Hot N Cold
I don't think originality is really a factor on picking the team, but the best team to put the core to work is (no Cress in all the TR teams offends me somewhat)
I mean, if you can make those underrated Pokemon work well on your team then I'm all for it, but if your own personal bias is keeping you from making a better team, then yea I'd try to avoid it as much as possible.I very much appreciate the one vote I got XD
However, I can't deny that Hot n Cold's team is just airtight. So, he gets my vote.
Expect me to be that guy who puts lower tier pokemon in their teams. However, I think it's safe to say if I really want to contribute, I should try to avoid injecting my own personal bias, and instead, genuinely trying to put the best possible pokemon, right Gary2346 ?
Reuniclus cripples Skarmory and Cloyster spins away its hazards and tanks its Brave Birds repeatedly, so my team isn't particularly Skarmory-weak. I'm sticking with Arm Thrust.I checked, arm thrust is a 15 base power move,
252+ Atk Mega Heracross Arm Thrust (5 hits) vs. 0 HP / 0 Def Manaphy: 180-215 (52.7 - 63%)
252+ Atk Mega Heracross Brick Break vs. 0 HP / 0 Def Manaphy: 177-208 (51.9 - 60.9%)
252+ Atk Mega Heracross Close Combat vs. 0 HP / 0 Def Manaphy: 280-331 (82.1 - 97%)
I'm sure that illustrates and confirms what i was saying,
Moreover, even if lowering def is not realy good for heracross, being able to 2HKO skarmory with close combat should be taken in consideration.
252+ Atk Mega Heracross Close Combat vs. 252 HP / 252+ Def Skarmory: 160-189 (47.9 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Stall is daunting. Nice build. One question. Why does gyarados have 0 IV's in attack?Damn was this a challenge... Let me just say that these two simply do not have a great deal of synergy... Also, if you run into an infernape, you are CHOPPED with that core... But, I decided to do what I do best in team building and I made stall. I'm not sure how bulky offense could be run with this, so I'm interested to see that attempted.
Solid Snake (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 4 Atk / 252 HP / 252 SDef
Careful Nature
IVs: 0 Atk
- Waterfall
- Rest
- Sleep Talk
- Dragon Tail
Gen. Patton (Bisharp) @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Sucker Punch
- Swords Dance
- Iron Head
- Knock Off
Anti-Air Jet (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- Whirlwind
Defense Echelon (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Synthesis
- Seed Bomb
- Leech Seed
- Hammer Arm
Best Pony (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Ancient Power
Strong Woman (Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Heal Bell
- Wish
- Hyper Voice
- Protect
This is a stall team that doesn't really let Gard play off of Bisharp or vise versa. The reason is, in practice they both lack the ability to do so unless you wanted to make both of them sweepers coming in on different threats to start. Both are frail as can be in most circumstances (Gard vs physical, Bisharp vs fight/fire/Ground... hits in general). But, there was a similarity between both of them that I saw, and that is that both have a niche on variations of stall. Gardevoir is an impressive Kyurem-black check as well as playing cleric, and bisharp deters hazards from leaving the field as well as providing an endgame.
The team's concept is to start forcing the opponent into residual damage to bother him with rocks. This, in theory, will eventually either cause him to break from residual or die from Bisharp's sweep. It generally ends with Bisharp coming in mid game and decimating when I get that clean switch.
- Heatran is one of the best pivot hazard setters in the game, also counters talonflame for me. Mega Venu/Latios/Volcarona lacking ground moves is hard countered, as is Thundurus-i, Scizor-mega (Can kill Bisharp w/brick break), Mandibuzz, Zapdos and a host of other threats, especially those that can take a shot from Bisharp. Short of physical fight and ground moves in general, there aren't a lot of moves that heatran can't tank and set rocks on. This was useful given the fact that I didn't see a spinner worth using, so I decided to go with a defogger. To then take advantage of Bisharp, I was going to need heatran until I disabled their hazard setter.
- Skarmory's objective is to wall off mega pinsir, as well as deterring conkeldurr, a huge threat to Bisharp. It also served to clear off my own hazards consistently, even in the face of an enemy bisharp. Taking care of most physical threats in the meta, I could rest easy that most pokemon packing Mach punch would have to knock out skarmory before they could get at Bisharp.
- Chesnaught was added for his ability to take on Aegislash, who quickly became an issue for Mega Gardevoir, but he also will be able to slaughter off opposing Bisharps, as well as taking any attack move rotom-wash sent his way. Only Will-o-wisp could bother me, and heatran absorbed that with ease. This is one of the better stops to Gyarados-mega as well, allowing me to take any hit and 2hko it, where Mega Gyardos needs two dragon dances and 2 hits from Ice fang to 2hko back.
- I was having issues with the Charizard-X/Y forms (Bisharp wasn't willing to take either of them before he could get +2 and sucker punch), and so I did a bit of research into counters. Gyarados turned out to be one of the best all around counters for Charizard, as intimidate forced X into a tight spot and Y couldn't get past the special bulk once invested. From there, I could easily phaze them out with dragon tail, or go rest talk if I felt it would benefit me more. He also serves as a great heatran deterrent and dragon counter in general. Surprisingly, he walks all over everything Lando-i tries to do. Landorus-i was going to be a huge threat due to earth power crushing Bisharp. Gyarados also provided my third counter to Conkeldurr... And a decent check to Infernape.
- Gardevoir has probably been the most disappointing part of this team, but it can't be helped. Gard is the team's cleric, even if the wish bombs aren't all that big. That being said, she does have some upside compared to other clerics... The massive 165 base Special Attack, probably the highest I've ever had on a stall team. The hyper voice pixilate serves one great purpose, and that's ending Kyurem-Black. That thing is insufferable to stall once it gets behind a sub, but it has to get out or die when Gard comes in. Other than that, Gard isn't like Chansey which can come in on most anything and work, but it does have the benefit of forcing the opponent to a limited amount of options that can come in against it, something Chansey can't say. Other than that, this is a fairy standard cleric set that does round out fight issues, and can be a great counter to raging dragons.
- Bisharp is the team's late game cleaner. He waits for the opponent to show some greed to get rid of those rocks I keep up and comes in to take the boost and run with it. He does have issues with Mandibuzz, Skarmory (if WW) and a full health max Defense zapdos (rare) as defoggers, but other than that not only punishes the defogger, but can sweep. max speed just lets me outrun stuff like Rotom-wash and heatran who otherwise could end a sweep a bit earlier than needed. Even if he just gets the hazard remover, and maybe part of his check, he's generally done enough for me to exploit pressure by keeping the rocks up and forcing more switches. On games without defog, I simply let him come in clean and set a SD instead.