Secret Bases prioritize Mega Evolution, regardless of moves.I just saw the AI Mega Evolve Diancie...and use Trick Room.
Also, your new avatar is terrifying.
Secret Bases prioritize Mega Evolution, regardless of moves.I just saw the AI Mega Evolve Diancie...and use Trick Room.
It begs the question though of why the person thought it was a good idea to have Trick Room on a Diancie they wanted to Mega Evolve...Secret Bases prioritize Mega Evolution, regardless of moves.
Also, your new avatar is terrifying.
I know that both Secret Bases and the Vs Recorder will Mega Evolve the first 'mon they send out that can, but using Trick Room? Really?Secret Bases prioritize Mega Evolution, regardless of moves.
Also, your new avatar is terrifying.
I actually know the person whose team it was. He's about 10 so well thought out movesets are not his strong point. He mostly just grabs legends and uses them blindly.It begs the question though of why the person thought it was a good idea to have Trick Room on a Diancie they wanted to Mega Evolve...
At least it's still Super Effective, so it's not as bad as other examples. Still odd though.Secret Base Trainers going for electric type attacks on my Mega Gyarados when I'm pretty sure they carry stronger Grass attacks.
Hold on, I thought the AI was supposed to switch if it literally could not touch you. Maybe it doesn't take Choice locking into account.At least it's still Super Effective, so it's not as bad as other examples. Still odd though.
My thing? I went against Chatelaine Nita (Super Single version), and she led with her Scarf Landorus against my Aegislash. She, predictably, locked herself into Earth Power, so I switched into my Salamence. This is where the oddity comes in: she failed to switch, continuing to use an ineffective Earth Power against my Salamence as it Mega Evolved and got two Dragon Dances up. Nita only switched as I got a Sub up.
What the freaking hell? She basically let me sweep her team. I would've thought Battle 50 Chatelaine AI would be better than that, but apparently not. Hm.
Eh, I don't think that's very fair, considering that the RNG determines practically everything they do. Your partner is only set to attack every turn when right next to the target; otherwise, they roll a d4 and see what move slot shows, and do nothing if the move cannot possibly do anything.Okay, are we allowed to hate on Mystery Dungeon AI? Because if that's the case, then it gets the award for stupidest AI ever, particularly the Explorers of time/darkness/sky AI. Even high level AI bosses screw up many times. A recent playthrough of Darkness, fighting dialga. I am a fire type, dialga has ancientpower. Tell me, after using ancientpower once, WHY would it then decide that METAL CLAW is a better choice? And let's not forget your so-called "partner" staring off into space despite having moves that could help you while you get your butt kicked. As well as not undertanding even the basics of the type chart(my partner decides to use Take Down on Ghost types, instead of y'know, the Surf HM I taught it. That had full PP)
Clearly he wants to make sure the shit accuracy of Leer won't let him down once you build up those Double Team boosts.So, I'm replaying Black with a non-Unovan starter Pokémon just for fun. I'm going through Route 2 when I fight this trainer with a Lillipup. He uses Odor Sleuth on my starter. My starter's a Miltank.
That's a programming quirk. The AI will switch if it literally cannot touch you, but it does so only once it literally cannot do anything--not impractical, but impossible. So it boosted its evasion to +6, at which point it was completely incapable of acting against your Skarmory, and so it got the hell out of there.Playing AS, Mt Chimney Aqua Grunt vs my Skarmory.
The opposing Grimer used Minimize!
The opposing Grimer used Minimize!
The opposing Grimer used Minimize!
Team Aqua Grunt withdrew Grimer!
Just happened to me too.In the Battle Mansion, the AI loves to use Trick Room, but doesn't seem to realize that you don't want to use two multiple times. (For those who don't know, using Trick Room while it's in affect cancels it out.) It's not uncommon to see it used two turns in a row, but the most face palm worthy moment was in a Triple Battle. The opponent's Slowbro used Trick Room and their Slowking used it, not on the turn after, but on the same turn. With two turns in a row, there's a brief "Oh crap" moment for the player in the middle, but twice on the same turn? I'd say double Splash is better that double Trick Room because Splash doesn't have reduced priority.
That's actually brilliant, though. Isn't that the first forest with children? Maybe they are as clueless in battle as... well, children.If there was ever a topic to bump back into the realm of the living, it's this one. And this is a doozy of a story.
So I'm playing X and I encounter the first trainer right after Santalune Forest. They are using Azurill. The first attack was a Water Gun, which is perfectly fine. The second? SPLASH. I saw an AI trainer use Splash when it could have used Water Gun. Wow.
Brilliant for the game designers? Yes.That's actually brilliant, though. Isn't that the first forest with children? Maybe they are as clueless in battle as... well, children.