgrow / Grassy Surge
+3 BAP to Grass-type attacks when below 31 HP. Sets Grassy Terrain on sendout.
HP: 42/95 | EN: 52
9/7/5/5/85 | 4/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
A1

Dragonite used Heat Wave! -7 EN, 93 left
1d10=9, hits, 1d24=6, no crit
10+5-2=13 damage, 16 HP Dubwool

Dubwool used Body Press! -10 EN, 40 left
1d24=6, no crit
8-3=5*.75=3.75=4+12=16/2=8 damage, 87 HP Dragonite

Burn! 14 HP Dubwool

A2

Dragonite used Flamethrower! -7 EN, 86 left
1d24=22, no crit
9+5-2=12 damage, 2 HP Dubwool

Dubwool used Facade! -7 EN, 33 left
1d24=17, no crit
14+3-3-1=13/2=6.5=7 damage, 80 HP Dragonite

Burn! Dubwool faitns!

:bw/dragonite: @ Expert Belt
Dragon/Flying | Inner Focus / Multiscale
No flinches. Takes half damage when at max HP for the round. +4 dmg to non-STAB SE.
HP: 80/95 | EN: 86
9/7/7/7/80 | 4/6
Combo Counter: 1
Status: OK
:ss/bewear: @ Choice Band
Normal/Fighting | Fluffy / Klutz / Unnerve
-5 BAP to #Contact, but +5 BAP to Fire-type moves. Can ignore held item for 10% Acc. No berries for enemies. Huge Atk, but one sub.
HP: 42/105 | EN: 54
12/6/4/5/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)

:ss/dubwool: @ Power Belt
Normal | Fluffy / Steadfast / Bulletproof
-5 BAP to #Contact, but +5 BAP to Fire-type moves. +1 Speed when flinched. Immune to #Ballistic. Better at buffing Def.
HP: 0/85 | EN: 33
6/7/4/9/88 44 | 3/4
Combo Counter: 0
Status: KO

:ss/rillaboom: @ Grassy Seed (0/3)
Grass | Overgrow / Grassy Surge
+3 BAP to Grass-type attacks when below 31 HP. Sets Grassy Terrain on sendout.
HP: 42/95 | EN: 52
9/7/5/5/85 | 4/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)
"Things might look grim, but I'm sure there has to be a way back in this!"
:rillaboom: "As I look into the slumbering weald of death, I shall fear no evil..."

Mowtom to order vs Rillaboom​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Wow, I can't calc today. No matter."
"Fire and Ice, working in concert."
Ice Beam~Flamethrower~Ice Beam
[CASOA] IF
Leech Seed AND NOT Leech Seed any other action THEN Protect
[CASOT] IF Rillaboom is under P/E THEN Roost the first time, Chill the second
[CASOT] IF NOT you are holding an Expert Belt THEN Fly
 
:bw/dragonite: @ Expert Belt
Dragon/Flying | Inner Focus / Multiscale
No flinches. Takes half damage when at max HP for the round. +4 dmg to non-STAB SE.
HP: 80/95 | EN: 86
9/7/7/7/80 | 4/6
Combo Counter: 1
Status: OK
:ss/bewear: @ Choice Band
Normal/Fighting | Fluffy / Klutz / Unnerve
-5 BAP to #Contact, but +5 BAP to Fire-type moves. Can ignore held item for 10% Acc. No berries for enemies. Huge Atk, but one sub.
HP: 42/105 | EN: 54
12/6/4/5/60 | 4/5
Combo Counter: 1
Status: OK

Team Hop (1 Super Potion remaining)


:ss/rillaboom: @ Grassy Seed (0/3)
Grass | Overgrow / Grassy Surge
+3 BAP to Grass-type attacks when below 31 HP. Sets Grassy Terrain on sendout.
HP: 42/95 | EN: 52
9/7/5/5/85 | 4/4
Combo Counter: 1
Status: OK, +1 Def (Dauntless Shield)​
Grassy Terrain covered the field! (43 EN Rillaboom)

A1

Rillaboom used Disdain! -30 EN, 13 left
1d24=8, no crit
6-2=4 damage, 76 left
Dragonite's SpA fell! Dragonite can only use damaging attacks!

Dragonite used Ice Beam! -7 EN, 79 left
1d24=22, no crit, 1d10=4, no freeze
9+2=11*1.5=16.5=17+2=19 damage, 27 HP Rillaboom

Grassy Terrain! 29 HP Rillaboom

A2

Rillaboom used Leech Seed! -9 EN, 4 left
1d10=10, missed

Dragonite used Flamethrower! 7 EN, 72 left
1d24=7, no crit, 1d10=1, burns
19 damage, 8 HP Rillaboom

Burn cancels out Grassy Terrain

A3

Rillaboom Chilled! +12 EN, 16 left

Dragonite used Ice Beam!
19 damage, Rillaboom faints!

And with a blast of elements, Dragonite knocks out Rillaboom!

Congratulations Mowtom! You earn 5 RC, 5 TC, your participating Pokemon are eligible to advance to Stage 4*.
I get 5 RC, 5 TC, 8 JC.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top