Thank you for putting some points I made months/weeks ago but giving validity to them be being a tour player/recognizable name.
My brain literally can't understand how anyone thinks this is a good meta, so I often come off as an asshole, but anyway.
I know exactly how you feel, and just know I
100% agree that your tour performance has a lot to do with how the meta just isn't enjoyable. I find myself just clicking and fishing in the 1800's instead of actually trying.
Building has never been worse.
1) Almost zero reason to not bring Tusk and/or Gambit.
2) Almost zero reason not to bring Val/Volca/Gold
3) Most defensive mons are passive momentum killers
Outside of stall, you don't leave home without 1 or 2 of these mons.
Any viable team has one of these five mons. At least 1-if not 2 or 3.
Tusk is tusk no need to go into that.
Gambit- in a tier lacking ghost resists that aren't passive or frail, you need King. Also, the reverse 6-0 shenanigans are comical. No real need to dissect this one either tbh.
Val- In a tier with few special attackers, and even less Fairy resists, Val is wild. Specs Tera Fairy Moonblast has about 3 safe switch ins.
Gold- is the best special attacker- and I mean best as in consistent. There is almost no MU where a team has consistent switch ins to Steel/Ghost or can afford to risk a Trick or a NP.
MU Moth, no need to go into that either. Another well designed mon that was never supposed to have a Ground/Ice/Fairy/Grass STAB.
So you have to bring at least 1 of these 5, and you must prep for them all as well- and all their variants.
Why is offense so prevalent? We have fat af Unaware mons everywhere- pex and corv are back, Garg and Ting are unkillable.
It's because they're also quite passive, but let me provide some insight.
Let's look at gen 8. There were mons that could take a hit, but also threaten you greatly- or at least keep momentum.
I'll name a few:
Zapdos
Buzzwole
Melmetal
Lando
Fini
Clefable
Ferro
G-king
These mons didn't halt all momentum when you switched them in. They weren't one-trick ponies. A lot of our wall mons are literal walls:
Clod
Bozo
Pex
Corv
Ting
Rotom-W
Gargan
These mons get taken advantage of fairly easy.
Not to say we don't have mons like Zapdos or Fini, Tusk is a great example of a bulky mon that can do things back, but they're not as prevalent as they were- and it forces a lot of weight on that single mon instead of spreading it out.
This leaves a strange gap in the meta between Balance and Hyper Offensive. If you go balance, you might as well go semi-stall. If you go offense, you might as well go HO. BO just doesn't have the tools needed to consistently handle HO, or to break super fat. When BO is the most consistent archetype, you know you have a healthy, or at least optimally balanced meta. This is the opposite of SV meta.
No one dislikes tera more than I do. I won't go over old points others and I have made, so I'll go over something new I realized.
This meta is very much a slugfest. You see less switching than ever. It's a trade-heavy, often brainless meta.
This is just another toxic aspect of tera.
If I have choice locked Flower Trick Meowscarada and they send in Revaroom, why would I switch my Corv into Revavroom?
Normally, as Smogon 6v6 singles was intended to play, corv walls reva. But I can't go into my wall. Reva just going to shift gear then tera fire. So I need some chip on it, most likely for King sucker (Zzzzz) so I just stay in and attack.
Or let's say I have a fat team, and also have a Bozo. So I send in my Bozo, trade, and now my phys wall is crippled and ready to fold to another attacker. I should have been able to keep my wall, send in a counter, gain momentum- aka Pokemon... But now, I've lost all momentum, and my wall. Ty tera, v cool.
I could go on, but instead of giving countless examples, start to notice this as player.
Start to notice how little switching is going on in this meta, even at high levels.
Tera forces you to revenge, rather than counter. There are really no true counters in a tera meta, truly.
Every single wall single-handedly loses to some form of Moon, for example, thanks to tera.
Between Taunt, Sub, Roost, Dance, secondary drops, etc. walls can't handle mons that can tera away their weakness to your wall.
A lot of defensive cores turn into set-up bait thanks to tera.
I won't go over the other terrible aspects of tera: 50/50's, too much variance, teambuilder strain, double STAB boost, impossible to map out a late game win when tera is still in play, losing mons in a meta where we're starved for mons.
This is what I mean by you can't map out a win condition as we have for decades now. The amount of jank tera causes the late game meta is insane.
It's been very difficult to put into words at time why the meta is terrible right now. It's even more frustrating when you have seasoned veterans who are saying it's fun. I'm not sure why're getting out of this. I'm not sure why ppl tell me to play another gen or just not at all when we have an amazing meta right in front of our eyes if we could just fix the issues.
A lot of my friends who are top players can feel this meta is bad.
It's a subconscious thing.
People who play can feel this meta is off, and aren't having fun with it, but can't really explain why.
Thank you for explaining your thoughts on the subject.
I've said it before and I'll say it again.
We are actively being robbed of an enjoyable metagame.
Council can't step in and QB Shed Tail and Tera for fear of, idk actually.. random 1100 elo's crying in chat about no tera? I really don't know.
The majority has spoken, and I'm confident Tera will never be banned fully, even with another suspect. They can't
feel how bad it is because they just don't have the
subconscious expertise to realize something is wrong.
I'm not sure where that leaves players like you and I, and my friends, for the next few years.