DIALGA (alt: Dialga Brando)
Type: Dragon/Fighting
Z-Move Type: Fighting (MUDAMUDAMUDA)
Item: Stand Arrow
Ability:
Iron Fist/
Life Drain/
The World (Hidden Ability)
(Life Drain: Drains 20% of all damage dealt)
Custom Ability- The World:
ZA WARUDO! TOKI YO TOMARE! When the user is sent out, plays
this sound effect. While the user is on the field, all allied moves get +1 priority (so an allied Mach Punch, for instance would be +2) and all enemy moves get -1 priority (So an enemy Extreme Speed, for instance would be +1). Does not affect Protect, Detect, Quick Guard, Wide Guard, Crafty Shield, King's Shield, Spiky Shield or Mat Block. Switching and Pursuit following it play out as normal. Moves that would not normally trigger Dazzling or Psychic Terrain do not trigger them under this effect (So an enhanced Drain Punch would not trigger them, but Mach Punch and Bullet Punch, for instance, still would).
HP: 100
Atk: 130 (+10)
Def: 120
SpA: 130 (-20)
SpD: 100
Spe: 120 (+30)
BST: 700
New Moves: Close Combat, Bullet Punch, Mach Punch, Drain Punch, Meteor Mash
Design: Dialga's colour scheme changes to black and gold. Additionally,
this can be seen floating behind Dialga.
Competitive: Dialga's grown even stronger?! This must be the work of an enemy
「Stand」! Dialga, with its newfound power, gains ridiculous amounts of control over priority (I mean come on! It governs time, why can it not slow down/stop time to its whim in a battle?) due to the incredible power of
ZA WARUDO! It also gains nifty new and powerful physical steel and fighting moves in the form of Close Combat, Drain Punch, Meteor Mash, Mach Punch and Bullet Punch. Trying to outpace it with priority is absolutely
MUDA (useless) due to
ZA WARUDO's power, but Dialga itself has lost a lot of defensive utility in exchange for its new offensive clout: It's lost the Steel-Type for a Fighting-type. While this DOES mean Dialga doesn't fear Primal Groudon as much (Although Precipice Blades still hurts like hell), it also has to be careful of Flying-types (Ho-Oh hard-walls any variant not running rock coverage, Lugia's the Great Wall and doesn't really fear much save for Stone Edge and Dialga can now be poisoned), any Fairy-Type moves now destroy the hell out of Dialga which means that Xerneas spells trouble if it's not packing Meteor Mash, Bullet Punch, Iron Tail or Flash Cannon (Although if Xerneas already has Geomancy up the Special Set fails anyway). The Psychic weakness means that Dialga now has to worry about Mewtwo as well, who can annihilate Dialga with Psystrike, although it has to be sure of the one-shot, and come in safely. Lunala also poses problems thanks to Shadow Shield and its Ghost-typing rendering Close Combat absolutely
MUDA, and Dawn Wings Necrozma isn't so different, although neither would appreciate a Hidden Power Dark. Mega Metagross is bulky enough to tank anything physical DIALGA sets can throw at it, and then reply back with Zen Headbutt, although it has to be wary of the special set running Fire Blast. Same goes for Dusk Mane Necrozma, who annihilates DIALGA with Photon Geyser (alternatively, it can lure an Earthquake then transform into Ultra Necrozma for an even more guaranteed nuke, although it has to worry about being hit by Dragon Claw, so it's a 50-50. For Special Sets, trade Earthquake with Fire Blast and Dragon Claw with Draco Meteor. Still a 50/50). Aegislash laughs at Dialga sets that aren't carrying Earthquake or Fire Blast. Zygarde-Complete can tank Dragon Claw and then nullify
ZA WARUDO with Core Enforcer, leaving DIALGA open to revenge killing (assuming Core Enforcer doesn't gib it outright), but does not appreciate Draco Meteor. Mega 'Mence can neuter Dialga's physical offensive with Intimidate before Mega Evolving, and then waste it with an STAB Double-Edge or Hyper Voice, but gets wasted by Special Sets with Draco Meteor. Still, DIALGA can threaten a good portion of the metagame with
ZA WARUDO's power. Arceus-Normal cannot use his E-Killer set against DIALGA to its maximum effect due to
ZA WARUDO causing Extreme Speed to only speed tie, and has to worry about being gibbed by Close Combat or Aura Sphere. Rayquaza does not enjoy Dialga's presence either for the same reason, and Dragon Claw/Draco Meteor hurts a lot, although it can similarly threaten DIALGA with Dragon Ascent. Extreme Speed is, though, again, absolutely
MUDA. Kyogre (whether Primal or Normal) doesn't enjoy Dialga's enhanced physical clout either, although it does like the fact that it's now weak to Ice. It also works admirably against the Special Sets. Blaziken (whether normal or Mega) does not appreciate having its Speed Boost rendered absolutely
MUDA, nor does it appreciate that it can no longer hit Dialga super-effectively unless it runs Brave Bird, and fears getting quaked. Shaymin-Sky cannot flinch DIALGA at all, and it's not bulky enough to take hits from either (let alone Stone Edge), so it can't really abuse the SE Air Slash. Chaos Shaymin-Sky can at least get some chip-damage off with Ludicrous Speed, but otherwise falls the same way due to
ZA WARUDO not causing moves that would not normally trigger Dazzling to do so. Same goes for Pheromosa and Naganadel, who cannot stop DIALGA due to
ZA WARUDO's influence. Kyurem-White loses to Close Combat or Aura Sphere/Draco Meteor before it can fire its Ice STAB off. Same goes for Mega Lucario and Mega Kangaskhan. However, Dialga still has that great utility as a support Pokemon, even with its worse typing, thanks to the plethora of good support moves available to it, such as Stealth Rock and Thunder Wave. It can shut down key threats even if it cannot kill them outright (Although a few like Zekrom are a bit more troublesome). Only difference is now what it threatens and is threatened by has changed. It is also, notably, a powerful check to
Mega Rayquaza, as, if it can get in safely (And it can, since only Dragon Ascent or Draco Meteor can do better than 3HKO bulky sets, and nothing puts it into the KO range for Extreme Speed, and it can take a +1 Extreme Speed regardless of investment from full health [Stealth Rocks does not change this]) it can force Mega Rayquaza to run for the hills, for fear of being wiped off of the face of the planet by a ZA WARUDO boosted Draco Meteor or Outrage, or even Roar of Time if you're willing to use that, and MRay will be unable to do anything about it.
It's still got passable (albeit nerfed) special attack, though, so it can still run special moves which it can use to get around physical walls who would otherwise stop it, or even run mixed offenses and rely on
ZA WARUDO's screwing around with time to outspeed stuff. Still, DIALGA has 4MSS, and there's always gonna be something that can put a hard-stop to it, regardless of what moveset it runs. But its biggest use is undoubtedly in doubles, where DIALGA's ally also benefits from the effects of
ZA WARUDO, which is exactly as terrifying as it sounds.