So just getting into pokemon. I've played before but never very seriously. Is there a place that explains what hyper offense, bulky offense, stall and balance teams are and how to build each for Sun and Moon? I've never really learned what these type of teams are haha.
i don't think there's any 1 place where you can get all this info detailed, but searching through smogon forums and smog articles (via google ofc) will turn up pages that explain things individually, like 'guide to stall in ou.' Finding info on the SM meta specifically is probly a little harder, and your best bet i'd say is to look at Rate My Teams, the Viability ranking thread, and the Metagame discussion thread. but understand that p much everything is contentious and there's a lot of opinion.
my quick highlight's of your specific questions would be
- hyper offense differentiates itself from regular offense in that on HO you don't expect to be hard switching much, if at all, in a game. you have a plan (like webs or dual screens) and you stick to it. HO leads are suicide leads (smeargle, azelf) meaning their job is to get up either entry hazards or screens or both and then die, so they can get a free switch into whoever beats your team (m-pinsir, zygarde, m-medi).
- bulky offense is more adaptable and includes a lot more pivoting, thru volt-turn mons (tapu koko, landot <- u need this mon on every team btw lol, scizor) and shit with regenerator (tangrowth, toxapex) and whatever, bulkier shit (heatran), while utilizing that generated momentum to get one of their hitters in for free and fire something off that you have trouble switching into. then you go to your counter, they pivot again, hazard dmg is taken, etc.
- balance is... some weak shit tbh. does it exist? it's just bulky offense or stall, if you try to run something in between there in SM, you'll get demolished by Z-moves broken megas and dugtrio. if you're gonna build balance you gotta make sure you have a wincon that works in the current climate.
- stall puts up hazards, keeps them off their side of the field, heals, and just endlessly switches into it's counter (it has one for everything basically, chansey, skarmory, clefable, toxapex, zapdos, alomomola,
dugtrio, mega sableye) while your mons get whittled away and it's mons just keep healing themselves. There are (afaik) 2 stall teams rn. The sample teams thread i think has both. or like team archive or something.
this is by no means comprehensive or even of guaranteed quality