Rhyperior @ Rockium Z
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
While many of you may disagree with rhyperior over lando, there are a few reasons i use him. his bulk is better and solid rock is a great ability. HIs dual stabs hit everything at least neutrally. and his z move OHKOs tapu bulu, which is a big counter, at +2 and a 2/3s chance without it. Lando cant do that without a boost.
Serperior @ Assault Vest
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Leaf Storm
- Hidden Power [Ground]
The star of the team. i have av for added bulk, and the moves give him power and longevity.
giga drain gives him recovery, leaf storm boosts his SpA and hp ground gives him coverage for heatran. i have dragon pulse just for dragons because he has no hp ice. u can run hp fire for ferothorn and scizor as without being at +4 serperior can't touch these mons
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Bulk Up
- Bullet Punch
- Psycho Cut
he just came out and he fits the team well. he can set up on a few mons like ferrothorn and skarm without bb with bulk up. priority with bullet punch and dual stabs give him great coverage. he essentially has 200 base att after huge power and he hits the all important 100 speed tier.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Sticky Web
- Stealth Rock
- Rapid Spin
a classic set with my personal touch. spore puts a mon to sleep and then he can set up. he has rapid spin for other set up mons if they try and set up against him and has decent longevity because of nobody expecting it. kind of a lure for other set up sweepers too in the way that serperior gets boosts off sticky web if i dont get a chance to rapid spin as he dies too early.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Fiery Dance
- Hidden Power [Ice]
Pretty standard like smeargle. Life orb makes attacks stronger. Giga drain gives coverage and lets him shrug off some life orb recoil. fiery dance is used for special attack boost chance and hp ice hits dragons that wall him. firium z can be used at the expense of giving rhyperior weakness policy and can break through walls like chansey better.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- U-turn
a pretty standard mon this gen. switches out with u-turn for momentum, water shruiken sand dark pulse for stabs. water shruiken gets buffed after battle bond, hence no other water move. ice beam gives some nice coverage for mons his other moves dont hit well.
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
While many of you may disagree with rhyperior over lando, there are a few reasons i use him. his bulk is better and solid rock is a great ability. HIs dual stabs hit everything at least neutrally. and his z move OHKOs tapu bulu, which is a big counter, at +2 and a 2/3s chance without it. Lando cant do that without a boost.
Serperior @ Assault Vest
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Leaf Storm
- Hidden Power [Ground]
The star of the team. i have av for added bulk, and the moves give him power and longevity.
giga drain gives him recovery, leaf storm boosts his SpA and hp ground gives him coverage for heatran. i have dragon pulse just for dragons because he has no hp ice. u can run hp fire for ferothorn and scizor as without being at +4 serperior can't touch these mons
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Bulk Up
- Bullet Punch
- Psycho Cut
he just came out and he fits the team well. he can set up on a few mons like ferrothorn and skarm without bb with bulk up. priority with bullet punch and dual stabs give him great coverage. he essentially has 200 base att after huge power and he hits the all important 100 speed tier.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Sticky Web
- Stealth Rock
- Rapid Spin
a classic set with my personal touch. spore puts a mon to sleep and then he can set up. he has rapid spin for other set up mons if they try and set up against him and has decent longevity because of nobody expecting it. kind of a lure for other set up sweepers too in the way that serperior gets boosts off sticky web if i dont get a chance to rapid spin as he dies too early.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Fiery Dance
- Hidden Power [Ice]
Pretty standard like smeargle. Life orb makes attacks stronger. Giga drain gives coverage and lets him shrug off some life orb recoil. fiery dance is used for special attack boost chance and hp ice hits dragons that wall him. firium z can be used at the expense of giving rhyperior weakness policy and can break through walls like chansey better.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- U-turn
a pretty standard mon this gen. switches out with u-turn for momentum, water shruiken sand dark pulse for stabs. water shruiken gets buffed after battle bond, hence no other water move. ice beam gives some nice coverage for mons his other moves dont hit well.