New and "creative" moveset/EV spread thread "Mark 2"

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Isn't that one of the basic Rotom sets floating around? Also in most cases when using that Rotom set the only time Will-o-wisp comes in handy is for like... Scizor or Lucario which maybe enough to merit its use.. but not really. Also, why boost Rotom's Special attack for 1 attack? Might as well put it in Hp Evs.

Edit: I saw this in the Ideal Lead page figure I repost it here.. cause i like the idea of it.

Heatran @ Wide Lens
Modest
252 HP/16 SpA/240SpD
Will-o-Wisp
Stealth Rock
Earth Power
Magma Storm

Against focus sash leads, Magma Storm hits them hard enough to kill, and the End-of-Round damage takes off the sash's ability to save them. Azelf in particular will always get OHKO'd unless it is a bulky set (I've seen NPAzelf survive it). Additionally, if they do survive, they are trapped, unable to switch out, allowing more possibilities (Finish them off, set up rocks, burn them, switch into something they can't do anything to).
Against physical Pokemon who will set up, lay a burn on em and then likely get out of there.
Against things that are going to switch out immediately, lay down stealth rocks.
Against things likely to earthquake, switch to a flyer/levitator.
Earth power is for opposing Heatran primarily, though it has its uses elsewhere. I may switch that out as heatrans seem primarily to be scarved these days. I can't stay in on a fresh scarfed heatran or I will eat their Earth Power and die. And if I switch in to a heatran's fire attack, he's forced to switch out, again not allowing me the opportunity to Earth Power effectively. I'm thinking of dropping it for something like Dark Pulse, which will allow heatran to take down Rotom forms effortlessly, and I continually seem to have problems with them. Dragon Pulse would be another alternative, providing great neutrality coverage alongside Magma storm.
Another thing of note: With the given EVs, this Heatran will always survive an Earth Power from a non-life orbed Skymin. Meaning that lead skymins stay in, thinking they will OHKO with Earth power, only to get trashed by Magma Storm.
 
As many of you know, over the ages I've created many new and/or creative movesets. Now, I shall place them all in this one post for the sheer convenience of you, the people. Here we go!

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SpecsGull

Wingull @ Choice Specs
Ability: Keen Eye
Nature: Modest
EVs: 252 Sp.Atk / 252 Speed / 6 HP
Brine
Shock Wave
Ice Beam
Air Slash

Wingull's speed tops Pelipper's, and with specs, it can work. Brine over Surf as Wingull can't learn Surf.

Agilipper

Pelipper @ Wise Glasses
Ability: Keen Eye
Nature: Modest
EVs: 252 Sp.Atk / 250 Speed / 8 Defense
Agility
Surf
Ice Beam/Shock Wave
Air Slash

Agility allieves Pelipper's speed problem, and allows it to sweep. Air Slash and Surf for STAB.

StallBack

Sableye @ Choice Band
Ability: Stall
Nature: Adamant
EVs: 252 Attack / 252 Defense / 6 HP
Payback
Brick Break
Aerial Ace
Zen Headbutt

ZOMG, Stall has a use! With Stall, Sableye always goes last, which is a GOOD thing where Payback is concerned.

CBRiolu

Riolu @Choice Band
Brave (+ Atk, - Spd)
EVs: 252 Atk/ 252 HP/ 6 Sp. Def.
-Hi Jump Kick
-Crunch
-Blaze Kick
-Earthquake

Eat a STAB'd, Banded Hi Jump Kick from this thing and you'll be rolling on the floor, crying your eyes out. Use w/Trick Room support.

CBGolbat

Golbat @Choice Band
Jolly
EVs: 252 Atk, 252 Spd, 6 HP
-Brave Bird
-Poison Fang
-Steel Wing
-U-Turn

Base 90 speed? Base 80 Attack? Choice Band material.

Agilidra

Seadra @Wise Glasses
Modest
EVs: 252 Sp.Atk, 252 Spd, 6 Def
-Agility
-Surf
-Ice Beam
-Dragon Pulse/Signal Beam

People underestimate Seadra. It is more powerful than people give it credit for.

CurseBreon

Pokemon: Umbreon
Nature: Brave
Item: Leftovers
EVs; 252 ATK, 200 Sp. Def, 52 HP.
Attacks;
Curse
Payback
Moonlight/Wish
Quick Attack/Last Resort

The world's first SWEEPING Umbreon!

MixAdos

Gyarados
Mild
@Life Orb
252Sp.Atk/55 Atk/200 Speed
Waterfall
Ice Beam/Blizzard
Thunder/Bolt
Earthquake

Believe it or not, this actually works, despite Gyarados's iffy Special Attack.

JolteCurse

Jolteon @Leftovers
Careful (+SpDef -SpAtk)
252 SpDef/200 Atk/58 HP
-Curse
-Thunder Fang
-Bite
-Baton Pass/Rest/Wish/Double Kick

Jolteon is known for its speed, but its Special Defense is good enough to make this work.

RoomMite

Magnemite
Thunderbolt
Flash Cannon
Hidden Power (Ice)/(Fire)
Charge Beam
Item: Life Orb/Choice Specs
Ability: Magnet Pull
Nature(s): Quiet
EVs: 252 HP/252 Sp.Atk/6 Def.

The Trick Room version of Magneton/zone.

MixRow

Fearow
Mild
@Life Orb
252Sp.Atk/55 Atk/200 Speed
Drill Peck
Return/Pursuit/Faint Attack/Steel Wing/U-Turn
Tri-Attack
Heat Wave

Remember how in advance Fearow's HP Ground KOed those pesky ground types? Mourning for those days? Mourn no more!

SDPluff

Jumpluff @ Life Orb
Jolly (+Speed,-Sp.Atk.)
EVs;252 Speed/252 Attack
Swords Dance
Seed Bomb
Aerial Ace
U-Turn

Jumpluff's amazing speed lets it pull this off. Ability doesn't matter, because this Jumpluff set *GASP!* doesn't rely on the weather!

FEARNub

Swinub @Focus Sash
Oblivious
Adamant
-Ice Shard
-Endeavor
-Odor Sleuth
-
EVs; None
Level: 11

This F.E.A.R. Swinub counters the problems other F.E.A.R. Pokemon face; Hail/Sandstorm (Ice/Ground), Ghost-types (Odor Sleuth), even other F.E.A.R. Pokemon (lv. 11)!

PikaRev

Pikachu@ Light Ball
Jolly
252 Atk, 252 Speed, 6 HP
~ Fake Out/Quick Attack
~ Endure
~ Volt Tackle
~ Reversal

Don't Volt Tackle AFTER Enduring.

CBDum

Beldum@ Choice Band
Brave
252 Atk, 200 Defense, 58 HP
~ Zen Headbutt
~ Iron Head
~ Take Down
~

Slap a Choice Band on Beldum. You'll be amazed. Trick Room is needed.

SubSalacAngerKey

Mankey
@ Salac Berry
Jolly
Anger Point
252 Atk, 252 Speed, 6 HP
~ Substitute
~ Close Combat
~ Fire Punch
~ Outrage

Ever see a Mankey do a Primeape's work? Now you have!

CBGar

Gengar @ Choice Band
Nature: Adamant
EVs: 252 Attack/252 Speed/6 HP
Moveset:
-Shadow Claw
-Poison Jab/Brick Break/Focus Punch
-ThunderPunch
-Ice Punch

Ding dong, the Blissey's dead!

CBNectric

Manectric @ Choice Band
Nature: Adamant
EVs: 252 Attack/252 Speed/6 HP
Moveset:
-Thunder Fang
-Ice Fang
-Fire Fang
-Crunch

309 speed, 409 attack. Need I say more?

ScarfTite

Meditite @ Choice Scarf
Nature: Jolly
EVs: 252 Attack/252 Speed/6 HP
Moveset:
-Hi Jump Kick/Brick Break/Focus Punch
-Psycho Cut/Zen Headbutt
-ThunderPunch
-Ice Punch

Ever see a Meditite do a Medicham's work? Now you have! ...Woah. Deja vu!

SpecsRow

Fearow
Modest
@Choice Specs
252Sp.Atk/252 Speed
Hidden Power (Flying)
Ominous Wind
Tri-Attack
Heat Wave

Double STAB, creams the crap out of Steel-types, powerful, fast, what more could you ask? Oh, yeah, it also beats Skarmory.

HowlMel

Numel @Focus Sash
Ability; Simple
Nature; Brave
EVs; 252 Atk.
Earthquake
Rock Slide
Howl
Return

Trick Room support needed.

AdaptabVee

Eevee @Focus Sash
Ability; Adaptability
Nature; Brave
EVs; 252 Atk.
Curse
Flail

A little Trick Room support, and viola! Eevee can sweep without evolving!

PhysiCherrim

Cherrim @Salac Berry
Adamant
252 Atk./252 Spd/6 sp. def.
Seed Bomb
Natural Gift
Return
Sunny Day

Flower Gift raises Attack. Remember that now.

CBFroslass

Froslass@Choice Band
EVs: 6 HP / 252 Spd / 252 Atk
Jolly
Ice Punch
Wake-Up Slap
Crunch
Headbutt

Originally I ran Ice Fang on this, but then Platinum came out. Its Attack = its Special Attack, so it works.

DBCac

Cacnea @ Focus Sash
Ability: Sand Veil
EVs: 252 Atk
Adamant Nature (+Atk/+Sp.Atk.)
- Seed Bomb
- Swords Dance
- Destiny Bond
- Poison Jab/Faint Attack

Trick Room support necessary. If the foe KOs Cacnea, Destiny Bond KOs the foe. If the foe sees what's coming and DOESN'T attack, you SD up and sweep. Win-win situation.

CBKrab

Krabby @ Choice Band
Ability: Hyper Cutter
EVs: 252 Atk/252 Def./6 HP
Brave Nature (+Atk/+Spd)
- Crabhammer
- Rock Slide
- X-Scissor
- Brick Break

Krabby. Teh PWNAGE of Trick Room.

MediKid

Elekid @ Focus Sash
Ability: Static
EVs: 252 Atk/252 Spd
Jolly Nature (+Spd/-Sp.Atk.)
- Meditate
- ThunderPunch
- Ice Punch
- Fire Punch

Meditate up and start sweeping, man.

ScarfNorith

Anorith(♂) @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk/252 Speed
Adamant Nature (+Atk/-Sp.Atk)
- Rock Slide/Stone Edge
- X-Scissor
- Cross Poison
- Brick Break

Anorith would outspeed Armaldo WITHOUT Choice Scarf. And its Attack is good as well.

CBMunch

Munchlax @ Choice Band
Ability: Thick Fat
EVs: 252 Atk/200 Sp.Def/58 HP
Brave Nature (+Atk/-Spd)
- Rock Slide
- Earthquake
- Return
- Zen Headbutt

Munchlax and Shuckle are the two slowest Pokemon to exist. With Trick Room support, NOTHING outspeeds this thing.

SwaggerDisc

Luvdisc @ Muscle Band
Adamant (+Atk, - Sp. Atk)
EVs: 252 Atk, 252 Spd, 6 HP*
Swagger
Substitute
Flail
Psych Up

Use at your own risk.

SpecSkit

Surskit @ Choice Specs
Modest
EVs: 252 Sp. Atk, 252 Speed, 6 HP
-Hydro Pump
-Signal Beam
-Shadow Ball
-Ice Beam

A little Rain Dance support and this thing is bloody PWNage.

------------------------
What's more, I will edit any future sets I make into this post after posting them. Also, the link in my signature leads to this post for your convenience.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
This thread has gotten horribly derailed. There have been a few good sets lately, but mostly it's been useless gimmicks that exist for the sake of being gimmicky. Missingo Master, do not take a moveset of a standard Pokemon and put it on its NFE counterpart. That is not creative in any sense of the word, and not the point of this thread at all. Similarly, slapping a Choice Band/Specs on a Pokemon and utilizing its lesser attacking stats isn't creative either.
This. Is so true. I'm sorry to all the people who have been posting all these new 'creative' sets, but things like CBGar just don't cut it. I used to love skimming through this thread bursting with new ideas, but in the last couple of pages the only thing that has piqued my interest is Skiddle's Magmortar.

Sigh. I hope this thread gets back on track, and I think I might post a set I've been using to help it do just that.

--------------------

--------------------
Encore Lead
@ Lum Berry
Adamant - No Guard
252 HP, 160 Atk, 96 SpD

<ivs - 19 Spe>

- Substitute
- Encore
- Dynamicpunch
- Stone Edge / Payback
--------------------

Now I know what you're thinking: "That's just the Anti-Lead set in the analysis with Encore thrown in the last slot". Yes, I admit I was trying the set out, but to be perfectly honest that last slot with Fire / Ice Punch is pretty useless. And Encore is such a devastating move against most leads that I thought it deserved a mention, if only in the creative moveset thread.

Dynamicpunch plus Stone Edge / Payback give impeccable coverage with just two moves, hitting almost everything with at least neutral damage. This allows you to use two support moves, and they work excellently against almost any kind of lead. Whether you use Substitute first or Encore first depends on what the opposing lead is. If it is something like Bronzong, you Substitute up first. This protects you against anything Bronzong can throw at you, and allows you to Encore their Hypnosis, Trick, Gyro Ball, Stealth Rock, whatever. Then you can proceed to 2HKO with Dynamicpunch. If you are leading against something that will set up Stealth Rock, say Azelf, you can Encore the move and force a switch. On the other hand, Dynamicpunch + Stone Edge will KO Azelf, so you can Dynamicpunch the first turn, survive the Psychic and KO with Stone Edge.

The number of common leads that this guy can beat is unreal: Bronzong, Azelf, Electrode, Metagross, Abomasnow, Tyranitar, Aerodactyl, Crobat, Weavile, Porygon2, Yanmega, Roserade, Ninjask, Smeargle, and Forretress are almost always beaten by this pokemon. Encore allows you a free turn (aka Substitute) against any set up lead, be it SR or Screens or even Rain Dance. This, in conjunction with the rampant confusion you cause with your Dynamicpunches, can easily allow you to see the vast majority of an opposing team. My record is 5 pokemon off the bat =P.

I'm posting some damage calcs so you can see Machamp's awesomeness =):

Code:
[B]vs 252/0/96 Machamp:[/B]

- Timid Azelf Psychic - [B]76.6 - 90.6%[/B]
- Modest Yanmega Air Slash - [b]66.1 - 78.6%[/b]
- Timid LO Gengar Shadow Ball - [b]45.3 - 52.4%[/b]
- 156 Atk Bronzong Gyro Ball - [b]19.8 - 23.4%[/b] [COLOR="Red"]will never break his Sub[/COLOR]
- CB Metagross Meteor Mash - [b]86.7 - 102.3%[/b] [COLOR="Red"]slightly ouch, but still 81% chance to survive[/COLOR]
--------------------

Anyway, I have to go for a bit. Leave comments and all, I might come and expand on the ideas somewhat later.

Thanks, LR.
 

Sigh. I hope this thread gets back on track, and I think I might post a set I've been using to help it do just that.


--------------------

--------------------
Encore Lead
@ Lum Berry
Adamant - No Guard
252 HP, 160 Atk, 96 Spe

<ivs - 19 Spe>

- Substitute
- Encore
- Dynamicpunch
- Stone Edge / Payback
--------------------

Now I know what you're thinking: "That's just the Anti-Lead set in the analysis with Encore thrown in the last slot". Yes, I admit I was trying the set out, but to be perfectly honest that last slot with Fire / Ice Punch is pretty useless. And Encore is such a devastating move against most leads that I thought it deserved a mention, if only in the creative moveset thread.

Dynamicpunch plus Stone Edge / Payback give impeccable coverage with just two moves, hitting almost everything with at least neutral damage. This allows you to use two support moves, and they work excellently against almost any kind of lead. Whether you use Substitute first or Encore first depends on what the opposing lead is. If it is something like Bronzong, you Substitute up first. This protects you against anything Bronzong can throw at you (156 Atk Gyro Ball does 23.4% max because of your 19 Spe IV), and allows you to Encore their Hypnosis, Trick, Gyro Ball, Stealth Rock, whatever. Then you can proceed to 2HKO with Dynamicpunch.

The number of common leads that this guy can beat is unreal: Bronzong, Azelf, Electrode, Metagross, Abomasnow, Tyranitar, Aerodactyl, Crobat, Weavile, Porygon2, Yanmega, Roserade, Ninjask, Smeargle, and Forretress are almost always beaten by this pokemon. Encore allows you a free turn (aka Substitute) against any set up lead, be it SR or Screens or even Rain Dance. This, in conjunction with the rampant confusion you cause with your Dynamicpunches, can easily allow you to see the vast majority of an opposing team. My record is 5 pokemon off the bat =P.
--------------------

Anyway, I have to go for a bit. Leave comments and all, I might come and expand on the ideas somewhat later.

Thanks, LR.
This is a nice variation of the Lead Champ. Though 1 skill is changed it is perhaps more effective than, well, the Lead Champ. However, I'm not sure what 96 Speed and 19Spe IV's is suppose to accomplish. Overall: A

Clefable/ Clefairy/ Cleffa @ Focus Sash
Magic Guard: Level 1
Endeavor
Protect
Toxic
Doubleslap/Encore/Thunder Wave/ Swagger/ Filler lol
IMO Endeavor sets works best when at least 1 of 2 things are present. The first being that the Endeavor user has a Priority Attack and/or is faster than the opposing pokemon. With that said I give the set a B. The idea is great but I see it as a bit situational. Though with weather support it probably works better. Here is my variation of it.

Clefable
@ Salac Berry
Magic Guard
- Counter
- Endeavor
- Softboiled/ Thunderbolt
- Encore/ Ice Beam

Clefable is pretty bulky and can take most hits, bar SE Close Combats and the like. The main moves the set focuses on is Counter and Endeavor. Softboiled may look odd on an Endeavor set but if you can continue Countering attacks back at your opponent then I see no harm.
 

"Counter-sash Pika"
Raichu @ Focus Sash
Trait: Static
EVs: 252 Atk / 46 SpA / 212 Spe
Hasty Nature
~Counter
~Reversal
~Thunderbolt
~Quick Attack/ Filler

I was looking for standard sets and EV spreads for some of my pokemon and noticed there were none for counter-sash Raichu, so here is mine. Basicly you counter an other wise fatal physical attack, simltaniously OHKOing the opponent and fully charging reversal. From there you attack till you die, use for death fodder or something...

Revesal can OHKO standard Calm Bliss and With SR can OHKO Bold Bliss (89% min)
And, no suprise, Tbolt can OHKO Standard BulkyDos 100%of the time

Rate? If its no good can someone fix it, i'm kinda a noob when it comes to battling thanks =)
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, I've come back and expanded on my set greatly, and woops those 96 EVs were in SpD, not Spe. Heck, I'll repost if you can't be bothered scrolling up.

--------------------

--------------------
Encore Lead
@ Lum Berry
Adamant - No Guard
252 HP, 160 Atk, 96 SpD

<ivs - 19 Spe>

- Substitute
- Encore
- Dynamicpunch
- Stone Edge / Payback
--------------------

Now I know what you're thinking: "That's just the Anti-Lead set in the analysis with Encore thrown in the last slot". Yes, I admit I was trying the set out, but to be perfectly honest that last slot with Fire / Ice Punch is pretty useless. And Encore is such a devastating move against most leads that I thought it deserved a mention, if only in the creative moveset thread.

Dynamicpunch plus Stone Edge / Payback give impeccable coverage with just two moves, hitting almost everything with at least neutral damage. This allows you to use two support moves, and they work excellently against almost any kind of lead. Whether you use Substitute first or Encore first depends on what the opposing lead is. If it is something like Bronzong, you Substitute up first. This protects you against anything Bronzong can throw at you, and allows you to Encore their Hypnosis, Trick, Gyro Ball, Stealth Rock, whatever. Then you can proceed to 2HKO with Dynamicpunch.

The number of common leads that this guy can beat is unreal: Bronzong, Azelf, Electrode, Metagross, Abomasnow, Tyranitar, Aerodactyl, Crobat, Weavile, Porygon2, Yanmega, Roserade, Ninjask, Smeargle, and Forretress are almost always beaten by this pokemon. Encore allows you a free turn (aka Substitute) against any set up lead, be it SR or Screens or even Rain Dance. This, in conjunction with the rampant confusion you cause with your Dynamicpunches, can easily allow you to see the vast majority of an opposing team. My record is 5 pokemon off the bat =P.

I'm posting some damage calcs so you can see Machamp's awesomeness =):

Code:
[B]vs 252/0/96 Machamp:[/B]

- Timid Azelf Psychic - [B]76.6 - 90.6%[/B]
- Modest Yanmega Air Slash - [b]66.1 - 78.6%[/b]
- Timid LO Gengar Shadow Ball - [b]45.3 - 52.4%[/b]
- 156 Atk Bronzong Gyro Ball - [b]19.8 - 23.4%[/b] [COLOR="Red"]will never break his Sub[/COLOR]
- CB Metagross Meteor Mash - [b]86.7 - 102.3%[/b] [COLOR="Red"]slightly ouch, but still 81% chance to survive[/COLOR]
--------------------

Thanks, LR.
 
Isn't that one of the basic Rotom sets floating around? Also in most cases when using that Rotom set the only time Will-o-wisp comes in handy is for like... Scizor or Lucario which maybe enough to merit its use.. but not really. Also, why boost Rotom's Special attack for 1 attack? Might as well put it in Hp Evs.
I personally have not seen my set anywhere except, or course, here, where I've posted it. I've seen quite a few Rotom@Scarf - trick/tbolt/shadow ball/4th move, but never have i seen mine. note that if you read my description, i said i rarely use w-o-w and am probably going to replace it w/ shadow ball/tbolt. also, scizor and lucario both get crushed by overheat anyway... and for the evs/nature, that's how i made it when i first used it and it works really well, so i've had no need to change it.
 


Drapion (M) @ Salac Berry
Ability: Battle Armor
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Night Slash
- Earthquake

I hope this wasnt posted yet.

Try to come in sth that will run away ( like Hypno I guess ) and Sub. Then use Swords Dance. Battle Armor will prevent some sudden criticals. Then, with 95 Base Speed and a boosting nature, Drapion will outspeed quite a bit in UU. Sub till you can activate Salac Berry and attempt a sweep, while most likely outspeeding everything in UU ( except for other +Speed Scarf user with higher base speed ofc ).

Earthquake, alongside Night Slash, gains nearly unresisted coverage in UU - just Cacturne and Shiftry resist both of the moves, and you wont see both of them that often ( I havent seen any Shiftry and just a few Cacturne ).

Well, nothing to add.. I just searched for a Pokémon that could be fast, while still hitting hard.
 
I personally have not seen my set anywhere except, or course, here, where I've posted it. I've seen quite a few Rotom@Scarf - trick/tbolt/shadow ball/4th move, but never have i seen mine. note that if you read my description, i said i rarely use w-o-w and am probably going to replace it w/ shadow ball/tbolt. also, scizor and lucario both get crushed by overheat anyway... and for the evs/nature, that's how i made it when i first used it and it works really well, so i've had no need to change it.
people have started to use night slash on scizor just to hit everything for neutral with night slash superpower and night slash also OHKO's rotom, and 3 HKO's Gyarados
 
Wow, that seems like a lot of random, useless sets. About half of those are just slapping a Choice Item on it. Seriously, Specs Wingull? Base 55 Sp. Atk is pretty scary. :/

Others are just: "Use stat up move and sweep."


It's nice to see that Legacy Raider actually made a set that looks viable, with damage calculations, and a nice explanation for it.
 
a lot of those EV spreads seem pretty random, unless you have gargantuan HP like blissey or snorlax you usually want to max hp before doing anything to defenses.
 
This thread is called "New and 'creative' moveset/EV spread thread." By that logic we should all be posting smogon standard sets.

And how is Specs Wingull effective? :/
 
FOR THE LOVE OF GOD MISSINGNO. MASTER, JUST STOP.

If no one is actually going to consider using these sets in competitive play, why on earth would you post them? Who is going to use a Choice Band Sableye, when it has access to Recover and some good support moves? Trick Room Magnemite!? Magnezone is slow too, and has almost 80 more special attack, not to mention defensive stats.

These are just so... useless. Don't post something unless it is competitively viable. Just because it is creative doesn't mean we want to see it. And read your own signature for once. The goal of this thread is to make EFFECTIVE NEW SETS, not lame gimmicks no one will use.
 

Venom

red eyes no visine
is a Team Rater Alumnus
cut the fanboy shit Missingo Master

this is for creative sets that can work, not sets that you you think that will work because UU and NFEs are cool
 
FOR THE LOVE OF GOD MISSINGNO. MASTER, JUST STOP.

If no one is actually going to consider using these sets in competitive play, why on earth would you post them? Who is going to use a Choice Band Sableye, when it has access to Recover and some good support moves? Trick Room Magnemite!? Magnezone is slow too, and has almost 80 more special attack, not to mention defensive stats.

These are just so... useless. Don't post something unless it is competitively viable. Just because it is creative doesn't mean we want to see it. And read your own signature for once. The goal of this thread is to make EFFECTIVE NEW SETS, not lame gimmicks no one will use.
I'll tell you who'd use Choice Band Sableye- people who enjoy firing off 150 power Paybacks EVERY TURN. Magnezone is slow, but Magnemite is slower. And in Trick Room, lack of speed matters.

And when you say that no one is actually going to consider using these sets in competitive play, do you actually think you are speaking on the behalf of the entire community of competitive battlers? If you think that, then you, my friend, are sadly mistaken. You are speaking merely for yourself, and maybe a few of the people who post in this thread. At the MAXIMUM.

And as for my sig, you should have seen it a few days previously, where it bore another quote of mine, "One man's Magikarp is another man's Arceus". The fact that you think these sets are complete garbage doesn't mean shit. Good day to you, sir!

cut the fanboy shit Missingo Master

this is for creative sets that can work, not sets that you you think that will work because UU and NFEs are cool
I do not think they will work because UU and NFEs are cool. I think they will work because the cool UUs and NFEs have the stats to back them up, with the possible exceptions of Wingull and Combee. I put thought into this stuff, which is more than can be said for that post of yours.
 

Bologo

Have fun with birds and bees.
is a Contributor Alumnus
Ok, why don't you just go and use them then? Keep that garbage out of this thread, because nobody besides you gives a shit about those sets, as half of those things will cause your team to lose. (If someone besides this guy actually does care about these sets, then by all means defend the guy if you want).

Honest to god, all you did was basically take a bunch of ass-slow NFEs and say that "they need trick room support". No shit. Maybe that's why nobody in their right mind would use them, especially when there's a ton of, I dunno, GOOD pokemon that can actually use Trick Room better. If the sets are for Little Cup, then say so, since most of them are only viable in Little Cup. If they're not for little cup, then stop.

Either stop posting those extremely gimmicky sets, or stop posting in this thread completely; it is derailing the thread.
 
Ok, why don't you just go and use them then? Keep that garbage out of this thread, because nobody besides you gives a shit about those sets, as half of those things will cause your team to lose. (If someone besides this guy actually does care about these sets, then by all means defend the guy if you want).

Honest to god, all you did was basically take a bunch of ass-slow NFEs and say that "they need trick room support". No shit. Maybe that's why nobody in their right mind would use them, especially when there's a ton of, I dunno, GOOD pokemon that can actually use Trick Room better. If the sets are for Little Cup, then say so, since most of them are only viable in Little Cup. If they're not for little cup, then stop.

Either stop posting those extremely gimmicky sets, or stop posting in this thread completely; it is derailing the thread.
I did NOT take a bunch of ass-slow NFEs and say "they need trick room support". I took a bunch of ass-slow NFEs WITH GOOD OFFENSIVE STATS and said "they need trick room support". Let me ask you, have YOU ever used any of these? Do you actually LOOK at any of these sets, or just see that they're about NFEs and just automatically dismiss them as useless? No, wait, I don't suppose you do, because you know that a lot of them rely on Trick Room. And for your information, some of those sets do not involve NFEs at all. CB Froslass. SD Jumpluff. Curse Jolteon. Sure, they may seem gimmicky to you, but mark my words, eventually they'll become practically standard, once people actually try them out. Genius is never understood in its own time.

You say gimmicky, I say creative.

EDIT: OK, I've deleted the Combee sets. Those are the only ones with truly zero potential (still debating the Wingull set)

^^^ thank you i've been getting really tired of this guy
I will do the civil thing and not speak my mind about that post. But I warn you people, I am nearing my wit's end because of you narrow minded NFE-bashers.
 
I am not necessarily an NFE basher, but this definitely doesn't belong under the creative sets. Although you may see creative sets, I see things that have little potential. Really, no matter how much you sugar-coat it, you are creating mini-versions of their bigger brother (or sister). I think a thread specializing in NFE would be necessary and you seem to be talented at knowing NFEs so I suppose you could start one. I really wouldn't know, I play the two heavies hitting metagames in Ubers and OU.

I believe that Frosslass and maybe Gyarados being the two best in that mass of pokemon.

Maybe Fire Blast on the Gyara though?
 
AdaptabVee

Eevee @Focus Sash
Ability; Adaptability
Nature; Brave
EVs; 252 Atk.
Curse
Flail

A little Trick Room support, and viola! Eevee can sweep without evolving!

Wait, whats that? Rock type? STEEL type? Oh gasp, my eevee is so worthless! Huh, ghost type? Silly you, ghosts don't exist! Anyway, if I get rid of those rocks and steels I can totally sweep!


CBRiolu

Riolu @Choice Band
Brave (+ Atk, - Spd)
EVs: 252 Atk/ 252 HP/ 6 Sp. Def.
-Hi Jump Kick
-Crunch
-Blaze Kick
-Earthquake

Eat a STAB'd, Banded Hi Jump Kick from this thing and you'll be rolling on the floor, crying your eyes out. Use w/Trick Room support.

Really good set because 70 base attack is so menacing.


CBDum

Beldum@ Choice Band
Brave
252 Atk, 200 Defense, 58 HP
~ Zen Headbutt
~ Iron Head
~ Take Down
~

Slap a Choice Band on Beldum. You'll be amazed. Trick Room is needed.

55 Base attack? Terrible coverage? AMAZING!


CBGolbat

Golbat @Choice Band
Jolly
EVs: 252 Atk, 252 Spd, 6 HP
-Brave Bird
-Poison Fang
-Steel Wing
-U-Turn

Base 90 speed? Base 80 Attack? Choice Band material.

I mean, crobat only gets 10 more attack and 40 more speed and all the same freaking moves the golbat can get, so this is a pretty good set.





Fail fanboy gimmicks.
 
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